Created new stockcheck plugin
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6d180d61c4
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9e1e34f69b
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "DataDefs.h"
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#include "df/world.h"
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#include "df/ui.h"
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#include "df/building_stockpilest.h"
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#include "df/global_objects.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/item.h"
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#include "df/items_other_id.h"
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#include "modules/MapCache.h"
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using std::vector;
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using std::string;
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using std::endl;
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using namespace DFHack;
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using namespace df::enums;
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using df::global::world;
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using df::global::ui;
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using df::global::selection_rect;
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using df::building_stockpilest;
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static command_result copystock(color_ostream &out, vector <string> & parameters);
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static command_result stockcheck(color_ostream &out, vector <string> & parameters);
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static bool copystock_guard(df::viewscreen *top);
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DFHACK_PLUGIN("stockcheck");
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DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
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{
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if (world && ui) {
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commands.push_back(
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PluginCommand("stockcheck", "Check for stockpile adequacy.",
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stockcheck, false,
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"Scan world for unstockpiled items and verify stockpiles exist for them.\n"
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)
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);
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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static command_result stockcheck(color_ostream &out, vector <string> & parameters)
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{
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CoreSuspender suspend;
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MapExtras::MapCache mc;
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for (int i = 0; i < world->buildings.all.size(); ++i)
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{
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df::building *build = world->buildings.all[i];
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auto type = build->getType();
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if (df::enums::building_type::Stockpile == type)
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{
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building_stockpilest *sp = virtual_cast<building_stockpilest>(build);
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df::stockpile_settings st = sp->settings;
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out << "Stockpile " << sp->stockpile_number << ":\n";
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out << " width=" << build->room.width << " height= " << build->room.height << endl;
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int x1 = build->room.x;
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int x2 = build->room.x + build->room.width;
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int y1 = build->room.y;
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int y2 = build->room.y + build->room.height;
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int e = 0;
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int size = 0, free = 0;
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for (int x = x1; x < x2; x++)
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for (int y = y1; y < y2; y++)
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if (build->room.extents[e++] == 1)
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{
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size++;
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DFCoord cursor (x,y,build->z);
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uint32_t blockX = x / 16;
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uint32_t tileX = x % 16;
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uint32_t blockY = y / 16;
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uint32_t tileY = y % 16;
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MapExtras::Block * b = mc.BlockAt(cursor/16);
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if(b && b->is_valid())
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{
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auto &block = *b->getRaw();
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df::tile_occupancy &occ = block.occupancy[tileX][tileY];
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if (!occ.bits.item)
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free++;
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}
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}
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out << " size=" << size << " free= " << free << endl;
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}
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}
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std::vector<df::item*> &items = world->items.other[items_other_id::ANY_FREE];
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// Precompute a bitmask with the bad flags
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df::item_flags bad_flags;
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bad_flags.whole = 0;
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#define F(x) bad_flags.bits.x = true;
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F(dump); F(forbid); F(garbage_collect);
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F(hostile); F(on_fire); F(rotten); F(trader);
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F(in_building); F(construction); F(artifact1);
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#undef F
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for (size_t i = 0; i < items.size(); i++)
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{
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df::item *item = items[i];
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if (item->flags.whole & bad_flags.whole)
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continue;
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}
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out << "Stockcheck done" << endl;
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return CR_OK;
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}
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