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@ -880,7 +880,7 @@ Options:
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:hell: Show the Z range of HFS tubes. Implies 'all'.
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:hell: Show the Z range of HFS tubes. Implies 'all'.
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Pre-embark estimate
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Pre-embark estimate
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...................
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~~~~~~~~~~~~~~~~~~~
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If prospect is called during the embark selection screen, it displays an estimate of
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If prospect is called during the embark selection screen, it displays an estimate of
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layer stone availability.
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layer stone availability.
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@ -1575,7 +1575,7 @@ Usage:
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Delete all constraints.
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Delete all constraints.
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Function
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Function
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........
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~~~~~~~~
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When the plugin is enabled, it protects all repeat jobs from removal.
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When the plugin is enabled, it protects all repeat jobs from removal.
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If they do disappear due to any cause, they are immediately re-added to their
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If they do disappear due to any cause, they are immediately re-added to their
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@ -1591,7 +1591,7 @@ Check out the ``gui/workflow`` script below for a simple front-end integrated
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in the game UI.
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in the game UI.
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Constraint format
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Constraint format
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.................
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~~~~~~~~~~~~~~~~~
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The contstraint spec consists of 4 parts, separated with '/' characters::
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The contstraint spec consists of 4 parts, separated with '/' characters::
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@ -1620,7 +1620,7 @@ The subsequent parts are optional:
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be used to ignore imported items or items below a certain quality.
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be used to ignore imported items or items below a certain quality.
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Constraint examples
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Constraint examples
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...................
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~~~~~~~~~~~~~~~~~~~
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Keep metal bolts within 900-1000, and wood/bone within 150-200::
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Keep metal bolts within 900-1000, and wood/bone within 150-200::
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@ -1754,7 +1754,7 @@ Filters:
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:milkable: Race is milkable. Negatable.
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:milkable: Race is milkable. Negatable.
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Usage with single units
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Usage with single units
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.......................
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~~~~~~~~~~~~~~~~~~~~~~~
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One convenient way to use the zone tool is to bind the command 'zone assign' to
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One convenient way to use the zone tool is to bind the command 'zone assign' to
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a hotkey, maybe also the command 'zone set'. Place the in-game cursor over
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a hotkey, maybe also the command 'zone set'. Place the in-game cursor over
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@ -1764,7 +1764,7 @@ and use 'zone assign' to assign them to their new home. Allows pitting your
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own dwarves, by the way.
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own dwarves, by the way.
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Usage with filters
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Usage with filters
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..................
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~~~~~~~~~~~~~~~~~~
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All filters can be used together with the 'assign' command.
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All filters can be used together with the 'assign' command.
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@ -1786,7 +1786,7 @@ are not properly added to your own stocks; slaughtering them should work).
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Most filters can be negated (e.g. 'not grazer' -> race is not a grazer).
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Most filters can be negated (e.g. 'not grazer' -> race is not a grazer).
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Mass-renaming
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Mass-renaming
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.............
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~~~~~~~~~~~~~
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Using the 'nick' command you can set the same nickname for multiple units.
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Using the 'nick' command you can set the same nickname for multiple units.
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If used without 'assign', 'all' or 'count' it will rename all units in the
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If used without 'assign', 'all' or 'count' it will rename all units in the
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@ -1794,7 +1794,7 @@ current default target zone. Combined with 'assign', 'all' or 'count' (and
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further optional filters) it will rename units matching the filter conditions.
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further optional filters) it will rename units matching the filter conditions.
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Cage zones
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Cage zones
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..........
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~~~~~~~~~~
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Using the 'tocages' command you can assign units to a set of cages, for example
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Using the 'tocages' command you can assign units to a set of cages, for example
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a room next to your butcher shop(s). They will be spread evenly among available
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a room next to your butcher shop(s). They will be spread evenly among available
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@ -1806,7 +1806,7 @@ would make no sense, but can be used together with 'nick' or 'remnick' and all
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the usual filters.
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the usual filters.
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Examples
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Examples
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........
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~~~~~~~~
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``zone assign all own ALPACA minage 3 maxage 10``
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``zone assign all own ALPACA minage 3 maxage 10``
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Assign all own alpacas who are between 3 and 10 years old to the selected
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Assign all own alpacas who are between 3 and 10 years old to the selected
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