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@ -11,7 +11,7 @@
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// detail - print full name, date of birth, date of curse (vamp might use fake identity, though)
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// show if the creature is active or dead, missing, ghostly (ghost vampires should not exist in 34.05)
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// identify type of curse (works fine for vanilla ghosts, vamps, werebeasts, zombies and necromancers)
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// nick - set nickname to 'CURSED' (does not always show up ingame, some vamps don't like nicknames)
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// nick - set nickname to type of curse(does not always show up ingame, some vamps don't like nicknames)
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// all - don't ignore dead and inactive creatures (former ghosts, dead necromancers, ...)
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// verbose - acts like detail but also lists all curse tags (if you want to know it all).
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@ -125,13 +125,13 @@ void setUnitNickname(df::unit *unit, const std::string &nick)
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}
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}
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void cursedump (color_ostream &out, df::unit * unit);
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std::string determineCurse(df::unit * unit)
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{
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string cursetype = "unknown";
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// ghosts: ghostly, duh
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// as of DF 34.05 and higher vampire ghosts and the like should not be possible
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// if they get reintroduced later it will become necessary to watch 'ghostly' seperately
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if(unit->flags3.bits.ghostly)
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cursetype = "ghost";
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@ -287,7 +287,9 @@ command_result cursecheck (color_ostream &out, vector <string> & parameters)
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// dump all curse flags on demand
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if (verbose)
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{
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cursedump(out, unit);
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out << "Curse flags: "
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<< bitfield_to_string(unit->curse.add_tags1) << endl
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<< bitfield_to_string(unit->curse.add_tags2) << endl;
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}
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}
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}
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@ -300,73 +302,3 @@ command_result cursecheck (color_ostream &out, vector <string> & parameters)
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return CR_OK;
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}
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void cursedump (color_ostream &out, df::unit * unit)
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{
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out << "Curse flags: ";
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if(unit->curse.add_tags1.bits.BLOODSUCKER)
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out << "bloodsucker ";
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if(unit->curse.add_tags1.bits.EXTRAVISION)
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out << "extravision ";
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if(unit->curse.add_tags1.bits.OPPOSED_TO_LIFE)
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out << "opposed_to_life ";
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if(unit->curse.add_tags1.bits.NOT_LIVING)
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out << "not_living ";
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if(unit->curse.add_tags1.bits.NOEXERT)
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out << "noexpert ";
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if(unit->curse.add_tags1.bits.NOPAIN)
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out << "nopain ";
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if(unit->curse.add_tags1.bits.NOBREATHE)
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out << "nobreathe ";
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if(unit->curse.add_tags1.bits.HAS_BLOOD)
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out << "has_blood ";
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if(unit->curse.add_tags1.bits.NOSTUN)
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out << "nostun ";
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if(unit->curse.add_tags1.bits.NONAUSEA)
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out << "nonausea ";
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if(unit->curse.add_tags1.bits.NO_DIZZINESS)
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out << "no_dizziness ";
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if(unit->curse.add_tags1.bits.TRANCES)
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out << "trances ";
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if(unit->curse.add_tags1.bits.NOEMOTION)
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out << "noemotion ";
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if(unit->curse.add_tags1.bits.PARALYZEIMMUNE)
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out << "paralyzeimmune ";
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if(unit->curse.add_tags1.bits.NOFEAR)
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out << "nofear ";
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if(unit->curse.add_tags1.bits.NO_EAT)
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out << "no_eat ";
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if(unit->curse.add_tags1.bits.NO_DRINK)
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out << "no_drink ";
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if(unit->curse.add_tags1.bits.MISCHIEVOUS)
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out << "mischievous ";
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if(unit->curse.add_tags1.bits.NO_PHYS_ATT_GAIN)
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out << "no_phys_att_gain ";
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if(unit->curse.add_tags1.bits.NO_PHYS_ATT_RUST)
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out << "no_phys_att_rust ";
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if(unit->curse.add_tags1.bits.NOTHOUGHT)
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out << "nothought ";
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if(unit->curse.add_tags1.bits.NO_THOUGHT_CENTER_FOR_MOVEMENT)
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out << "no_thought_center_for_movement ";
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if(unit->curse.add_tags1.bits.CAN_SPEAK)
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out << "can_speak ";
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if(unit->curse.add_tags1.bits.CAN_LEARN)
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out << "can_learn ";
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if(unit->curse.add_tags1.bits.CRAZED)
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out << "crazed ";
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if(unit->curse.add_tags1.bits.BLOODSUCKER)
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out << "bloodsucker ";
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if(unit->curse.add_tags1.bits.SUPERNATURAL)
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out << "supernatural ";
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if(unit->curse.add_tags2.bits.NO_AGING)
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out << "no_aging ";
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if(unit->curse.add_tags2.bits.STERILE)
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out << "sterile ";
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if(unit->curse.add_tags2.bits.FIT_FOR_ANIMATION)
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out << "fit_for_animation ";
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if(unit->curse.add_tags2.bits.FIT_FOR_RESURRECTION)
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out << "fit_for_resurrection ";
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out << endl << endl;
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}
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