From c8878cb680c25043cc33e6f84386406e50de775e Mon Sep 17 00:00:00 2001 From: Myk Taylor Date: Sun, 12 Nov 2023 18:06:43 -0800 Subject: [PATCH] clean up changelog --- docs/changelog.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/changelog.txt b/docs/changelog.txt index c1c309b37..7d4bd69ed 100644 --- a/docs/changelog.txt +++ b/docs/changelog.txt @@ -57,7 +57,7 @@ Template for new versions: ## New Features - `prospect`: can now give you an estimate of resources from the embark screen. hover the mouse over a potential embark area and run `prospect`. - `burrow`: integrated 3d box fill and 2d/3d flood fill extensions for burrow painting mode -- `buildingplan`: allow specific mechanisms to be selected when linking levers +- `buildingplan`: allow specific mechanisms to be selected when linking levers or pressure plates - `sort`: military and burrow membership filters for the burrow assignment screen ## Fixes @@ -68,10 +68,10 @@ Template for new versions: ## Misc Improvements - `buildingplan`: display how many items are available on the planner panel -- `buildingplan`: clarify interface when building single-tile staircases +- `buildingplan`: make it easier to build single-tile staircases of any shape (up, down, or up/down) - `sort`: allow searching by profession on the squad assignment page - `sort`: add search for work animal assignment screen; allow filtering by miltary/squad/civilian/burrow -- `sort`: on the squad assignment screen, make effectiveness and potential ratings use the same scale so effectiveness is always less than or equal to potential for a unit and so you can tell when units are approaching their maximum potential +- `sort`: on the squad assignment screen, make effectiveness and potential ratings use the same scale so effectiveness is always less than or equal to potential for a given unit. this way you can also tell when units are approaching their maximum potential - `sort`: new overlay on the animal assignment screen that shows how many work animals each visible unit already has assigned to them - `dreamfort`: Inside+ and Clearcutting burrows now automatically created and managed