|  |  |  | @ -123,7 +123,7 @@ namespace DFHack | 
		
	
		
			
				|  |  |  |  |         std::string HARDENS_WITH_WATER_2nd_parm;// (e.g. GYPSUM)
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				|  |  |  |  |         std::string HARDENS_WITH_WATER_3rd_parm;// (if you used CREATURE_MAT or PLANT_MAT)
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				|  |  |  |  |         std::vector <std::string> REACTION_CLASS; | 
		
	
		
			
				|  |  |  |  |         int16_t TILE; | 
		
	
		
			
				|  |  |  |  |         int8_t TILE; | 
		
	
		
			
				|  |  |  |  |         int16_t BASIC_COLOR_foreground; | 
		
	
		
			
				|  |  |  |  |         int16_t BASIC_COLOR_bright; | 
		
	
		
			
				|  |  |  |  |         // what exactly ARE those colors?
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					|  |  |  | @ -134,7 +134,7 @@ namespace DFHack | 
		
	
		
			
				|  |  |  |  |         int16_t TILE_COLOR1; | 
		
	
		
			
				|  |  |  |  |         int16_t TILE_COLOR2; | 
		
	
		
			
				|  |  |  |  |         int16_t TILE_COLOR3; | 
		
	
		
			
				|  |  |  |  |         int16_t ITEM_SYMBOL; | 
		
	
		
			
				|  |  |  |  |         int8_t ITEM_SYMBOL; | 
		
	
		
			
				|  |  |  |  |         int16_t POWDER_DYE; // (color token index)
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				|  |  |  |  |         int16_t TEMP_DIET_INFO;// (whatever it means)
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				|  |  |  |  |         std::vector <t_syndrome *> SYNDROME; | 
		
	
	
		
			
				
					|  |  |  | @ -179,8 +179,8 @@ namespace DFHack | 
		
	
		
			
				|  |  |  |  |         uint8_t bright; | 
		
	
		
			
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				|  |  |  |  |         int32_t  value;        // Material value
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				|  |  |  |  |         uint16_t wall_tile;    // Tile when a natural wall
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				|  |  |  |  |         uint16_t boulder_tile; // Tile when a dug-out stone;
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				|  |  |  |  |         uint8_t wall_tile;    // Tile when a natural wall
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				|  |  |  |  |         uint8_t boulder_tile; // Tile when a dug-out stone;
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				|  |  |  |  |     public: | 
		
	
		
			
				|  |  |  |  |         t_matgloss(); | 
		
	
	
		
			
				
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