From cc43c0a9c2ecbf09675cd35f7a5a4b0bad3efdef Mon Sep 17 00:00:00 2001 From: myk002 Date: Sun, 22 Aug 2021 23:47:11 -0700 Subject: [PATCH] remove FillPond from priority list, add CleanSelf and food hauling --- data/examples/init/onMapLoad_dreamfort.init | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/data/examples/init/onMapLoad_dreamfort.init b/data/examples/init/onMapLoad_dreamfort.init index 78adf7381..11948c010 100644 --- a/data/examples/init/onMapLoad_dreamfort.init +++ b/data/examples/init/onMapLoad_dreamfort.init @@ -41,7 +41,10 @@ seedwatch start # ensures important tasks get assigned to workers. # otherwise these job types can get ignored in busy forts. -prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever DestroyBuilding RemoveConstruction RecoverWounded FillPond DumpItem SlaughterAnimal PrepareRawFish ExtractFromRawFish +prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever +prioritize -a DestroyBuilding RemoveConstruction RecoverWounded DumpItem +prioritize -a CleanSelf SlaughterAnimal PrepareRawFish ExtractFromRawFish +prioritize -a --hauler-type=Food StoreItemInStockpile # autobutcher settings are saved in the savegame, so we only need to set them once. # this way, any custom settings you set during gameplay are not overwritten