clean up changelog

develop
Myk Taylor 2023-11-12 18:06:43 -08:00
parent 4f6ebf1ee1
commit c8878cb680
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1 changed files with 3 additions and 3 deletions

@ -57,7 +57,7 @@ Template for new versions:
## New Features ## New Features
- `prospect`: can now give you an estimate of resources from the embark screen. hover the mouse over a potential embark area and run `prospect`. - `prospect`: can now give you an estimate of resources from the embark screen. hover the mouse over a potential embark area and run `prospect`.
- `burrow`: integrated 3d box fill and 2d/3d flood fill extensions for burrow painting mode - `burrow`: integrated 3d box fill and 2d/3d flood fill extensions for burrow painting mode
- `buildingplan`: allow specific mechanisms to be selected when linking levers - `buildingplan`: allow specific mechanisms to be selected when linking levers or pressure plates
- `sort`: military and burrow membership filters for the burrow assignment screen - `sort`: military and burrow membership filters for the burrow assignment screen
## Fixes ## Fixes
@ -68,10 +68,10 @@ Template for new versions:
## Misc Improvements ## Misc Improvements
- `buildingplan`: display how many items are available on the planner panel - `buildingplan`: display how many items are available on the planner panel
- `buildingplan`: clarify interface when building single-tile staircases - `buildingplan`: make it easier to build single-tile staircases of any shape (up, down, or up/down)
- `sort`: allow searching by profession on the squad assignment page - `sort`: allow searching by profession on the squad assignment page
- `sort`: add search for work animal assignment screen; allow filtering by miltary/squad/civilian/burrow - `sort`: add search for work animal assignment screen; allow filtering by miltary/squad/civilian/burrow
- `sort`: on the squad assignment screen, make effectiveness and potential ratings use the same scale so effectiveness is always less than or equal to potential for a unit and so you can tell when units are approaching their maximum potential - `sort`: on the squad assignment screen, make effectiveness and potential ratings use the same scale so effectiveness is always less than or equal to potential for a given unit. this way you can also tell when units are approaching their maximum potential
- `sort`: new overlay on the animal assignment screen that shows how many work animals each visible unit already has assigned to them - `sort`: new overlay on the animal assignment screen that shows how many work animals each visible unit already has assigned to them
- `dreamfort`: Inside+ and Clearcutting burrows now automatically created and managed - `dreamfort`: Inside+ and Clearcutting burrows now automatically created and managed