Fix Readme.rst so it will compile.

develop
expwnent 2014-11-30 16:48:58 -05:00
parent 83d3785735
commit bf7f746aa9
1 changed files with 9 additions and 9 deletions

@ -880,7 +880,7 @@ Options:
:hell: Show the Z range of HFS tubes. Implies 'all'. :hell: Show the Z range of HFS tubes. Implies 'all'.
Pre-embark estimate Pre-embark estimate
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If prospect is called during the embark selection screen, it displays an estimate of If prospect is called during the embark selection screen, it displays an estimate of
layer stone availability. layer stone availability.
@ -1575,7 +1575,7 @@ Usage:
Delete all constraints. Delete all constraints.
Function Function
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When the plugin is enabled, it protects all repeat jobs from removal. When the plugin is enabled, it protects all repeat jobs from removal.
If they do disappear due to any cause, they are immediately re-added to their If they do disappear due to any cause, they are immediately re-added to their
@ -1591,7 +1591,7 @@ Check out the ``gui/workflow`` script below for a simple front-end integrated
in the game UI. in the game UI.
Constraint format Constraint format
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The contstraint spec consists of 4 parts, separated with '/' characters:: The contstraint spec consists of 4 parts, separated with '/' characters::
@ -1620,7 +1620,7 @@ The subsequent parts are optional:
be used to ignore imported items or items below a certain quality. be used to ignore imported items or items below a certain quality.
Constraint examples Constraint examples
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Keep metal bolts within 900-1000, and wood/bone within 150-200:: Keep metal bolts within 900-1000, and wood/bone within 150-200::
@ -1754,7 +1754,7 @@ Filters:
:milkable: Race is milkable. Negatable. :milkable: Race is milkable. Negatable.
Usage with single units Usage with single units
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One convenient way to use the zone tool is to bind the command 'zone assign' to One convenient way to use the zone tool is to bind the command 'zone assign' to
a hotkey, maybe also the command 'zone set'. Place the in-game cursor over a hotkey, maybe also the command 'zone set'. Place the in-game cursor over
@ -1764,7 +1764,7 @@ and use 'zone assign' to assign them to their new home. Allows pitting your
own dwarves, by the way. own dwarves, by the way.
Usage with filters Usage with filters
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All filters can be used together with the 'assign' command. All filters can be used together with the 'assign' command.
@ -1786,7 +1786,7 @@ are not properly added to your own stocks; slaughtering them should work).
Most filters can be negated (e.g. 'not grazer' -> race is not a grazer). Most filters can be negated (e.g. 'not grazer' -> race is not a grazer).
Mass-renaming Mass-renaming
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Using the 'nick' command you can set the same nickname for multiple units. Using the 'nick' command you can set the same nickname for multiple units.
If used without 'assign', 'all' or 'count' it will rename all units in the If used without 'assign', 'all' or 'count' it will rename all units in the
@ -1794,7 +1794,7 @@ current default target zone. Combined with 'assign', 'all' or 'count' (and
further optional filters) it will rename units matching the filter conditions. further optional filters) it will rename units matching the filter conditions.
Cage zones Cage zones
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Using the 'tocages' command you can assign units to a set of cages, for example Using the 'tocages' command you can assign units to a set of cages, for example
a room next to your butcher shop(s). They will be spread evenly among available a room next to your butcher shop(s). They will be spread evenly among available
@ -1806,7 +1806,7 @@ would make no sense, but can be used together with 'nick' or 'remnick' and all
the usual filters. the usual filters.
Examples Examples
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``zone assign all own ALPACA minage 3 maxage 10`` ``zone assign all own ALPACA minage 3 maxage 10``
Assign all own alpacas who are between 3 and 10 years old to the selected Assign all own alpacas who are between 3 and 10 years old to the selected