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				|  |  |  |  | manipulator | 
		
	
		
			
				|  |  |  |  | =========== | 
		
	
		
			
				|  |  |  |  | An in-game equivalent to the popular program Dwarf Therapist. | 
		
	
		
			
				|  |  |  |  | Tags: | 
		
	
		
			
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				|  |  |  |  | An in-game labor management interface. It is equivalent to the popular Dwarf | 
		
	
		
			
				|  |  |  |  | Therapist utility. | 
		
	
		
			
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				|  |  |  |  | To activate, open the unit screen and press :kbd:`l`. | 
		
	
		
			
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				|  |  |  |  | Usage:: | 
		
	
		
			
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				|  |  |  |  |     enable manipulator | 
		
	
		
			
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				|  |  |  |  | .. image:: ../images/manipulator.png | 
		
	
		
			
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				|  |  |  |  | The far left column displays the unit's Happiness (color-coded based on its | 
		
	
		
			
				|  |  |  |  | value), Name, Profession/Squad, and the right half of the screen displays each | 
		
	
		
			
				|  |  |  |  | The far left column displays the unit's name, happiness (color-coded based on | 
		
	
		
			
				|  |  |  |  | its value), profession, or squad, and the right half of the screen displays each | 
		
	
		
			
				|  |  |  |  | dwarf's labor settings and skill levels (0-9 for Dabbling through Professional, | 
		
	
		
			
				|  |  |  |  | A-E for Great through Grand Master, and U-Z for Legendary through Legendary+5). | 
		
	
		
			
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					|  |  |  | @ -58,12 +65,14 @@ The manipulator plugin supports saving professions: a named set of labors that c | 
		
	
		
			
				|  |  |  |  | quickly applied to one or multiple dwarves. | 
		
	
		
			
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				|  |  |  |  | To save a profession, highlight a dwarf and press :kbd:`P`. The profession will be saved using | 
		
	
		
			
				|  |  |  |  | the custom profession name of the dwarf, or the default for that dwarf if no custom profession | 
		
	
		
			
				|  |  |  |  | name has been set. | 
		
	
		
			
				|  |  |  |  | the custom profession name of the dwarf, or the default profession name for that dwarf if no | 
		
	
		
			
				|  |  |  |  | custom profession name has been set. | 
		
	
		
			
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				|  |  |  |  | To apply a profession, either highlight a single dwarf or select multiple with | 
		
	
		
			
				|  |  |  |  | :kbd:`x`, and press :kbd:`p` to select the profession to apply. All labors for | 
		
	
		
			
				|  |  |  |  | the selected dwarves will be reset to the labors of the chosen profession. | 
		
	
		
			
				|  |  |  |  | the selected dwarves will be reset to the labors of the chosen profession and | 
		
	
		
			
				|  |  |  |  | the custom profession names for those dwarves will be set to the applied | 
		
	
		
			
				|  |  |  |  | profession. | 
		
	
		
			
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				|  |  |  |  | Professions are saved as human-readable text files in the | 
		
	
		
			
				|  |  |  |  | ``dfhack-config/professions`` folder within the DF folder, and can be edited or | 
		
	
	
		
			
				
					|  |  |  | @ -96,13 +105,8 @@ Chef           0         3     Buchery, Tanning, and Cooking. It is important to | 
		
	
		
			
				|  |  |  |  | Craftsdwarf    0         4-6   All labors used at Craftsdwarf's workshops, | 
		
	
		
			
				|  |  |  |  |                                Glassmaker's workshops, and kilns. | 
		
	
		
			
				|  |  |  |  | Doctor         0         2-4   The full suite of medical labors, plus Animal | 
		
	
		
			
				|  |  |  |  |                                Caretaking for those using the dwarfvet plugin. | 
		
	
		
			
				|  |  |  |  | Farmer         1         4     Food- and animal product-related labors. This | 
		
	
		
			
				|  |  |  |  |                                profession also has the ``Alchemist`` labor | 
		
	
		
			
				|  |  |  |  |                                enabled since they need to focus on food-related | 
		
	
		
			
				|  |  |  |  |                                jobs, though you might want to disable | 
		
	
		
			
				|  |  |  |  |                                ``Alchemist`` for your first farmer until there | 
		
	
		
			
				|  |  |  |  |                                are actual farming duties to perform. | 
		
	
		
			
				|  |  |  |  |                                Caretaking for those using the `dwarfvet` plugin. | 
		
	
		
			
				|  |  |  |  | Farmer         1         4     Food- and animal product-related labors. | 
		
	
		
			
				|  |  |  |  | Fisherdwarf    0         0-1   Fishing and fish cleaning. If you assign this | 
		
	
		
			
				|  |  |  |  |                                profession to any dwarf, be prepared to be | 
		
	
		
			
				|  |  |  |  |                                inundated with fish. Fisherdwarves *never stop | 
		
	
	
		
			
				
					|  |  |  | @ -117,24 +121,21 @@ Hauler         0         >20   All hauling labors plus Siege Operating, Mechanic | 
		
	
		
			
				|  |  |  |  |                                hauling labors for other dwarves so they can | 
		
	
		
			
				|  |  |  |  |                                focus on their skilled tasks. You may also want | 
		
	
		
			
				|  |  |  |  |                                to restrict your Mechanic's workshops to only | 
		
	
		
			
				|  |  |  |  |                                skilled mechanics so your haulers don't make | 
		
	
		
			
				|  |  |  |  |                                low-quality mechanisms. | 
		
	
		
			
				|  |  |  |  |                                skilled mechanics so your unskilled haulers don't | 
		
	
		
			
				|  |  |  |  |                                make low-quality mechanisms. | 
		
	
		
			
				|  |  |  |  | Laborer        0         10-12 All labors that don't improve quality with skill, | 
		
	
		
			
				|  |  |  |  |                                such as Soapmaking and furnace labors. | 
		
	
		
			
				|  |  |  |  | Marksdwarf     0         10-30 Similar to Hauler. See the description for | 
		
	
		
			
				|  |  |  |  |                                Meleedwarf below for more details. | 
		
	
		
			
				|  |  |  |  | Mason          2         2-4   Masonry and Gem Cutting/Encrusting. In the early | 
		
	
		
			
				|  |  |  |  |                                game, you may need to run "`prioritize` | 
		
	
		
			
				|  |  |  |  |                                ConstructBuilding" to get your masons to build | 
		
	
		
			
				|  |  |  |  |                                wells and bridges if they are too busy crafting | 
		
	
		
			
				|  |  |  |  |                                stone furniture. | 
		
	
		
			
				|  |  |  |  | Mason          2         2-4   Masonry and Gem Cutting/Encrusting. | 
		
	
		
			
				|  |  |  |  | Meleedwarf     0         20-50 Similar to Hauler, but without most civilian | 
		
	
		
			
				|  |  |  |  |                                labors. This profession is separate from Hauler | 
		
	
		
			
				|  |  |  |  |                                so you can find your military dwarves easily. | 
		
	
		
			
				|  |  |  |  |                                Meleedwarves and Marksdwarves have Mechanics and | 
		
	
		
			
				|  |  |  |  |                                hauling labors enabled so you can temporarily | 
		
	
		
			
				|  |  |  |  |                                deactivate your military after sieges and allow | 
		
	
		
			
				|  |  |  |  |                                your military dwarves to help clean up. | 
		
	
		
			
				|  |  |  |  |                                your military dwarves to help clean up and reset | 
		
	
		
			
				|  |  |  |  |                                traps. | 
		
	
		
			
				|  |  |  |  | Migrant        0         0     You can assign this profession to new migrants | 
		
	
		
			
				|  |  |  |  |                                temporarily while you sort them into professions. | 
		
	
		
			
				|  |  |  |  |                                Like Marksdwarf and Meleedwarf, the purpose of | 
		
	
	
		
			
				
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