diff --git a/plugins/ruby/unit.rb b/plugins/ruby/unit.rb index 4c638b1a9..13c3711b0 100644 --- a/plugins/ruby/unit.rb +++ b/plugins/ruby/unit.rb @@ -63,12 +63,54 @@ module DFHack } end + def unit_testflagcurse(u, flag) + return false if u.curse.rem_tags1.send(flag) + return true if u.curse.add_tags1.send(flag) + return false if u.caste < 0 + u.race_tg.caste[u.caste].flags[flag] + end + + def unit_isfortmember(u) + # RE from viewscreen_unitlistst ctor + return false if df.gamemode != :DWARF or + u.mood == :Berserk or + unit_testflagcurse(u, :CRAZED) or + unit_testflagcurse(u, :OPPOSED_TO_LIFE) or + u.unknown8.unk2 or + u.flags3.ghostly or + u.flags1.marauder or u.flags1.active_invader or u.flags1.invader_origin or + u.flags1.forest or + u.flags1.merchant or u.flags1.diplomat + return true if u.flags1.tame + return false if u.flags2.underworld or u.flags2.resident or + u.flags2.visitor_uninvited or u.flags2.visitor or + u.civ_id == -1 or + u.civ_id != df.ui.civ_id + true + end + + # return the page in viewscreen_unitlist where the unit would appear + def unit_category(u) + return if u.flags1.left or u.flags1.incoming + # return if hostile & unit_invisible(u) (hidden_in_ambush or caged+mapblock.hidden or caged+holder.ambush + return :Dead if u.flags1.dead + return :Dead if u.flags3.ghostly # hostile ? + return :Others if !unit_isfortmember(u) + casteflags = u.race_tg.caste[u.caste].flags if u.caste >= 0 + return :Livestock if casteflags and (casteflags[:PET] or casteflags[:PET_EXOTIC]) + return :Citizens if unit_testflagcurse(u, :CAN_SPEAK) + :Livestock + # some other stuff with ui.race_id ? (jobs only?) + end + def unit_iscitizen(u) - u.race == ui.race_id and u.civ_id == ui.civ_id and !u.flags1.dead and !u.flags1.merchant and !u.flags1.forest and - !u.flags1.diplomat and !u.flags2.resident and !u.flags3.ghostly and - !u.curse.add_tags1.OPPOSED_TO_LIFE and !u.curse.add_tags1.CRAZED and - u.mood != :Berserk - # TODO check curse ; currently this should keep vampires, but may include werebeasts + unit_category(u) == :Citizens + end + + def unit_ishostile(u) + unit_category(u) == :Others and + # TODO + true end # list workers (citizen, not crazy / child / inmood / noble)