build zero-item buildings with buildingplan
@ -1713,9 +1713,6 @@ function PlannerOverlay:onInput(keys)
if is_choosing_area() or cur_building_has_no_area() then
local filters = get_cur_filters()
local num_filters = #filters
if num_filters == 0 then
return false -- we don't add value; let the game place it
end
local choose = self.subviews.choose
if choose.enabled() and choose:getOptionValue() then
self:save_placement()