Tagging 0.5.10, updated the readme

develop
Petr Mrázek 2011-03-27 16:47:09 +02:00
parent dcfa315acf
commit bf0bd7c2dd
3 changed files with 162 additions and 128 deletions

@ -17,7 +17,7 @@ SET(DFHACK_CONSISTENCY 1)
set(CPACK_PACKAGE_VERSION_MAJOR "0")
set(CPACK_PACKAGE_VERSION_MINOR "5")
set(CPACK_PACKAGE_VERSION_PATCH "9")
set(CPACK_PACKAGE_VERSION_PATCH "10")
set(DFHACK_REVISION "1")
set(DFHACK_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")

@ -45,14 +45,14 @@ Windows
0.31.01 - 0.31.03 legacy
0.31.04 - 0.31.21 SDL
0.31.04 - 0.31.24 SDL
Linux
=====
0.31.05 - 0.31.19 native.
There are missing offsets but Map tools should be OK. Linux support is
a bit lacking, I'm working on it. Slowly. All supported Windows versions
a bit lacking, I'm working on it. Very slowly. All supported Windows versions
running in wine can be used with native DFHack binaries.
=====
@ -62,11 +62,39 @@ All the DFHack tools are terminal programs. This might seem strange to Windows
users, but these are meant mostly as examples for developers. Still, they can
be useful and are cross-platform just like the library itself.
dfattachtest
============
Test of the process attach/detach mechanism.
dfcleanmap
==========
Cleans all the splatter that get scattered all over the map.
Only exception is mud. It leaves mud alone.
dfderamp (by zilpin)
====================
Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.
dfdoffsets
==========
Dumps the offsets for the currently running DF version into the terminal.
dfexpbench
==========
Just a simple benchmark of the data export speed.
dfflows
=======
A tool for checking how many liquid tiles are actively checked for flows.
dfincremental
=============
A simple memory search tool for DF. Requires arcane knowledge ;)
dflair
======
Marks all of the map as a lair, preventing item scatter on abandon/reclaim.
dfliquids
=========
A command prompt for liquid creation and manipulation (the Moses
@ -77,80 +105,67 @@ effect included!) Also allows painting obsidian walls directly.
Spawning and deleting liquids can F up pathing data and
temperatures (creating heat traps). You've been warned.
dfderamp (by zilpin)
====================
Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.
dfmode
======
This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
There are a few good ones though.
.. admonition:: Example
You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused.
You switch to the arena game mode, *assume control of a creature* and the switch to adventure game mode(1).
You just lost a fortress and gained an adventurer.
I take no responsibility of anything that happens as a result of using this tool :P
dfpause
=======
Forces DF to pause. This is useful when your FPS drops below 1 and you lose control of the game.
dfposition
==========
Prints the current DF window properties and cursor position.
Prints the game mode, current DF window properties and cursor position in both local and world coordinates.
dfprobe
=======
Can be used to determine tile properties like temperature.
dfprospector
============
Lists all available minerals on the map and how much of them there is.
dfprobe
============
Can be used to determine tile properties.
dfreveal
========
Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.
dfunstuck
dfsuspend
=========
Use if you prematurely close any of the tools and DF appears to be
stuck.
Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.
dfvdig
======
Designates a whole vein for digging. Point the cursor at a vein and run
this thing :)
dfflows
=======
A tool for checking how many liquid tiles are actively checked for
flows.
dfattachtest
============
Test of the process attach/detach mechanism.
dftubefill
==========
Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff
yet ;)
dfsuspend
dfunstuck
=========
Test of the process suspend/resume mechanism.
Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.
dfexpbench
==========
Just a simple benchmark of the data export speed.
dfvdig
======
Designates a whole vein for digging. Point the cursor at a vein and run this thing :)
Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.
dfdoffsets
dfveinlook
==========
Dumps the offsets for the currently running DF version into the terminal.
dfcleartask
===========
Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.
Simplistic map viewer for linux. Mostly a debug/development thing.
dfweather
===========
Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
:D Rain can also stop brush fires.
dfmode
===========
This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
There are a few good ones though.
.. admonition:: Example
You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused.
You switch to the arena game mode, *assume control of a creature* and the switch to adventure game mode(1).
You just lost a fortress and gained an adventurer.
I take no responsibility of anything that happens as a result of using this tool :P
Your tool here
==============
Write one ;)

@ -334,24 +334,28 @@ allow for easier development of new tools.</p>
</ul>
</li>
<li><a class="reference internal" href="#tools" id="id7">Tools</a><ul>
<li><a class="reference internal" href="#dfcleanmap" id="id8">dfcleanmap</a></li>
<li><a class="reference internal" href="#dfliquids" id="id9">dfliquids</a></li>
<li><a class="reference internal" href="#dfattachtest" id="id8">dfattachtest</a></li>
<li><a class="reference internal" href="#dfcleanmap" id="id9">dfcleanmap</a></li>
<li><a class="reference internal" href="#dfderamp-by-zilpin" id="id10">dfderamp (by zilpin)</a></li>
<li><a class="reference internal" href="#dfposition" id="id11">dfposition</a></li>
<li><a class="reference internal" href="#dfprospector" id="id12">dfprospector</a></li>
<li><a class="reference internal" href="#dfprobe" id="id13">dfprobe</a></li>
<li><a class="reference internal" href="#dfreveal" id="id14">dfreveal</a></li>
<li><a class="reference internal" href="#dfunstuck" id="id15">dfunstuck</a></li>
<li><a class="reference internal" href="#dfvdig" id="id16">dfvdig</a></li>
<li><a class="reference internal" href="#dfflows" id="id17">dfflows</a></li>
<li><a class="reference internal" href="#dfattachtest" id="id18">dfattachtest</a></li>
<li><a class="reference internal" href="#dfsuspend" id="id19">dfsuspend</a></li>
<li><a class="reference internal" href="#dfexpbench" id="id20">dfexpbench</a></li>
<li><a class="reference internal" href="#dfdoffsets" id="id21">dfdoffsets</a></li>
<li><a class="reference internal" href="#dfcleartask" id="id22">dfcleartask</a></li>
<li><a class="reference internal" href="#dfweather" id="id23">dfweather</a></li>
<li><a class="reference internal" href="#dfmode" id="id24">dfmode</a></li>
<li><a class="reference internal" href="#your-tool-here" id="id25">Your tool here</a></li>
<li><a class="reference internal" href="#dfdoffsets" id="id11">dfdoffsets</a></li>
<li><a class="reference internal" href="#dfexpbench" id="id12">dfexpbench</a></li>
<li><a class="reference internal" href="#dfflows" id="id13">dfflows</a></li>
<li><a class="reference internal" href="#dfincremental" id="id14">dfincremental</a></li>
<li><a class="reference internal" href="#dflair" id="id15">dflair</a></li>
<li><a class="reference internal" href="#dfliquids" id="id16">dfliquids</a></li>
<li><a class="reference internal" href="#dfmode" id="id17">dfmode</a></li>
<li><a class="reference internal" href="#dfpause" id="id18">dfpause</a></li>
<li><a class="reference internal" href="#dfposition" id="id19">dfposition</a></li>
<li><a class="reference internal" href="#dfprobe" id="id20">dfprobe</a></li>
<li><a class="reference internal" href="#dfprospector" id="id21">dfprospector</a></li>
<li><a class="reference internal" href="#dfreveal" id="id22">dfreveal</a></li>
<li><a class="reference internal" href="#dfsuspend" id="id23">dfsuspend</a></li>
<li><a class="reference internal" href="#dftubefill" id="id24">dftubefill</a></li>
<li><a class="reference internal" href="#dfunstuck" id="id25">dfunstuck</a></li>
<li><a class="reference internal" href="#dfvdig" id="id26">dfvdig</a></li>
<li><a class="reference internal" href="#dfveinlook" id="id27">dfveinlook</a></li>
<li><a class="reference internal" href="#dfweather" id="id28">dfweather</a></li>
<li><a class="reference internal" href="#your-tool-here" id="id29">Your tool here</a></li>
</ul>
</li>
</ul>
@ -382,13 +386,13 @@ functionality. If you know how to easily suspend processes, you can
fix it :)</p>
</div>
<p>0.31.01 - 0.31.03 legacy</p>
<p>0.31.04 - 0.31.21 SDL</p>
<p>0.31.04 - 0.31.24 SDL</p>
</div>
<div class="section" id="linux">
<h2><a class="toc-backref" href="#id6">Linux</a></h2>
<p>0.31.05 - 0.31.19 native.</p>
<p>There are missing offsets but Map tools should be OK. Linux support is
a bit lacking, I'm working on it. Slowly. All supported Windows versions
a bit lacking, I'm working on it. Very slowly. All supported Windows versions
running in wine can be used with native DFHack binaries.</p>
</div>
</div>
@ -397,13 +401,41 @@ running in wine can be used with native DFHack binaries.</p>
<p>All the DFHack tools are terminal programs. This might seem strange to Windows
users, but these are meant mostly as examples for developers. Still, they can
be useful and are cross-platform just like the library itself.</p>
<div class="section" id="dfattachtest">
<h2><a class="toc-backref" href="#id8">dfattachtest</a></h2>
<p>Test of the process attach/detach mechanism.</p>
</div>
<div class="section" id="dfcleanmap">
<h2><a class="toc-backref" href="#id8">dfcleanmap</a></h2>
<h2><a class="toc-backref" href="#id9">dfcleanmap</a></h2>
<p>Cleans all the splatter that get scattered all over the map.
Only exception is mud. It leaves mud alone.</p>
</div>
<div class="section" id="dfderamp-by-zilpin">
<h2><a class="toc-backref" href="#id10">dfderamp (by zilpin)</a></h2>
<p>Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.</p>
</div>
<div class="section" id="dfdoffsets">
<h2><a class="toc-backref" href="#id11">dfdoffsets</a></h2>
<p>Dumps the offsets for the currently running DF version into the terminal.</p>
</div>
<div class="section" id="dfexpbench">
<h2><a class="toc-backref" href="#id12">dfexpbench</a></h2>
<p>Just a simple benchmark of the data export speed.</p>
</div>
<div class="section" id="dfflows">
<h2><a class="toc-backref" href="#id13">dfflows</a></h2>
<p>A tool for checking how many liquid tiles are actively checked for flows.</p>
</div>
<div class="section" id="dfincremental">
<h2><a class="toc-backref" href="#id14">dfincremental</a></h2>
<p>A simple memory search tool for DF. Requires arcane knowledge ;)</p>
</div>
<div class="section" id="dflair">
<h2><a class="toc-backref" href="#id15">dflair</a></h2>
<p>Marks all of the map as a lair, preventing item scatter on abandon/reclaim.</p>
</div>
<div class="section" id="dfliquids">
<h2><a class="toc-backref" href="#id9">dfliquids</a></h2>
<h2><a class="toc-backref" href="#id16">dfliquids</a></h2>
<p>A command prompt for liquid creation and manipulation (the Moses
effect included!) Also allows painting obsidian walls directly.</p>
<div class="note">
@ -412,81 +444,68 @@ effect included!) Also allows painting obsidian walls directly.</p>
temperatures (creating heat traps). You've been warned.</p>
</div>
</div>
<div class="section" id="dfderamp-by-zilpin">
<h2><a class="toc-backref" href="#id10">dfderamp (by zilpin)</a></h2>
<p>Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.</p>
<div class="section" id="dfmode">
<h2><a class="toc-backref" href="#id17">dfmode</a></h2>
<p>This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
There are a few good ones though.</p>
<div class="admonition-example admonition">
<p class="first admonition-title">Example</p>
<p class="last">You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused.
You switch to the arena game mode, <em>assume control of a creature</em> and the switch to adventure game mode(1).
You just lost a fortress and gained an adventurer.</p>
</div>
<p>I take no responsibility of anything that happens as a result of using this tool :P</p>
</div>
<div class="section" id="dfpause">
<h2><a class="toc-backref" href="#id18">dfpause</a></h2>
<p>Forces DF to pause. This is useful when your FPS drops below 1 and you lose control of the game.</p>
</div>
<div class="section" id="dfposition">
<h2><a class="toc-backref" href="#id11">dfposition</a></h2>
<p>Prints the current DF window properties and cursor position.</p>
<h2><a class="toc-backref" href="#id19">dfposition</a></h2>
<p>Prints the game mode, current DF window properties and cursor position in both local and world coordinates.</p>
</div>
<div class="section" id="dfprobe">
<h2><a class="toc-backref" href="#id20">dfprobe</a></h2>
<p>Can be used to determine tile properties like temperature.</p>
</div>
<div class="section" id="dfprospector">
<h2><a class="toc-backref" href="#id12">dfprospector</a></h2>
<h2><a class="toc-backref" href="#id21">dfprospector</a></h2>
<p>Lists all available minerals on the map and how much of them there is.</p>
</div>
<div class="section" id="dfprobe">
<h2><a class="toc-backref" href="#id13">dfprobe</a></h2>
<p>Can be used to determine tile properties.</p>
</div>
<div class="section" id="dfreveal">
<h2><a class="toc-backref" href="#id14">dfreveal</a></h2>
<h2><a class="toc-backref" href="#id22">dfreveal</a></h2>
<p>Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.</p>
</div>
<div class="section" id="dfunstuck">
<h2><a class="toc-backref" href="#id15">dfunstuck</a></h2>
<p>Use if you prematurely close any of the tools and DF appears to be
stuck.</p>
</div>
<div class="section" id="dfvdig">
<h2><a class="toc-backref" href="#id16">dfvdig</a></h2>
<p>Designates a whole vein for digging. Point the cursor at a vein and run
this thing :)</p>
</div>
<div class="section" id="dfflows">
<h2><a class="toc-backref" href="#id17">dfflows</a></h2>
<p>A tool for checking how many liquid tiles are actively checked for
flows.</p>
</div>
<div class="section" id="dfattachtest">
<h2><a class="toc-backref" href="#id18">dfattachtest</a></h2>
<p>Test of the process attach/detach mechanism.</p>
</div>
<div class="section" id="dfsuspend">
<h2><a class="toc-backref" href="#id19">dfsuspend</a></h2>
<p>Test of the process suspend/resume mechanism.</p>
<h2><a class="toc-backref" href="#id23">dfsuspend</a></h2>
<p>Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.</p>
</div>
<div class="section" id="dfexpbench">
<h2><a class="toc-backref" href="#id20">dfexpbench</a></h2>
<p>Just a simple benchmark of the data export speed.</p>
<div class="section" id="dftubefill">
<h2><a class="toc-backref" href="#id24">dftubefill</a></h2>
<p>Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff
yet ;)</p>
</div>
<div class="section" id="dfdoffsets">
<h2><a class="toc-backref" href="#id21">dfdoffsets</a></h2>
<p>Dumps the offsets for the currently running DF version into the terminal.</p>
<div class="section" id="dfunstuck">
<h2><a class="toc-backref" href="#id25">dfunstuck</a></h2>
<p>Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.</p>
</div>
<div class="section" id="dfvdig">
<h2><a class="toc-backref" href="#id26">dfvdig</a></h2>
<p>Designates a whole vein for digging. Point the cursor at a vein and run this thing :)
Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.</p>
</div>
<div class="section" id="dfcleartask">
<h2><a class="toc-backref" href="#id22">dfcleartask</a></h2>
<p>Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.</p>
<div class="section" id="dfveinlook">
<h2><a class="toc-backref" href="#id27">dfveinlook</a></h2>
<p>Simplistic map viewer for linux. Mostly a debug/development thing.</p>
</div>
<div class="section" id="dfweather">
<h2><a class="toc-backref" href="#id23">dfweather</a></h2>
<h2><a class="toc-backref" href="#id28">dfweather</a></h2>
<p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
:D Rain can also stop brush fires.</p>
</div>
<div class="section" id="dfmode">
<h2><a class="toc-backref" href="#id24">dfmode</a></h2>
<p>This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
There are a few good ones though.</p>
<div class="admonition-example admonition">
<p class="first admonition-title">Example</p>
<p class="last">You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused.
You switch to the arena game mode, <em>assume control of a creature</em> and the switch to adventure game mode(1).
You just lost a fortress and gained an adventurer.</p>
</div>
<p>I take no responsibility of anything that happens as a result of using this tool :P</p>
</div>
<div class="section" id="your-tool-here">
<h2><a class="toc-backref" href="#id25">Your tool here</a></h2>
<h2><a class="toc-backref" href="#id29">Your tool here</a></h2>
<p>Write one ;)</p>
</div>
</div>