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@ -123,7 +123,7 @@ namespace DFHack
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std::string HARDENS_WITH_WATER_2nd_parm;// (e.g. GYPSUM)
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std::string HARDENS_WITH_WATER_2nd_parm;// (e.g. GYPSUM)
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std::string HARDENS_WITH_WATER_3rd_parm;// (if you used CREATURE_MAT or PLANT_MAT)
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std::string HARDENS_WITH_WATER_3rd_parm;// (if you used CREATURE_MAT or PLANT_MAT)
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std::vector <std::string> REACTION_CLASS;
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std::vector <std::string> REACTION_CLASS;
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int16_t TILE;
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int8_t TILE;
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int16_t BASIC_COLOR_foreground;
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int16_t BASIC_COLOR_foreground;
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int16_t BASIC_COLOR_bright;
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int16_t BASIC_COLOR_bright;
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// what exactly ARE those colors?
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// what exactly ARE those colors?
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@ -134,7 +134,7 @@ namespace DFHack
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int16_t TILE_COLOR1;
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int16_t TILE_COLOR1;
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int16_t TILE_COLOR2;
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int16_t TILE_COLOR2;
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int16_t TILE_COLOR3;
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int16_t TILE_COLOR3;
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int16_t ITEM_SYMBOL;
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int8_t ITEM_SYMBOL;
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int16_t POWDER_DYE; // (color token index)
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int16_t POWDER_DYE; // (color token index)
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int16_t TEMP_DIET_INFO;// (whatever it means)
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int16_t TEMP_DIET_INFO;// (whatever it means)
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std::vector <t_syndrome *> SYNDROME;
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std::vector <t_syndrome *> SYNDROME;
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@ -179,8 +179,8 @@ namespace DFHack
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uint8_t bright;
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uint8_t bright;
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int32_t value; // Material value
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int32_t value; // Material value
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uint16_t wall_tile; // Tile when a natural wall
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uint8_t wall_tile; // Tile when a natural wall
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uint16_t boulder_tile; // Tile when a dug-out stone;
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uint8_t boulder_tile; // Tile when a dug-out stone;
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public:
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public:
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t_matgloss();
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t_matgloss();
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