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@ -1,13 +1,20 @@
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manipulator
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===========
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An in-game equivalent to the popular program Dwarf Therapist.
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Tags:
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An in-game labor management interface. It is equivalent to the popular Dwarf
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Therapist utility.
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To activate, open the unit screen and press :kbd:`l`.
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Usage::
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enable manipulator
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.. image:: ../images/manipulator.png
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The far left column displays the unit's Happiness (color-coded based on its
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value), Name, Profession/Squad, and the right half of the screen displays each
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The far left column displays the unit's name, happiness (color-coded based on
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its value), profession, or squad, and the right half of the screen displays each
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dwarf's labor settings and skill levels (0-9 for Dabbling through Professional,
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A-E for Great through Grand Master, and U-Z for Legendary through Legendary+5).
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@ -58,12 +65,14 @@ The manipulator plugin supports saving professions: a named set of labors that c
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quickly applied to one or multiple dwarves.
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To save a profession, highlight a dwarf and press :kbd:`P`. The profession will be saved using
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the custom profession name of the dwarf, or the default for that dwarf if no custom profession
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name has been set.
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the custom profession name of the dwarf, or the default profession name for that dwarf if no
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custom profession name has been set.
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To apply a profession, either highlight a single dwarf or select multiple with
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:kbd:`x`, and press :kbd:`p` to select the profession to apply. All labors for
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the selected dwarves will be reset to the labors of the chosen profession.
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the selected dwarves will be reset to the labors of the chosen profession and
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the custom profession names for those dwarves will be set to the applied
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profession.
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Professions are saved as human-readable text files in the
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``dfhack-config/professions`` folder within the DF folder, and can be edited or
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@ -96,13 +105,8 @@ Chef 0 3 Buchery, Tanning, and Cooking. It is important to
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Craftsdwarf 0 4-6 All labors used at Craftsdwarf's workshops,
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Glassmaker's workshops, and kilns.
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Doctor 0 2-4 The full suite of medical labors, plus Animal
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Caretaking for those using the dwarfvet plugin.
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Farmer 1 4 Food- and animal product-related labors. This
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profession also has the ``Alchemist`` labor
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enabled since they need to focus on food-related
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jobs, though you might want to disable
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``Alchemist`` for your first farmer until there
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are actual farming duties to perform.
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Caretaking for those using the `dwarfvet` plugin.
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Farmer 1 4 Food- and animal product-related labors.
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Fisherdwarf 0 0-1 Fishing and fish cleaning. If you assign this
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profession to any dwarf, be prepared to be
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inundated with fish. Fisherdwarves *never stop
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@ -117,24 +121,21 @@ Hauler 0 >20 All hauling labors plus Siege Operating, Mechanic
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hauling labors for other dwarves so they can
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focus on their skilled tasks. You may also want
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to restrict your Mechanic's workshops to only
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skilled mechanics so your haulers don't make
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low-quality mechanisms.
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skilled mechanics so your unskilled haulers don't
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make low-quality mechanisms.
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Laborer 0 10-12 All labors that don't improve quality with skill,
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such as Soapmaking and furnace labors.
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Marksdwarf 0 10-30 Similar to Hauler. See the description for
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Meleedwarf below for more details.
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Mason 2 2-4 Masonry and Gem Cutting/Encrusting. In the early
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game, you may need to run "`prioritize`
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ConstructBuilding" to get your masons to build
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wells and bridges if they are too busy crafting
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stone furniture.
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Mason 2 2-4 Masonry and Gem Cutting/Encrusting.
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Meleedwarf 0 20-50 Similar to Hauler, but without most civilian
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labors. This profession is separate from Hauler
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so you can find your military dwarves easily.
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Meleedwarves and Marksdwarves have Mechanics and
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hauling labors enabled so you can temporarily
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deactivate your military after sieges and allow
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your military dwarves to help clean up.
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your military dwarves to help clean up and reset
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traps.
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Migrant 0 0 You can assign this profession to new migrants
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temporarily while you sort them into professions.
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Like Marksdwarf and Meleedwarf, the purpose of
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