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@ -10,10 +10,12 @@
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#include "PluginManager.h"
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#include "modules/Maps.h"
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#include "modules/World.h"
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#include "modules/MapCache.h"
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#include "modules/Gui.h"
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using MapExtras::MapCache;
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#include "TileTypes.h"
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using namespace DFHack;
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using namespace DFHack::Simple;
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using df::global::world;
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DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string> & params);
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@ -36,14 +38,8 @@ DFhackCExport command_result plugin_shutdown ( Core * c )
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DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string> & params)
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{
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uint32_t x_max,y_max,z_max;
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DFHack::designations40d designations;
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DFHack::tiletypes40d tiles;
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int32_t oldT, newT;
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uint64_t count = 0;
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int dirty=0;
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for(int i = 0; i < params.size();i++)
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{
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if(params[i] == "help" || params[i] == "?")
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@ -62,55 +58,45 @@ DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string>
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return CR_FAILURE;
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}
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Maps::getSize(x_max,y_max,z_max);
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// walk the map
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for (uint32_t x = 0; x< x_max;x++)
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{
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for (uint32_t y = 0; y< y_max;y++)
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for (uint32_t i = 0; i < world->map.map_blocks.size(); i++)
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{
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for (uint32_t z = 0; z< z_max;z++)
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df::map_block *block = world->map.map_blocks[i];
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df::map_block *above = Maps::getBlockAbs(block->map_pos.x, block->map_pos.y, block->map_pos.z + 1);
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if (block->local_feature == -1)
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continue;
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DFHack::t_feature feature;
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DFCoord coord(block->map_pos.x >> 4, block->map_pos.y >> 4, block->map_pos.z);
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if (!Maps::GetLocalFeature(feature, coord, block->local_feature))
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continue;
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if (feature.type != df::feature_type::deep_special_tube)
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continue;
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for (uint32_t x = 0; x < 16; x++)
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{
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DFHack::t_feature locf;
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DFHack::t_feature glof;
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if (Maps::ReadFeatures(x,y,z,&locf,&glof))
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for (uint32_t y = 0; y < 16; y++)
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{
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// we're looking for addy tubes
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if(locf.type == -1) continue;
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if(locf.type != df::feature_type::deep_special_tube) continue;
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if (!block->designation[x][y].bits.feature_local)
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continue;
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dirty=0;
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Maps::ReadDesignations(x,y,z, &designations);
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Maps::ReadTileTypes(x,y,z, &tiles);
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// Is the tile already a wall?
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if (tileShape(block->tiletype[x][y]) == WALL)
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continue;
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for (uint32_t ty=0;ty<16;++ty)
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{
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for (uint32_t tx=0;tx<16;++tx)
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{
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if(!designations[tx][ty].bits.feature_local) continue;
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oldT = tiles[tx][ty];
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if ( DFHack::tileShape(oldT) != DFHack::WALL )
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{
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//Current tile is not a wall.
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//Set current tile, as accurately as can be expected
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//newT = DFHack::findSimilarTileType(oldT,DFHack::WALL);
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newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() );
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// Set current tile, as accurately as can be expected
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// block->tiletype[x][y] = findSimilarTileType(block->tiletype[x][y], WALL);
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//If no change, skip it (couldn't find a good tile type)
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if ( oldT == newT) continue;
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//Set new tile type, clear designation
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tiles[tx][ty] = newT;
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dirty=1;
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++count;
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}
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}
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}
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//If anything was changed, write it all.
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if (dirty)
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// Check the tile above this one, in case we need to add a floor
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if (above)
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{
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Maps::WriteTileTypes(x,y,z, &tiles);
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}
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// if this tile isn't a local feature, it's likely the tile underneath was originally just a floor
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// it's also possible there was just solid non-feature stone above, but we don't care enough to check
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if (!above->designation[x][y].bits.feature_local)
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continue;
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if ((tileShape(above->tiletype[x][y]) == EMPTY) || (tileShape(above->tiletype[x][y]) == RAMP_TOP))
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above->tiletype[x][y] = findTileType(FLOOR, FEATSTONE, tilevariant_invalid, TILE_NORMAL, TileDirection());
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}
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block->tiletype[x][y] = findTileType(WALL, FEATSTONE, tilevariant_invalid, TILE_NORMAL, TileDirection());
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++count;
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}
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}
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}
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