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@ -207,12 +207,12 @@ local function interrogating_search(matches_filters_fn, data, filter, incrementa
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flags_vec:assign(data.saved_flags)
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flags_vec:assign(data.saved_flags)
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end
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end
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if matches_filters_fn or filter ~= '' then
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if matches_filters_fn ~= DEFAULT_NIL or filter ~= '' then
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local search_tokens = filter:split()
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local search_tokens = filter:split()
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for idx = #vec-1,0,-1 do
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for idx = #vec-1,0,-1 do
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local search_key = get_unit_search_key(vec[idx])
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local search_key = get_unit_search_key(vec[idx])
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if (search_key and not utils.search_text(search_key, search_tokens)) or
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if (search_key and not utils.search_text(search_key, search_tokens)) or
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(matches_filters_fn and not matches_filters_fn(vec[idx], idx))
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(matches_filters_fn ~= DEFAULT_NIL and not matches_filters_fn(vec[idx], idx))
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then
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then
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vec:erase(idx)
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vec:erase(idx)
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flags_vec:erase(idx)
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flags_vec:erase(idx)
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@ -276,10 +276,10 @@ local function get_key()
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end
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end
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end
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end
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local function check_context(self)
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local function check_context(self, key_ctx)
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local key = get_key()
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local key = get_key()
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if state.prev_key ~= key then
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if state[key_ctx] ~= key then
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state.prev_key = key
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state[key_ctx] = key
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local prev_text = key and ensure_key(state, key).prev_text or ''
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local prev_text = key and ensure_key(state, key).prev_text or ''
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self.subviews.search:setText(prev_text)
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self.subviews.search:setText(prev_text)
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end
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end
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@ -407,7 +407,7 @@ end
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function InfoOverlay:onRenderBody(dc)
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function InfoOverlay:onRenderBody(dc)
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if next(state) then
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if next(state) then
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check_context(self)
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check_context(self, InfoOverlay)
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end
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end
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if self:updateFrames() then
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if self:updateFrames() then
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self:updateLayout()
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self:updateLayout()
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@ -499,8 +499,18 @@ function InterrogationOverlay:init()
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}
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}
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end
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end
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local RISKY_PROFESSIONS = utils.invert{
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df.profession.THIEF,
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df.profession.MASTER_THIEF,
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df.profession.CRIMINAL,
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}
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local function is_risky(unit)
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local function is_risky(unit)
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return false
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if RISKY_PROFESSIONS[unit.profession] or RISKY_PROFESSIONS[unit.profession2] then
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return true
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end
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if dfhack.units.getReadableName(unit):endswith('necromancer') then return true end
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return not dfhack.units.isAlive(unit) -- detect intelligent undead
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end
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end
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function InterrogationOverlay:matches_filters(unit, idx)
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function InterrogationOverlay:matches_filters(unit, idx)
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@ -522,10 +532,10 @@ function InterrogationOverlay:matches_filters(unit, idx)
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return subset == 'animals'
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return subset == 'animals'
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elseif dfhack.units.isCitizen(unit) then
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elseif dfhack.units.isCitizen(unit) then
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return subset == 'citizens'
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return subset == 'citizens'
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elseif dfhack.units.isOwnGroup(unit) then
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elseif unit.flags2.roaming_wilderness_population_source then
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return subset == 'residents'
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return subset == 'others'
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end
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end
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return subset == 'others'
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return subset == 'residents'
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end
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end
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function InterrogationOverlay:render(dc)
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function InterrogationOverlay:render(dc)
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@ -553,7 +563,7 @@ end
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function InterrogationOverlay:onRenderBody(dc)
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function InterrogationOverlay:onRenderBody(dc)
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if next(state) then
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if next(state) then
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check_context(self)
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check_context(self, InterrogationOverlay)
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else
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else
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self.subviews.include_interviewed:setOption(true, false)
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self.subviews.include_interviewed:setOption(true, false)
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self.subviews.subset:setOption('all')
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self.subviews.subset:setOption('all')
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