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@ -33,31 +33,34 @@ int vec_count(vector<uint16_t>& vec, uint16_t t)
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return count;
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}
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// manhattan distance
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int source_distance(int sx, int sy, int sz,
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int x, int y, int z, int i)
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{
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// TODO changing x and y seems to be optimized away (?)
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cout << x << " " << i << " " << i%16 << " " << x+(i%16) << endl;
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//// manhattan distance
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//int source_distance(int sx, int sy, int sz,
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// int x, int y, int z, int i)
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//{
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// // TODO changing x and y seems to be optimized away (?)
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// cout << x << " " << i << " " << i%16 << " " << x+(i%16) << endl;
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//
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// // handle the fact that x,y,z refers to a 16x16 grid
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// //x += i%16;
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// //y += i/16;
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// int dx = i%16;
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// int dy = i/16;
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// //x *= 16;
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// //y *= 16;
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// //x += dx;
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// //y += dy;
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// return abs(sx-(x+(i%16)))+abs(sy-(y+(i/16)))+abs(sz-z);
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//}
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// handle the fact that x,y,z refers to a 16x16 grid
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//x += i%16;
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//y += i/16;
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int dx = i%16;
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int dy = i/16;
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//x *= 16;
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//y *= 16;
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//x += dx;
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//y += dy;
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return abs(sx-(x+(i%16)))+abs(sy-(y+(i/16)))+abs(sz-z);
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int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
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{
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return abs(x-xx)+abs(y-yy)+abs(z-zz);
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}
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struct DigTarget
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{
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int source_distance; // the distance to the source coords, used for sorting
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int x, y, z; // call read designations with these and you have the tile at i
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int i; // 0 <= i <= 255
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int x, y, z;
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bool operator<(const DigTarget& o) { return source_distance < o.source_distance; }
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};
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@ -72,14 +75,17 @@ int dig(DFHack::API& DF,
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return 0; // max limit of 0, nothing to do
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uint32_t x_max,y_max,z_max;
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DFHack::t_designation designations[256];
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uint16_t tiles[256];
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DFHack::t_designation designations[16][16];
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uint16_t tiles[16][16];
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//uint32_t count = 0;
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DF.getSize(x_max,y_max,z_max);
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// every tile found, will later be sorted by distance to source
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vector<DigTarget> candidates;
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cout << "============================" << endl;
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cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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// walk the map
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for(uint32_t x = 0; x < x_max; x++)
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{
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@ -98,11 +104,13 @@ int dig(DFHack::API& DF,
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// search all tiles for dig targets:
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// visible, not yet marked for dig and matching tile type
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for (uint32_t i = 0; i < 256; i++)
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for(uint32_t lx = 0; lx < 16; lx++)
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{
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for(uint32_t ly = 0; ly < 16; ly++)
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{
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if (designations[i].bits.hidden == 0 &&
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designations[i].bits.dig == 0 &&
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vec_count(targets, DFHack::tileTypeTable[tiles[i]].c) > 0)
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if (designations[lx][ly].bits.hidden == 0 &&
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designations[lx][ly].bits.dig == 0 &&
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vec_count(targets, DFHack::tileTypeTable[tiles[lx][ly]].c) > 0)
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{
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//cout << "target found at: ";
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//cout << x << "," << y << "," << z << "," << i << endl;
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@ -111,16 +119,20 @@ int dig(DFHack::API& DF,
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//++count;
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DigTarget dt;
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dt.x = x;
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dt.y = y;
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dt.x = x+lx;
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dt.y = y+ly;
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dt.z = z;
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dt.i = i;
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dt.source_distance = source_distance(
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dt.source_distance = manhattan_distance(
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x_source, y_source, z_source,
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x, y, z, i);
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//x, y, z, i);
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x+lx, y+ly, z);
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candidates.push_back(dt);
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cout << "target found at " << x+lx << " " << y+ly << " " << z;
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cout << ", " << dt.source_distance << " tiles to source" << endl;
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}
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}
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} // local y
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} // local x
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}
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}
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}
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@ -137,13 +149,26 @@ int dig(DFHack::API& DF,
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}
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num = candidates.size();
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cout << "============================" << endl;
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cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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// mark the tiles for actual digging
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for (vector<DigTarget>::iterator i = candidates.begin(); i != candidates.end(); ++i)
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{
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int world_x = (*i).x/16;
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int world_y = (*i).y/16;
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int world_z = (*i).z;
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int local_x = (*i).x-world_x;
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int local_y = (*i).y-world_y;
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cout << "designating at " << world_x+local_x << " " << world_y+local_y << " " << (*i).z;
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cout << ", " << (*i).source_distance << " tiles to source" << endl;
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// TODO this could probably be made much better, theres a big chance the trees are on the same grid
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DF.ReadDesignations((*i).x, (*i).y, (*i).z, (uint32_t *) designations);
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designations[(*i).i].bits.dig = DFHack::designation_default;
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DF.WriteDesignations((*i).x, (*i).y, (*i).z, (uint32_t *) designations);
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DF.ReadDesignations(world_x, world_y, world_z, (uint32_t *) designations);
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designations[local_x][local_y].bits.dig = DFHack::designation_default;
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DF.WriteDesignations(world_x, world_y, world_z, (uint32_t *) designations);
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}
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return num;
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