Petr Mrázek 2012-03-26 03:37:49 +02:00
commit a120df8e5c
1 changed files with 6 additions and 74 deletions

@ -11,7 +11,7 @@
// detail - print full name, date of birth, date of curse (vamp might use fake identity, though)
// show if the creature is active or dead, missing, ghostly (ghost vampires should not exist in 34.05)
// identify type of curse (works fine for vanilla ghosts, vamps, werebeasts, zombies and necromancers)
// nick - set nickname to 'CURSED' (does not always show up ingame, some vamps don't like nicknames)
// nick - set nickname to type of curse(does not always show up ingame, some vamps don't like nicknames)
// all - don't ignore dead and inactive creatures (former ghosts, dead necromancers, ...)
// verbose - acts like detail but also lists all curse tags (if you want to know it all).
@ -125,13 +125,13 @@ void setUnitNickname(df::unit *unit, const std::string &nick)
}
}
void cursedump (color_ostream &out, df::unit * unit);
std::string determineCurse(df::unit * unit)
{
string cursetype = "unknown";
// ghosts: ghostly, duh
// as of DF 34.05 and higher vampire ghosts and the like should not be possible
// if they get reintroduced later it will become necessary to watch 'ghostly' seperately
if(unit->flags3.bits.ghostly)
cursetype = "ghost";
@ -287,7 +287,9 @@ command_result cursecheck (color_ostream &out, vector <string> & parameters)
// dump all curse flags on demand
if (verbose)
{
cursedump(out, unit);
out << "Curse flags: "
<< bitfield_to_string(unit->curse.add_tags1) << endl
<< bitfield_to_string(unit->curse.add_tags2) << endl;
}
}
}
@ -300,73 +302,3 @@ command_result cursecheck (color_ostream &out, vector <string> & parameters)
return CR_OK;
}
void cursedump (color_ostream &out, df::unit * unit)
{
out << "Curse flags: ";
if(unit->curse.add_tags1.bits.BLOODSUCKER)
out << "bloodsucker ";
if(unit->curse.add_tags1.bits.EXTRAVISION)
out << "extravision ";
if(unit->curse.add_tags1.bits.OPPOSED_TO_LIFE)
out << "opposed_to_life ";
if(unit->curse.add_tags1.bits.NOT_LIVING)
out << "not_living ";
if(unit->curse.add_tags1.bits.NOEXERT)
out << "noexpert ";
if(unit->curse.add_tags1.bits.NOPAIN)
out << "nopain ";
if(unit->curse.add_tags1.bits.NOBREATHE)
out << "nobreathe ";
if(unit->curse.add_tags1.bits.HAS_BLOOD)
out << "has_blood ";
if(unit->curse.add_tags1.bits.NOSTUN)
out << "nostun ";
if(unit->curse.add_tags1.bits.NONAUSEA)
out << "nonausea ";
if(unit->curse.add_tags1.bits.NO_DIZZINESS)
out << "no_dizziness ";
if(unit->curse.add_tags1.bits.TRANCES)
out << "trances ";
if(unit->curse.add_tags1.bits.NOEMOTION)
out << "noemotion ";
if(unit->curse.add_tags1.bits.PARALYZEIMMUNE)
out << "paralyzeimmune ";
if(unit->curse.add_tags1.bits.NOFEAR)
out << "nofear ";
if(unit->curse.add_tags1.bits.NO_EAT)
out << "no_eat ";
if(unit->curse.add_tags1.bits.NO_DRINK)
out << "no_drink ";
if(unit->curse.add_tags1.bits.MISCHIEVOUS)
out << "mischievous ";
if(unit->curse.add_tags1.bits.NO_PHYS_ATT_GAIN)
out << "no_phys_att_gain ";
if(unit->curse.add_tags1.bits.NO_PHYS_ATT_RUST)
out << "no_phys_att_rust ";
if(unit->curse.add_tags1.bits.NOTHOUGHT)
out << "nothought ";
if(unit->curse.add_tags1.bits.NO_THOUGHT_CENTER_FOR_MOVEMENT)
out << "no_thought_center_for_movement ";
if(unit->curse.add_tags1.bits.CAN_SPEAK)
out << "can_speak ";
if(unit->curse.add_tags1.bits.CAN_LEARN)
out << "can_learn ";
if(unit->curse.add_tags1.bits.CRAZED)
out << "crazed ";
if(unit->curse.add_tags1.bits.BLOODSUCKER)
out << "bloodsucker ";
if(unit->curse.add_tags1.bits.SUPERNATURAL)
out << "supernatural ";
if(unit->curse.add_tags2.bits.NO_AGING)
out << "no_aging ";
if(unit->curse.add_tags2.bits.STERILE)
out << "sterile ";
if(unit->curse.add_tags2.bits.FIT_FOR_ANIMATION)
out << "fit_for_animation ";
if(unit->curse.add_tags2.bits.FIT_FOR_RESURRECTION)
out << "fit_for_resurrection ";
out << endl << endl;
}