|  |  | @ -684,8 +684,15 @@ DEFINE_GET_FOCUS_STRING_HANDLER(dwarfmode) | 
			
		
	
		
		
			
				
					
					|  |  |  |     if (game->main_interface.squad_equipment.open) { |  |  |  |     if (game->main_interface.squad_equipment.open) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         newFocusString = baseFocus; |  |  |  |         newFocusString = baseFocus; | 
			
		
	
		
		
			
				
					
					|  |  |  |         newFocusString += "/SquadEquipment"; |  |  |  |         newFocusString += "/SquadEquipment"; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (game->main_interface.squad_equipment.customizing_equipment) |  |  |  |         if (game->main_interface.squad_equipment.customizing_equipment) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             newFocusString += "/Customizing"; |  |  |  |             newFocusString += "/Customizing"; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (game->main_interface.squad_equipment.cs_setting_material) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 newFocusString += "/Material"; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             else if (game->main_interface.squad_equipment.cs_setting_color_pattern) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 newFocusString += "/Color"; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             else | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 newFocusString += "/Default"; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         else |  |  |  |         else | 
			
		
	
		
		
			
				
					
					|  |  |  |             newFocusString += "/Default"; |  |  |  |             newFocusString += "/Default"; | 
			
		
	
		
		
			
				
					
					|  |  |  |         focusStrings.push_back(newFocusString); |  |  |  |         focusStrings.push_back(newFocusString); | 
			
		
	
	
		
		
			
				
					|  |  | 
 |