update docs for diggingInvaders
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diggingInvaders
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===============
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Makes invaders dig or destroy constructions to get to your dwarves.
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To enable/disable the pluging, use: ``diggingInvaders (1|enable)|(0|disable)``
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Basic usage:
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:add GOBLIN: registers the race GOBLIN as a digging invader. Case-sensitive.
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:remove GOBLIN: unregisters the race GOBLIN as a digging invader. Case-sensitive.
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:now: makes invaders try to dig now, if plugin is enabled
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:clear: clears all digging invader races
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:edgesPerTick n: makes the pathfinding algorithm work on at most n edges per tick.
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Set to 0 or lower to make it unlimited.
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You can also use ``diggingInvaders setCost (race) (action) n`` to set the
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pathing cost of particular action, or ``setDelay`` to set how long it takes.
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Costs and delays are per-tile, and the table shows default values.
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============================== ======= ====== =================================
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Action Cost Delay Notes
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============================== ======= ====== =================================
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``walk`` 1 0 base cost in the path algorithm
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``destroyBuilding`` 2 1,000 delay adds to the job_completion_timer of destroy building jobs that are assigned to invaders
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``dig`` 10,000 1,000 digging soil or natural stone
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``destroyRoughConstruction`` 1,000 1,000 constructions made from boulders
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``destroySmoothConstruction`` 100 100 constructions made from blocks or bars
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============================== ======= ====== =================================
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Tags:
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:dfhack-keybind:`diggingInvaders`
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:index:`Invaders dig and destroy to get to your dwarves.
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<diggingInvaders; Invaders dig and destroy to get to your dwarves.>`
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Usage:
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``enable diggingInvaders``
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Enable the plugin.
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``diggingInvaders add <race>``
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Register the specified race as a digging invader.
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``diggingInvaders remove <race>``
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Unregisters the specified race as a digging invader.
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``diggingInvaders now``
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Makes invaders try to dig now (if the plugin is enabled).
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``diggingInvaders clear``
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Clears the registry of digging invader races.
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``diggingInvaders edgesPerTick <n>``
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Makes the pathfinding algorithm work on at most n edges per tick. Set to 0
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or lower to make it unlimited.
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``diggingInvaders setCost <race> <action> <n>``
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Set the pathing cost per tile for a particular action. This determines what
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invaders consider to be the shortest path to their target.
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``diggingInvaders setDelay <race> <action> <n>``
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Set the time cost (in ticks) for performing a particular action. This
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determines how long it takes for invaders to get to their target.
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Note that the race is case-sensitive. You can get a list of races for your world
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with this command::
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devel/query --table df.global.world.raws.creatures.all --search creature_id --maxdepth 1 --maxlength 5000
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but in general, the race is what you'd expect, just capitalized (e.g. ``GOBLIN``
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or ``ELF``).
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Actions:
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``walk``
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Default cost: 1, default delay: 0. This is the base cost for the pathing
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algorithm.
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``destroyBuilding``
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Default cost: 2, default delay: 1,000,
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``dig``
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Default cost: 10,000, default delay: 1,000. This is for digging soil or
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natural stone.
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``destroyRoughConstruction``
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Default cost: 1,000, default delay: 1,000. This is for destroying
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constructions made from boulders.
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``destroySmoothConstruction``
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Default cost: 100, default delay: 100. This is for destroying constructions
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made from blocks or bars.
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Example
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-------
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``diggingInvaders add GOBLIN``
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Registers members of the GOBLIN race as a digging invader.
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