ruby: tweak is_citizen test

develop
jj 2012-12-06 11:00:19 +01:00
parent cd6eb9edd3
commit e1b70d171c
1 changed files with 47 additions and 5 deletions

@ -63,12 +63,54 @@ module DFHack
} }
end end
def unit_testflagcurse(u, flag)
return false if u.curse.rem_tags1.send(flag)
return true if u.curse.add_tags1.send(flag)
return false if u.caste < 0
u.race_tg.caste[u.caste].flags[flag]
end
def unit_isfortmember(u)
# RE from viewscreen_unitlistst ctor
return false if df.gamemode != :DWARF or
u.mood == :Berserk or
unit_testflagcurse(u, :CRAZED) or
unit_testflagcurse(u, :OPPOSED_TO_LIFE) or
u.unknown8.unk2 or
u.flags3.ghostly or
u.flags1.marauder or u.flags1.active_invader or u.flags1.invader_origin or
u.flags1.forest or
u.flags1.merchant or u.flags1.diplomat
return true if u.flags1.tame
return false if u.flags2.underworld or u.flags2.resident or
u.flags2.visitor_uninvited or u.flags2.visitor or
u.civ_id == -1 or
u.civ_id != df.ui.civ_id
true
end
# return the page in viewscreen_unitlist where the unit would appear
def unit_category(u)
return if u.flags1.left or u.flags1.incoming
# return if hostile & unit_invisible(u) (hidden_in_ambush or caged+mapblock.hidden or caged+holder.ambush
return :Dead if u.flags1.dead
return :Dead if u.flags3.ghostly # hostile ?
return :Others if !unit_isfortmember(u)
casteflags = u.race_tg.caste[u.caste].flags if u.caste >= 0
return :Livestock if casteflags and (casteflags[:PET] or casteflags[:PET_EXOTIC])
return :Citizens if unit_testflagcurse(u, :CAN_SPEAK)
:Livestock
# some other stuff with ui.race_id ? (jobs only?)
end
def unit_iscitizen(u) def unit_iscitizen(u)
u.race == ui.race_id and u.civ_id == ui.civ_id and !u.flags1.dead and !u.flags1.merchant and !u.flags1.forest and unit_category(u) == :Citizens
!u.flags1.diplomat and !u.flags2.resident and !u.flags3.ghostly and end
!u.curse.add_tags1.OPPOSED_TO_LIFE and !u.curse.add_tags1.CRAZED and
u.mood != :Berserk def unit_ishostile(u)
# TODO check curse ; currently this should keep vampires, but may include werebeasts unit_category(u) == :Others and
# TODO
true
end end
# list workers (citizen, not crazy / child / inmood / noble) # list workers (citizen, not crazy / child / inmood / noble)