diff --git a/CMakeLists.txt b/CMakeLists.txt index 312f94dd0..a669b791a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -17,7 +17,7 @@ SET(DFHACK_CONSISTENCY 1) set(CPACK_PACKAGE_VERSION_MAJOR "0") set(CPACK_PACKAGE_VERSION_MINOR "5") -set(CPACK_PACKAGE_VERSION_PATCH "9") +set(CPACK_PACKAGE_VERSION_PATCH "10") set(DFHACK_REVISION "1") set(DFHACK_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}") @@ -239,4 +239,4 @@ IF(${DFHACK_INSTALL} STREQUAL "ubuntu-10.10") set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}_${DFHACK_VERSION}-${DFHACK_REVISION}_${PKG_ARCHITECTURE}") INCLUDE(CPack) -ENDIF() \ No newline at end of file +ENDIF() diff --git a/README.rst b/README.rst index 0ff04a392..1970d886e 100644 --- a/README.rst +++ b/README.rst @@ -45,14 +45,14 @@ Windows 0.31.01 - 0.31.03 legacy -0.31.04 - 0.31.21 SDL +0.31.04 - 0.31.24 SDL Linux ===== 0.31.05 - 0.31.19 native. There are missing offsets but Map tools should be OK. Linux support is -a bit lacking, I'm working on it. Slowly. All supported Windows versions +a bit lacking, I'm working on it. Very slowly. All supported Windows versions running in wine can be used with native DFHack binaries. ===== @@ -62,11 +62,39 @@ All the DFHack tools are terminal programs. This might seem strange to Windows users, but these are meant mostly as examples for developers. Still, they can be useful and are cross-platform just like the library itself. +dfattachtest +============ +Test of the process attach/detach mechanism. + dfcleanmap ========== Cleans all the splatter that get scattered all over the map. Only exception is mud. It leaves mud alone. +dfderamp (by zilpin) +==================== +Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation. + +dfdoffsets +========== +Dumps the offsets for the currently running DF version into the terminal. + +dfexpbench +========== +Just a simple benchmark of the data export speed. + +dfflows +======= +A tool for checking how many liquid tiles are actively checked for flows. + +dfincremental +============= +A simple memory search tool for DF. Requires arcane knowledge ;) + +dflair +====== +Marks all of the map as a lair, preventing item scatter on abandon/reclaim. + dfliquids ========= A command prompt for liquid creation and manipulation (the Moses @@ -77,80 +105,67 @@ effect included!) Also allows painting obsidian walls directly. Spawning and deleting liquids can F up pathing data and temperatures (creating heat traps). You've been warned. -dfderamp (by zilpin) -==================== -Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation. +dfmode +====== +This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results. +There are a few good ones though. + +.. admonition:: Example + + You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused. + You switch to the arena game mode, *assume control of a creature* and the switch to adventure game mode(1). + You just lost a fortress and gained an adventurer. + +I take no responsibility of anything that happens as a result of using this tool :P + +dfpause +======= +Forces DF to pause. This is useful when your FPS drops below 1 and you lose control of the game. dfposition ========== -Prints the current DF window properties and cursor position. +Prints the game mode, current DF window properties and cursor position in both local and world coordinates. + +dfprobe +======= +Can be used to determine tile properties like temperature. dfprospector ============ Lists all available minerals on the map and how much of them there is. -dfprobe -============ -Can be used to determine tile properties. - dfreveal ======== Reveals the whole map, waits for input and hides it again. If you close the tool while it waits, the map remains revealed. -dfunstuck +dfsuspend ========= -Use if you prematurely close any of the tools and DF appears to be -stuck. +Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack. -dfvdig -====== -Designates a whole vein for digging. Point the cursor at a vein and run -this thing :) - -dfflows -======= -A tool for checking how many liquid tiles are actively checked for -flows. - -dfattachtest -============ -Test of the process attach/detach mechanism. +dftubefill +========== +Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff +yet ;) -dfsuspend +dfunstuck ========= -Test of the process suspend/resume mechanism. +Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows. -dfexpbench -========== -Just a simple benchmark of the data export speed. +dfvdig +====== +Designates a whole vein for digging. Point the cursor at a vein and run this thing :) +Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins. -dfdoffsets +dfveinlook ========== -Dumps the offsets for the currently running DF version into the terminal. - -dfcleartask -=========== -Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items. +Simplistic map viewer for linux. Mostly a debug/development thing. dfweather =========== Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids :D Rain can also stop brush fires. -dfmode -=========== -This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results. -There are a few good ones though. - -.. admonition:: Example - - You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused. - You switch to the arena game mode, *assume control of a creature* and the switch to adventure game mode(1). - You just lost a fortress and gained an adventurer. - -I take no responsibility of anything that happens as a result of using this tool :P - Your tool here ============== Write one ;) diff --git a/Readme.html b/Readme.html index 54456ea9f..577742db7 100644 --- a/Readme.html +++ b/Readme.html @@ -334,24 +334,28 @@ allow for easier development of new tools.

  • Tools
  • @@ -382,13 +386,13 @@ functionality. If you know how to easily suspend processes, you can fix it :)

    0.31.01 - 0.31.03 legacy

    -

    0.31.04 - 0.31.21 SDL

    +

    0.31.04 - 0.31.24 SDL

    Linux

    0.31.05 - 0.31.19 native.

    There are missing offsets but Map tools should be OK. Linux support is -a bit lacking, I'm working on it. Slowly. All supported Windows versions +a bit lacking, I'm working on it. Very slowly. All supported Windows versions running in wine can be used with native DFHack binaries.

    @@ -397,13 +401,41 @@ running in wine can be used with native DFHack binaries.

    All the DFHack tools are terminal programs. This might seem strange to Windows users, but these are meant mostly as examples for developers. Still, they can be useful and are cross-platform just like the library itself.

    +
    +

    dfattachtest

    +

    Test of the process attach/detach mechanism.

    +
    -

    dfcleanmap

    +

    dfcleanmap

    Cleans all the splatter that get scattered all over the map. Only exception is mud. It leaves mud alone.

    +
    +

    dfderamp (by zilpin)

    +

    Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.

    +
    +
    +

    dfdoffsets

    +

    Dumps the offsets for the currently running DF version into the terminal.

    +
    +
    +

    dfexpbench

    +

    Just a simple benchmark of the data export speed.

    +
    +
    +

    dfflows

    +

    A tool for checking how many liquid tiles are actively checked for flows.

    +
    +
    +

    dfincremental

    +

    A simple memory search tool for DF. Requires arcane knowledge ;)

    +
    +
    +

    dflair

    +

    Marks all of the map as a lair, preventing item scatter on abandon/reclaim.

    +
    -

    dfliquids

    +

    dfliquids

    A command prompt for liquid creation and manipulation (the Moses effect included!) Also allows painting obsidian walls directly.

    @@ -412,81 +444,68 @@ effect included!) Also allows painting obsidian walls directly.

    temperatures (creating heat traps). You've been warned.

    -
    -

    dfderamp (by zilpin)

    -

    Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.

    +
    +

    dfmode

    +

    This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results. +There are a few good ones though.

    +
    +

    Example

    +

    You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused. +You switch to the arena game mode, assume control of a creature and the switch to adventure game mode(1). +You just lost a fortress and gained an adventurer.

    +
    +

    I take no responsibility of anything that happens as a result of using this tool :P

    +
    +
    +

    dfpause

    +

    Forces DF to pause. This is useful when your FPS drops below 1 and you lose control of the game.

    -

    dfposition

    -

    Prints the current DF window properties and cursor position.

    +

    dfposition

    +

    Prints the game mode, current DF window properties and cursor position in both local and world coordinates.

    +
    +
    +

    dfprobe

    +

    Can be used to determine tile properties like temperature.

    -

    dfprospector

    +

    dfprospector

    Lists all available minerals on the map and how much of them there is.

    -
    -

    dfprobe

    -

    Can be used to determine tile properties.

    -
    -

    dfreveal

    +

    dfreveal

    Reveals the whole map, waits for input and hides it again. If you close the tool while it waits, the map remains revealed.

    -
    -

    dfunstuck

    -

    Use if you prematurely close any of the tools and DF appears to be -stuck.

    -
    -
    -

    dfvdig

    -

    Designates a whole vein for digging. Point the cursor at a vein and run -this thing :)

    -
    -
    -

    dfflows

    -

    A tool for checking how many liquid tiles are actively checked for -flows.

    -
    -
    -

    dfattachtest

    -

    Test of the process attach/detach mechanism.

    -
    -

    dfsuspend

    -

    Test of the process suspend/resume mechanism.

    +

    dfsuspend

    +

    Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.

    -
    -

    dfexpbench

    -

    Just a simple benchmark of the data export speed.

    +
    +

    dftubefill

    +

    Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff +yet ;)

    -
    -

    dfdoffsets

    -

    Dumps the offsets for the currently running DF version into the terminal.

    +
    +

    dfunstuck

    +

    Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.

    +
    +
    +

    dfvdig

    +

    Designates a whole vein for digging. Point the cursor at a vein and run this thing :) +Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.

    -
    -

    dfcleartask

    -

    Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.

    +
    +

    dfveinlook

    +

    Simplistic map viewer for linux. Mostly a debug/development thing.

    -

    dfweather

    +

    dfweather

    Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids :D Rain can also stop brush fires.

    -
    -

    dfmode

    -

    This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results. -There are a few good ones though.

    -
    -

    Example

    -

    You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused. -You switch to the arena game mode, assume control of a creature and the switch to adventure game mode(1). -You just lost a fortress and gained an adventurer.

    -
    -

    I take no responsibility of anything that happens as a result of using this tool :P

    -