update docs for mode

develop
myk002 2022-07-28 02:50:37 -07:00
parent b6f20ee61a
commit bcab483b57
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@ -1,5 +1,8 @@
mode
====
Tags:
:dfhack-keybind:`mode`
This command lets you see and change the game mode directly.
.. warning::
@ -9,13 +12,27 @@ This command lets you see and change the game mode directly.
Not all combinations are good for every situation and most of them will
produce undesirable results. There are a few good ones though.
Examples:
Usage:
``mode``
Print the current game mode.
``mode set``
Enter an interactive commandline menu where you can set the game mode.
Examples
--------
Scenario 1:
* You are in fort game mode, managing your fortress and paused.
* You switch to the arena game mode, *assume control of a creature* and then
* switch to adventure game mode(1).
You just lost a fortress and gained an adventurer. Alternatively:
* switch to adventure game mode.
* You are in fort game mode, managing your fortress and paused at the esc menu.
You just lost a fortress and gained an adventurer.
Scenario 2:
* You are in fort game mode, managing your fortress and paused at the Esc menu.
* You switch to the adventure game mode, assume control of a creature, then save or retire.
* You just created a returnable mountain home and gained an adventurer.
You just created a returnable mountain home and gained an adventurer.

@ -19,12 +19,10 @@ DFHACK_PLUGIN("mode");
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"mode","View, change and track game mode.",
mode, true,
" Without any parameters, this command prints the current game mode\n"
" You can interactively set the game mode with 'mode set'.\n"
"!!Setting the game modes can be dangerous and break your game!!\n"
));
"mode",
"View, change and track game mode.",
mode,
true));
return CR_OK;
}