diff --git a/data/examples/init/onMapLoad_dreamfort.init b/data/examples/init/onMapLoad_dreamfort.init index e23b28285..fe2b1d54e 100644 --- a/data/examples/init/onMapLoad_dreamfort.init +++ b/data/examples/init/onMapLoad_dreamfort.init @@ -49,31 +49,7 @@ seedwatch all 30 # ensures important tasks get assigned to workers. # otherwise these job types can get ignored in busy forts. -# -# take care of rottables before they rot -prioritize -a --haul-labor=Food,Body StoreItemInStockpile -prioritize -a --reaction-name=TAN_A_HIDE CustomReaction -prioritize -a PrepareRawFish -# -# ensure medical, hygiene, and hospice tasks get done -prioritize -a CleanSelf RecoverWounded ApplyCast BringCrutch CleanPatient -prioritize -a DiagnosePatient DressWound GiveFood GiveWater ImmobilizeBreak -prioritize -a PlaceInTraction SetBone Surgery Suture -# -# organize items efficiently so new items can be brought to the stockpiles -prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel -prioritize -a StoreItemInLocation StoreItemInHospital StoreItemInBin -# -# ensure prisoners and animals are tended to quickly -prioritize -a --haul-labor=Animals StoreItemInStockpile -prioritize -a TameAnimal TrainAnimal TrainHuntingAnimal TrainWarAnimal -prioritize -a PenLargeAnimal PitLargeAnimal SlaughterAnimal -# -# when these things come up, get them done ASAP -prioritize -a ManageWorkOrders TradeAtDepot BringItemToDepot -prioritize -a DestroyBuilding RemoveConstruction DumpItem PullLever -prioritize -a FellTree FireBallista FireCatapult OperatePump -prioritize -a CollectSand MakeArmor MakeWeapon +prioritize -aq defaults # autobutcher settings are saved in the savegame, so we only need to set them once. # this way, any custom settings you set during gameplay are not overwritten