Update NEWS, document orders

develop
lethosor 2017-07-12 19:00:24 -04:00
parent c5fad31a4c
commit e20ddb7f1d
2 changed files with 166 additions and 0 deletions

@ -14,6 +14,7 @@
Internals Internals
Lua Lua
Ruby
New [Internal Commands | Plugins | Scripts | Tweaks | Features] New [Internal Commands | Plugins | Scripts | Tweaks | Features]
Fixes Fixes
Misc Improvements Misc Improvements
@ -35,6 +36,159 @@ Changelog
.. contents:: .. contents::
:depth: 2 :depth: 2
DFHack 0.43.05-r2
=================
Internals
---------
- Rebuilding DFHack can be faster if nothing Git-related has changed
- Plugins can now hook Screen::readTile()
- Improved Lua compatibility with plugins that hook into GUI functions (like TWBT)
- Expanded focus strings for jobmanagement and workquota_condition viewscreens
- ``Gui::getAnyUnit()``: added support for viewscreen_unitst,
viewscreen_textviewerst, viewscreen_layer_unit_relationshipst
- Fixed (limited) keybinding support in PRINT_MODE:TEXT on macOS
- Added a new standardized ``Gui::refreshSidebar()`` function to fix behavior of
some plugins on the lowest z-level
- New ``Buildings`` module functions: ``markedForRemoval()``, ``getCageOccupants()``
- Limited recursive command invocations to 20 to prevent crashes
- Added an ``onLoad.init-example`` file
Lua
---
- Improved C++ exception handling for some native functions that aren't direct
wrappers around C++ functions (in this case, error messages could be nil and
cause the Lua interpreter to quit)
- Added support for a ``key_pen`` option in Label widgets
- Fixed ``to_first`` argument to ``dfhack.screen.dismiss()``
- Added optional ``map`` parameters to some screen functions
- Exposed some more functions to Lua:
- ``dfhack.gui.refreshSidebar()``
- ``dfhack.gui.getAnyUnit()``
- ``dfhack.gui.getAnyBuilding()``
- ``dfhack.gui.getAnyItem()``
- ``dfhack.gui.getAnyPlant()``
- ``dfhack.gui.getDepthAt()``
- ``dfhack.units.getUnitsInBox()``
- ``dfhack.units.isVisible()``
- ``dfhack.maps.isTileVisible()``
- ``dfhack.buildings.markedForRemoval()``
- ``dfhack.buildings.getCageOccupants()``
- ``dfhack.internal.md5()``
- ``dfhack.internal.md5File()``
- ``dfhack.internal.threadid()``
- New function: ``widgets.Pages:getSelectedPage()``
- Added a ``key`` option to EditField and FilteredList widgets
- Fixed an issue preventing ``repeatUtil.cancel()`` from working when called
from the callback
Ruby
----
- Fixed a crash when creating new instances of DF virtual classes (e.g. fixes a
`lever` crash)
- Ruby scripts can now be loaded from any script paths specified (from script-
paths.txt or registered through the Lua API)
- ``unit_find()`` now uses ``Gui::getSelectedUnit()`` and works in more places
(e.g. `exterminate` now works from more screens, like `command-prompt`)
New Internal Commands
---------------------
- `alias`: allows configuring aliases for other commands
New Plugins
-----------
- `orders`: Manipulate manager orders
- `pathable`: Back-end for `gui/pathable`
New Scripts
-----------
- `clear-smoke`: Removes all smoke from the map
- `empty-bin`: Empty a bin onto the floor
- `fix/retrieve-units`: Spawns stuck invaders/guests
- `fix/stuck-merchants`: Dismisses stuck merchants that haven't entered the map yet
- `gui/pathable`: View whether tiles on the map can be pathed to
- `gui/teleport`: A front-end for the `teleport` script
- `warn-stuck-trees`: Detects citizens stuck in trees
New Tweaks
----------
- `tweak` burrow-name-cancel: Implements the "back" option when renaming a
burrow, which currently does nothing (:bug:`1518`)
- `tweak` cage-butcher: Adds an option to butcher units when viewing cages with "q"
Fixes
-----
- Enforced use of ``stdout.log`` and ``stderr.log`` (instead of their ``.txt``
counterparts) on Windows
- Fixed ``getItemBaseValue()`` for cheese, sheets and instruments
- Fixed alignment in:
- ``viewscreen_choose_start_sitest``
- ``viewscreen_export_graphical_mapst``
- ``viewscreen_setupadventurest``
- ``viewscreen_setupdwarfgamest``
- `adv-max-skills`: fixed error due to viewscreen changes
- `autolabor`: fixed a crash when assigning haulers while traders are active
- `buildingplan`: fixed an issue that prevented certain numbers from being used
in building names
- `confirm`:
- dialogs are now closed permanently when disabled from the settings UI
- fixed an issue that could have prevented closing dialogs opened by pressing "s"
- `embark-tools`: stopped the sand indicator from overlapping dialogs
- `exportlegends`: fixed some crashes and site map issues
- `devel/find-offsets`: fixed ``current_weather`` scan
- `gui/extended-status`: fixed an error when no beds are available
- `gui/family-affairs`: fixed issues with assigning lovers
- `gui/gm-editor`:
- made keybinding display order consistent
- stopped keys from performing actions in help screen
- `gui/manager-quantity`:
- now allows orders with a limit of 0
- fixed screen detection
- `gui/mechanisms`, `gui/room-list`: fixed an issue when recentering the map when exiting
- `lever`: prevented pulling non-lever buildings, which can cause crashes
- `markdown`: fixed file encoding
- `modtools/create-unit`:
- fixed when popup announcements are present
- added checks to ensure that the current game mode is restored
- `resume`: stopped drawing on the map border
- `show-unit-syndromes`: fixed an error when handling some syndromes
- `strangemood`: fixed some issues with material searches
- `view-item-info`: fixed a color-related error for some materials
Misc Improvements
-----------------
- Docs: prevented automatic hyphenation in some browsers, which was producing
excessive hyphenation sometimes
- `command-prompt`: invoking ``command-prompt`` a second time now hides the prompt
- `gui/extended-status`: added an option to assign/replace the manager
- `gui/load-screen`:
- adjusted dialog width for long folder names
- added modification times and DF versions to dialog
- `gui/mechanisms`, `gui/room-list`, `gui/siege-engine`: add and list "exit to map" options
- `lever`: added support for pulling levers at high priority
- `markdown`: now recognizes ``-n`` in addition to ``/n``
- `remotefortressreader`: more data exported, used by Armok Vision v0.17.0
- `resume`, `siege-engine`: improved compatibility with GUI-hooking plugins (like TWBT)
- `sc-script`: improved help text
- `teleport`: can now be used as a module
- `tweak` embark-profile-name: now enabled in ``dfhack.init-example``
- `tweak` hotkey-clear: fixed display on larger screens
DFHack 0.43.05-r1 DFHack 0.43.05-r1
================= =================

@ -1698,6 +1698,18 @@ once every in game day.
If you add ``enable autochop`` to your dfhack.init there will be a hotkey to If you add ``enable autochop`` to your dfhack.init there will be a hotkey to
open the dashboard from the chop designation menu. open the dashboard from the chop designation menu.
.. _orders:
orders
======
A plugin for manipulating manager orders.
Subcommands:
:export NAME: Exports the current list of manager orders to a file named ``dfhack-config/orders/NAME.json``.
:import NAME: Imports manager orders from a file named ``dfhack-config/orders/NAME.json``.
:clear: Deletes all manager orders in the current embark.
================ ================
Map modification Map modification