MOAR whitespace reductionisms included.

develop
Warmist 2015-09-09 22:33:46 +03:00
parent 96e6582417
commit a80f14de36
1 changed files with 7 additions and 7 deletions

@ -772,7 +772,7 @@ function find_suitable_items(job,items,job_items)
for job_id, trg_job_item in ipairs(job_items) do for job_id, trg_job_item in ipairs(job_items) do
item_suitability[job_id]={} item_suitability[job_id]={}
for _,cur_item in pairs(items) do for _,cur_item in pairs(items) do
if not used_item_id[cur_item.id] then if not used_item_id[cur_item.id] then
local item_suitable,msg=isSuitableItem(trg_job_item,cur_item) local item_suitable,msg=isSuitableItem(trg_job_item,cur_item)
if item_suitable or settings.build_by_items then if item_suitable or settings.build_by_items then
@ -783,7 +783,7 @@ function find_suitable_items(job,items,job_items)
print(cur_item,msg) print(cur_item,msg)
end end
--]] --]]
if not settings.gui_item_select then if not settings.gui_item_select then
if (item_counts[job_id]>0 and item_suitable) or settings.build_by_items then if (item_counts[job_id]>0 and item_suitable) or settings.build_by_items then
--cur_item.flags.in_job=true --cur_item.flags.in_job=true
job.items:insert("#",{new=true,item=cur_item,role=df.job_item_ref.T_role.Reagent,job_item_idx=job_id}) job.items:insert("#",{new=true,item=cur_item,role=df.job_item_ref.T_role.Reagent,job_item_idx=job_id})
@ -880,7 +880,7 @@ function BuildLast(args)
return true return true
end end
function CancelJob(unit) function CancelJob(unit)
local c_job=unit.job.current_job local c_job=unit.job.current_job
if c_job then if c_job then
unit.job.current_job =nil --todo add real cancelation unit.job.current_job =nil --todo add real cancelation
for k,v in pairs(c_job.general_refs) do for k,v in pairs(c_job.general_refs) do
@ -930,7 +930,7 @@ function fake_linking(lever,building,slots)
qerror("failed to move item to building") qerror("failed to move item to building")
end end
if not dfhack.items.moveToBuilding(item2,building,2) then if not dfhack.items.moveToBuilding(item2,building,2) then
qerror("failed to move item2 to building") qerror("failed to move item2 to building")
end end
item2.general_refs:insert("#",{new=df.general_ref_building_triggerst,building_id=lever.id}) item2.general_refs:insert("#",{new=df.general_ref_building_triggerst,building_id=lever.id})
item1.general_refs:insert("#",{new=df.general_ref_building_triggertargetst,building_id=building.id}) item1.general_refs:insert("#",{new=df.general_ref_building_triggertargetst,building_id=building.id})
@ -954,7 +954,7 @@ function LinkBuilding(args)
lever_id=nil lever_id=nil
end end
end end
if lever_bld==nil then if lever_bld==nil then
if bld:getType()==df.building_type.Trap and bld:getSubtype()==df.trap_type.Lever then if bld:getType()==df.building_type.Trap and bld:getSubtype()==df.trap_type.Lever then
lever_id=bld.id lever_id=bld.id
dfhack.gui.showAnnouncement("Selected lever for linking",COLOR_YELLOW,true) dfhack.gui.showAnnouncement("Selected lever for linking",COLOR_YELLOW,true)
@ -1043,7 +1043,7 @@ actions={
{"Fish" ,df.job_type.Fish,{IsWater}}, {"Fish" ,df.job_type.Fish,{IsWater}},
--{"Diagnose Patient" ,df.job_type.DiagnosePatient,{IsUnit},{SetPatientRef}}, --{"Diagnose Patient" ,df.job_type.DiagnosePatient,{IsUnit},{SetPatientRef}},
--{"Surgery" ,df.job_type.Surgery,{IsUnit},{SetPatientRef}}, --{"Surgery" ,df.job_type.Surgery,{IsUnit},{SetPatientRef}},
{"TameAnimal" ,df.job_type.TameAnimal,{IsUnit},{SetCreatureRef}}, {"TameAnimal" ,df.job_type.TameAnimal,{IsUnit},{SetCreatureRef}},
{"GatherPlants" ,df.job_type.GatherPlants,{IsPlant,SameSquare},{PlantGatherFix}}, {"GatherPlants" ,df.job_type.GatherPlants,{IsPlant,SameSquare},{PlantGatherFix}},
{"RemoveConstruction" ,df.job_type.RemoveConstruction,{IsConstruct}}, {"RemoveConstruction" ,df.job_type.RemoveConstruction,{IsConstruct}},
{"RemoveBuilding" ,RemoveBuilding,{IsBuilding}}, {"RemoveBuilding" ,RemoveBuilding,{IsBuilding}},
@ -1453,7 +1453,7 @@ MODES={
input=usetool.chairActions, input=usetool.chairActions,
}, },
} }
function usetool:shopMode(enable,mode,building) function usetool:shopMode(enable,mode,building)
self.subviews.shopLabel.visible=enable self.subviews.shopLabel.visible=enable
if mode then if mode then
self.subviews.shopLabel:itemById("text1").text=mode.name self.subviews.shopLabel:itemById("text1").text=mode.name