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@ -14,6 +14,7 @@
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Internals
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Internals
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Lua
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Lua
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Ruby
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New [Internal Commands | Plugins | Scripts | Tweaks | Features]
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New [Internal Commands | Plugins | Scripts | Tweaks | Features]
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Fixes
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Fixes
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Misc Improvements
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Misc Improvements
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@ -35,6 +36,159 @@ Changelog
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.. contents::
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.. contents::
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:depth: 2
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:depth: 2
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DFHack 0.43.05-r2
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=================
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Internals
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---------
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- Rebuilding DFHack can be faster if nothing Git-related has changed
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- Plugins can now hook Screen::readTile()
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- Improved Lua compatibility with plugins that hook into GUI functions (like TWBT)
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- Expanded focus strings for jobmanagement and workquota_condition viewscreens
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- ``Gui::getAnyUnit()``: added support for viewscreen_unitst,
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viewscreen_textviewerst, viewscreen_layer_unit_relationshipst
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- Fixed (limited) keybinding support in PRINT_MODE:TEXT on macOS
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- Added a new standardized ``Gui::refreshSidebar()`` function to fix behavior of
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some plugins on the lowest z-level
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- New ``Buildings`` module functions: ``markedForRemoval()``, ``getCageOccupants()``
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- Limited recursive command invocations to 20 to prevent crashes
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- Added an ``onLoad.init-example`` file
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Lua
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---
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- Improved C++ exception handling for some native functions that aren't direct
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wrappers around C++ functions (in this case, error messages could be nil and
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cause the Lua interpreter to quit)
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- Added support for a ``key_pen`` option in Label widgets
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- Fixed ``to_first`` argument to ``dfhack.screen.dismiss()``
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- Added optional ``map`` parameters to some screen functions
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- Exposed some more functions to Lua:
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- ``dfhack.gui.refreshSidebar()``
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- ``dfhack.gui.getAnyUnit()``
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- ``dfhack.gui.getAnyBuilding()``
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- ``dfhack.gui.getAnyItem()``
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- ``dfhack.gui.getAnyPlant()``
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- ``dfhack.gui.getDepthAt()``
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- ``dfhack.units.getUnitsInBox()``
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- ``dfhack.units.isVisible()``
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- ``dfhack.maps.isTileVisible()``
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- ``dfhack.buildings.markedForRemoval()``
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- ``dfhack.buildings.getCageOccupants()``
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- ``dfhack.internal.md5()``
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- ``dfhack.internal.md5File()``
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- ``dfhack.internal.threadid()``
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- New function: ``widgets.Pages:getSelectedPage()``
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- Added a ``key`` option to EditField and FilteredList widgets
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- Fixed an issue preventing ``repeatUtil.cancel()`` from working when called
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from the callback
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Ruby
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----
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- Fixed a crash when creating new instances of DF virtual classes (e.g. fixes a
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`lever` crash)
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- Ruby scripts can now be loaded from any script paths specified (from script-
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paths.txt or registered through the Lua API)
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- ``unit_find()`` now uses ``Gui::getSelectedUnit()`` and works in more places
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(e.g. `exterminate` now works from more screens, like `command-prompt`)
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New Internal Commands
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---------------------
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- `alias`: allows configuring aliases for other commands
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New Plugins
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-----------
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- `orders`: Manipulate manager orders
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- `pathable`: Back-end for `gui/pathable`
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New Scripts
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-----------
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- `clear-smoke`: Removes all smoke from the map
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- `empty-bin`: Empty a bin onto the floor
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- `fix/retrieve-units`: Spawns stuck invaders/guests
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- `fix/stuck-merchants`: Dismisses stuck merchants that haven't entered the map yet
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- `gui/pathable`: View whether tiles on the map can be pathed to
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- `gui/teleport`: A front-end for the `teleport` script
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- `warn-stuck-trees`: Detects citizens stuck in trees
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New Tweaks
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----------
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- `tweak` burrow-name-cancel: Implements the "back" option when renaming a
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burrow, which currently does nothing (:bug:`1518`)
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- `tweak` cage-butcher: Adds an option to butcher units when viewing cages with "q"
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Fixes
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-----
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- Enforced use of ``stdout.log`` and ``stderr.log`` (instead of their ``.txt``
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counterparts) on Windows
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- Fixed ``getItemBaseValue()`` for cheese, sheets and instruments
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- Fixed alignment in:
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- ``viewscreen_choose_start_sitest``
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- ``viewscreen_export_graphical_mapst``
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- ``viewscreen_setupadventurest``
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- ``viewscreen_setupdwarfgamest``
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- `adv-max-skills`: fixed error due to viewscreen changes
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- `autolabor`: fixed a crash when assigning haulers while traders are active
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- `buildingplan`: fixed an issue that prevented certain numbers from being used
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in building names
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- `confirm`:
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- dialogs are now closed permanently when disabled from the settings UI
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- fixed an issue that could have prevented closing dialogs opened by pressing "s"
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- `embark-tools`: stopped the sand indicator from overlapping dialogs
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- `exportlegends`: fixed some crashes and site map issues
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- `devel/find-offsets`: fixed ``current_weather`` scan
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- `gui/extended-status`: fixed an error when no beds are available
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- `gui/family-affairs`: fixed issues with assigning lovers
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- `gui/gm-editor`:
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- made keybinding display order consistent
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- stopped keys from performing actions in help screen
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- `gui/manager-quantity`:
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- now allows orders with a limit of 0
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- fixed screen detection
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- `gui/mechanisms`, `gui/room-list`: fixed an issue when recentering the map when exiting
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- `lever`: prevented pulling non-lever buildings, which can cause crashes
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- `markdown`: fixed file encoding
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- `modtools/create-unit`:
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- fixed when popup announcements are present
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- added checks to ensure that the current game mode is restored
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- `resume`: stopped drawing on the map border
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- `show-unit-syndromes`: fixed an error when handling some syndromes
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- `strangemood`: fixed some issues with material searches
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- `view-item-info`: fixed a color-related error for some materials
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Misc Improvements
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-----------------
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- Docs: prevented automatic hyphenation in some browsers, which was producing
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excessive hyphenation sometimes
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- `command-prompt`: invoking ``command-prompt`` a second time now hides the prompt
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- `gui/extended-status`: added an option to assign/replace the manager
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- `gui/load-screen`:
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- adjusted dialog width for long folder names
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- added modification times and DF versions to dialog
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- `gui/mechanisms`, `gui/room-list`, `gui/siege-engine`: add and list "exit to map" options
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- `lever`: added support for pulling levers at high priority
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- `markdown`: now recognizes ``-n`` in addition to ``/n``
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- `remotefortressreader`: more data exported, used by Armok Vision v0.17.0
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- `resume`, `siege-engine`: improved compatibility with GUI-hooking plugins (like TWBT)
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- `sc-script`: improved help text
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- `teleport`: can now be used as a module
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- `tweak` embark-profile-name: now enabled in ``dfhack.init-example``
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- `tweak` hotkey-clear: fixed display on larger screens
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DFHack 0.43.05-r1
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DFHack 0.43.05-r1
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=================
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=================
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