|
|
@ -684,8 +684,15 @@ DEFINE_GET_FOCUS_STRING_HANDLER(dwarfmode)
|
|
|
|
if (game->main_interface.squad_equipment.open) {
|
|
|
|
if (game->main_interface.squad_equipment.open) {
|
|
|
|
newFocusString = baseFocus;
|
|
|
|
newFocusString = baseFocus;
|
|
|
|
newFocusString += "/SquadEquipment";
|
|
|
|
newFocusString += "/SquadEquipment";
|
|
|
|
if (game->main_interface.squad_equipment.customizing_equipment)
|
|
|
|
if (game->main_interface.squad_equipment.customizing_equipment) {
|
|
|
|
newFocusString += "/Customizing";
|
|
|
|
newFocusString += "/Customizing";
|
|
|
|
|
|
|
|
if (game->main_interface.squad_equipment.cs_setting_material)
|
|
|
|
|
|
|
|
newFocusString += "/Material";
|
|
|
|
|
|
|
|
else if (game->main_interface.squad_equipment.cs_setting_color_pattern)
|
|
|
|
|
|
|
|
newFocusString += "/Color";
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
newFocusString += "/Default";
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
else
|
|
|
|
newFocusString += "/Default";
|
|
|
|
newFocusString += "/Default";
|
|
|
|
focusStrings.push_back(newFocusString);
|
|
|
|
focusStrings.push_back(newFocusString);
|
|
|
|