Created new stockcheck plugin

develop
Kelly Martin 2012-04-18 00:16:44 -05:00
parent 6d180d61c4
commit 9e1e34f69b
2 changed files with 122 additions and 0 deletions

@ -15,4 +15,5 @@ DFHACK_PLUGIN(dumpmats dumpmats.cpp)
#DFHACK_PLUGIN(tiles tiles.cpp) #DFHACK_PLUGIN(tiles tiles.cpp)
DFHACK_PLUGIN(regrass regrass.cpp) DFHACK_PLUGIN(regrass regrass.cpp)
DFHACK_PLUGIN(counters counters.cpp) DFHACK_PLUGIN(counters counters.cpp)
DFHACK_PLUGIN(stockcheck stockcheck.cpp)

@ -0,0 +1,121 @@
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "DataDefs.h"
#include "df/world.h"
#include "df/ui.h"
#include "df/building_stockpilest.h"
#include "df/global_objects.h"
#include "df/viewscreen_dwarfmodest.h"
#include "df/item.h"
#include "df/items_other_id.h"
#include "modules/MapCache.h"
using std::vector;
using std::string;
using std::endl;
using namespace DFHack;
using namespace df::enums;
using df::global::world;
using df::global::ui;
using df::global::selection_rect;
using df::building_stockpilest;
static command_result copystock(color_ostream &out, vector <string> & parameters);
static command_result stockcheck(color_ostream &out, vector <string> & parameters);
static bool copystock_guard(df::viewscreen *top);
DFHACK_PLUGIN("stockcheck");
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
{
if (world && ui) {
commands.push_back(
PluginCommand("stockcheck", "Check for stockpile adequacy.",
stockcheck, false,
"Scan world for unstockpiled items and verify stockpiles exist for them.\n"
)
);
}
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
static command_result stockcheck(color_ostream &out, vector <string> & parameters)
{
CoreSuspender suspend;
MapExtras::MapCache mc;
for (int i = 0; i < world->buildings.all.size(); ++i)
{
df::building *build = world->buildings.all[i];
auto type = build->getType();
if (df::enums::building_type::Stockpile == type)
{
building_stockpilest *sp = virtual_cast<building_stockpilest>(build);
df::stockpile_settings st = sp->settings;
out << "Stockpile " << sp->stockpile_number << ":\n";
out << " width=" << build->room.width << " height= " << build->room.height << endl;
int x1 = build->room.x;
int x2 = build->room.x + build->room.width;
int y1 = build->room.y;
int y2 = build->room.y + build->room.height;
int e = 0;
int size = 0, free = 0;
for (int x = x1; x < x2; x++)
for (int y = y1; y < y2; y++)
if (build->room.extents[e++] == 1)
{
size++;
DFCoord cursor (x,y,build->z);
uint32_t blockX = x / 16;
uint32_t tileX = x % 16;
uint32_t blockY = y / 16;
uint32_t tileY = y % 16;
MapExtras::Block * b = mc.BlockAt(cursor/16);
if(b && b->is_valid())
{
auto &block = *b->getRaw();
df::tile_occupancy &occ = block.occupancy[tileX][tileY];
if (!occ.bits.item)
free++;
}
}
out << " size=" << size << " free= " << free << endl;
}
}
std::vector<df::item*> &items = world->items.other[items_other_id::ANY_FREE];
// Precompute a bitmask with the bad flags
df::item_flags bad_flags;
bad_flags.whole = 0;
#define F(x) bad_flags.bits.x = true;
F(dump); F(forbid); F(garbage_collect);
F(hostile); F(on_fire); F(rotten); F(trader);
F(in_building); F(construction); F(artifact1);
#undef F
for (size_t i = 0; i < items.size(); i++)
{
df::item *item = items[i];
if (item->flags.whole & bad_flags.whole)
continue;
}
out << "Stockcheck done" << endl;
return CR_OK;
}