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@ -49,31 +49,7 @@ seedwatch all 30
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# ensures important tasks get assigned to workers.
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# ensures important tasks get assigned to workers.
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# otherwise these job types can get ignored in busy forts.
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# otherwise these job types can get ignored in busy forts.
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#
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prioritize -aq defaults
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# take care of rottables before they rot
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prioritize -a --haul-labor=Food,Body StoreItemInStockpile
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prioritize -a --reaction-name=TAN_A_HIDE CustomReaction
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prioritize -a PrepareRawFish
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#
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# ensure medical, hygiene, and hospice tasks get done
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prioritize -a CleanSelf RecoverWounded ApplyCast BringCrutch CleanPatient
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prioritize -a DiagnosePatient DressWound GiveFood GiveWater ImmobilizeBreak
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prioritize -a PlaceInTraction SetBone Surgery Suture
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#
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# organize items efficiently so new items can be brought to the stockpiles
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prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel
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prioritize -a StoreItemInLocation StoreItemInHospital StoreItemInBin
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#
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# ensure prisoners and animals are tended to quickly
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prioritize -a --haul-labor=Animals StoreItemInStockpile
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prioritize -a TameAnimal TrainAnimal TrainHuntingAnimal TrainWarAnimal
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prioritize -a PenLargeAnimal PitLargeAnimal SlaughterAnimal
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#
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# when these things come up, get them done ASAP
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prioritize -a ManageWorkOrders TradeAtDepot BringItemToDepot
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prioritize -a DestroyBuilding RemoveConstruction DumpItem PullLever
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prioritize -a FellTree FireBallista FireCatapult OperatePump
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prioritize -a CollectSand MakeArmor MakeWeapon
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# autobutcher settings are saved in the savegame, so we only need to set them once.
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# autobutcher settings are saved in the savegame, so we only need to set them once.
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# this way, any custom settings you set during gameplay are not overwritten
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# this way, any custom settings you set during gameplay are not overwritten
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