|
|
|
@ -33,31 +33,34 @@ int vec_count(vector<uint16_t>& vec, uint16_t t)
|
|
|
|
|
return count;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// manhattan distance
|
|
|
|
|
int source_distance(int sx, int sy, int sz,
|
|
|
|
|
int x, int y, int z, int i)
|
|
|
|
|
//// manhattan distance
|
|
|
|
|
//int source_distance(int sx, int sy, int sz,
|
|
|
|
|
// int x, int y, int z, int i)
|
|
|
|
|
//{
|
|
|
|
|
// // TODO changing x and y seems to be optimized away (?)
|
|
|
|
|
// cout << x << " " << i << " " << i%16 << " " << x+(i%16) << endl;
|
|
|
|
|
//
|
|
|
|
|
// // handle the fact that x,y,z refers to a 16x16 grid
|
|
|
|
|
// //x += i%16;
|
|
|
|
|
// //y += i/16;
|
|
|
|
|
// int dx = i%16;
|
|
|
|
|
// int dy = i/16;
|
|
|
|
|
// //x *= 16;
|
|
|
|
|
// //y *= 16;
|
|
|
|
|
// //x += dx;
|
|
|
|
|
// //y += dy;
|
|
|
|
|
// return abs(sx-(x+(i%16)))+abs(sy-(y+(i/16)))+abs(sz-z);
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
|
|
|
|
|
{
|
|
|
|
|
// TODO changing x and y seems to be optimized away (?)
|
|
|
|
|
cout << x << " " << i << " " << i%16 << " " << x+(i%16) << endl;
|
|
|
|
|
|
|
|
|
|
// handle the fact that x,y,z refers to a 16x16 grid
|
|
|
|
|
//x += i%16;
|
|
|
|
|
//y += i/16;
|
|
|
|
|
int dx = i%16;
|
|
|
|
|
int dy = i/16;
|
|
|
|
|
//x *= 16;
|
|
|
|
|
//y *= 16;
|
|
|
|
|
//x += dx;
|
|
|
|
|
//y += dy;
|
|
|
|
|
return abs(sx-(x+(i%16)))+abs(sy-(y+(i/16)))+abs(sz-z);
|
|
|
|
|
return abs(x-xx)+abs(y-yy)+abs(z-zz);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct DigTarget
|
|
|
|
|
{
|
|
|
|
|
int source_distance; // the distance to the source coords, used for sorting
|
|
|
|
|
int x, y, z; // call read designations with these and you have the tile at i
|
|
|
|
|
int i; // 0 <= i <= 255
|
|
|
|
|
|
|
|
|
|
int x, y, z;
|
|
|
|
|
bool operator<(const DigTarget& o) { return source_distance < o.source_distance; }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
@ -72,14 +75,17 @@ int dig(DFHack::API& DF,
|
|
|
|
|
return 0; // max limit of 0, nothing to do
|
|
|
|
|
|
|
|
|
|
uint32_t x_max,y_max,z_max;
|
|
|
|
|
DFHack::t_designation designations[256];
|
|
|
|
|
uint16_t tiles[256];
|
|
|
|
|
DFHack::t_designation designations[16][16];
|
|
|
|
|
uint16_t tiles[16][16];
|
|
|
|
|
//uint32_t count = 0;
|
|
|
|
|
DF.getSize(x_max,y_max,z_max);
|
|
|
|
|
|
|
|
|
|
// every tile found, will later be sorted by distance to source
|
|
|
|
|
vector<DigTarget> candidates;
|
|
|
|
|
|
|
|
|
|
cout << "============================" << endl;
|
|
|
|
|
cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
|
|
|
|
|
|
|
|
|
|
// walk the map
|
|
|
|
|
for(uint32_t x = 0; x < x_max; x++)
|
|
|
|
|
{
|
|
|
|
@ -98,29 +104,35 @@ int dig(DFHack::API& DF,
|
|
|
|
|
|
|
|
|
|
// search all tiles for dig targets:
|
|
|
|
|
// visible, not yet marked for dig and matching tile type
|
|
|
|
|
for (uint32_t i = 0; i < 256; i++)
|
|
|
|
|
{
|
|
|
|
|
if (designations[i].bits.hidden == 0 &&
|
|
|
|
|
designations[i].bits.dig == 0 &&
|
|
|
|
|
vec_count(targets, DFHack::tileTypeTable[tiles[i]].c) > 0)
|
|
|
|
|
{
|
|
|
|
|
//cout << "target found at: ";
|
|
|
|
|
//cout << x << "," << y << "," << z << "," << i << endl;
|
|
|
|
|
|
|
|
|
|
//designations[i].bits.dig = DFHack::designation_default;
|
|
|
|
|
//++count;
|
|
|
|
|
|
|
|
|
|
DigTarget dt;
|
|
|
|
|
dt.x = x;
|
|
|
|
|
dt.y = y;
|
|
|
|
|
dt.z = z;
|
|
|
|
|
dt.i = i;
|
|
|
|
|
dt.source_distance = source_distance(
|
|
|
|
|
x_source, y_source, z_source,
|
|
|
|
|
x, y, z, i);
|
|
|
|
|
candidates.push_back(dt);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(uint32_t lx = 0; lx < 16; lx++)
|
|
|
|
|
{
|
|
|
|
|
for(uint32_t ly = 0; ly < 16; ly++)
|
|
|
|
|
{
|
|
|
|
|
if (designations[lx][ly].bits.hidden == 0 &&
|
|
|
|
|
designations[lx][ly].bits.dig == 0 &&
|
|
|
|
|
vec_count(targets, DFHack::tileTypeTable[tiles[lx][ly]].c) > 0)
|
|
|
|
|
{
|
|
|
|
|
//cout << "target found at: ";
|
|
|
|
|
//cout << x << "," << y << "," << z << "," << i << endl;
|
|
|
|
|
|
|
|
|
|
//designations[i].bits.dig = DFHack::designation_default;
|
|
|
|
|
//++count;
|
|
|
|
|
|
|
|
|
|
DigTarget dt;
|
|
|
|
|
dt.x = x+lx;
|
|
|
|
|
dt.y = y+ly;
|
|
|
|
|
dt.z = z;
|
|
|
|
|
dt.source_distance = manhattan_distance(
|
|
|
|
|
x_source, y_source, z_source,
|
|
|
|
|
//x, y, z, i);
|
|
|
|
|
x+lx, y+ly, z);
|
|
|
|
|
candidates.push_back(dt);
|
|
|
|
|
|
|
|
|
|
cout << "target found at " << x+lx << " " << y+ly << " " << z;
|
|
|
|
|
cout << ", " << dt.source_distance << " tiles to source" << endl;
|
|
|
|
|
}
|
|
|
|
|
} // local y
|
|
|
|
|
} // local x
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -137,13 +149,26 @@ int dig(DFHack::API& DF,
|
|
|
|
|
}
|
|
|
|
|
num = candidates.size();
|
|
|
|
|
|
|
|
|
|
cout << "============================" << endl;
|
|
|
|
|
cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
|
|
|
|
|
|
|
|
|
|
// mark the tiles for actual digging
|
|
|
|
|
for (vector<DigTarget>::iterator i = candidates.begin(); i != candidates.end(); ++i)
|
|
|
|
|
{
|
|
|
|
|
int world_x = (*i).x/16;
|
|
|
|
|
int world_y = (*i).y/16;
|
|
|
|
|
int world_z = (*i).z;
|
|
|
|
|
|
|
|
|
|
int local_x = (*i).x-world_x;
|
|
|
|
|
int local_y = (*i).y-world_y;
|
|
|
|
|
|
|
|
|
|
cout << "designating at " << world_x+local_x << " " << world_y+local_y << " " << (*i).z;
|
|
|
|
|
cout << ", " << (*i).source_distance << " tiles to source" << endl;
|
|
|
|
|
|
|
|
|
|
// TODO this could probably be made much better, theres a big chance the trees are on the same grid
|
|
|
|
|
DF.ReadDesignations((*i).x, (*i).y, (*i).z, (uint32_t *) designations);
|
|
|
|
|
designations[(*i).i].bits.dig = DFHack::designation_default;
|
|
|
|
|
DF.WriteDesignations((*i).x, (*i).y, (*i).z, (uint32_t *) designations);
|
|
|
|
|
DF.ReadDesignations(world_x, world_y, world_z, (uint32_t *) designations);
|
|
|
|
|
designations[local_x][local_y].bits.dig = DFHack::designation_default;
|
|
|
|
|
DF.WriteDesignations(world_x, world_y, world_z, (uint32_t *) designations);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return num;
|
|
|
|
|