diff --git a/data/examples/init/onMapLoad_dreamfort.init b/data/examples/init/onMapLoad_dreamfort.init index 78adf7381..11948c010 100644 --- a/data/examples/init/onMapLoad_dreamfort.init +++ b/data/examples/init/onMapLoad_dreamfort.init @@ -41,7 +41,10 @@ seedwatch start # ensures important tasks get assigned to workers. # otherwise these job types can get ignored in busy forts. -prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever DestroyBuilding RemoveConstruction RecoverWounded FillPond DumpItem SlaughterAnimal PrepareRawFish ExtractFromRawFish +prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever +prioritize -a DestroyBuilding RemoveConstruction RecoverWounded DumpItem +prioritize -a CleanSelf SlaughterAnimal PrepareRawFish ExtractFromRawFish +prioritize -a --hauler-type=Food StoreItemInStockpile # autobutcher settings are saved in the savegame, so we only need to set them once. # this way, any custom settings you set during gameplay are not overwritten