Optimize tubefill, and also try to handle the floors above newly filled tiles (as well as tiles which were floors to begin with)

develop
Quietust 2012-01-19 22:34:06 -06:00
parent 3a11d0c86e
commit 9dddb79165
1 changed files with 35 additions and 49 deletions

@ -10,10 +10,12 @@
#include "PluginManager.h" #include "PluginManager.h"
#include "modules/Maps.h" #include "modules/Maps.h"
#include "modules/World.h" #include "modules/World.h"
#include "modules/MapCache.h"
#include "modules/Gui.h" #include "modules/Gui.h"
using MapExtras::MapCache; #include "TileTypes.h"
using namespace DFHack; using namespace DFHack;
using namespace DFHack::Simple;
using df::global::world;
DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string> & params); DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string> & params);
@ -36,14 +38,8 @@ DFhackCExport command_result plugin_shutdown ( Core * c )
DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string> & params) DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string> & params)
{ {
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::tiletypes40d tiles;
int32_t oldT, newT;
uint64_t count = 0; uint64_t count = 0;
int dirty=0;
for(int i = 0; i < params.size();i++) for(int i = 0; i < params.size();i++)
{ {
if(params[i] == "help" || params[i] == "?") if(params[i] == "help" || params[i] == "?")
@ -62,55 +58,45 @@ DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string>
return CR_FAILURE; return CR_FAILURE;
} }
Maps::getSize(x_max,y_max,z_max);
// walk the map // walk the map
for (uint32_t x = 0; x< x_max;x++) for (uint32_t i = 0; i < world->map.map_blocks.size(); i++)
{ {
for (uint32_t y = 0; y< y_max;y++) df::map_block *block = world->map.map_blocks[i];
df::map_block *above = Maps::getBlockAbs(block->map_pos.x, block->map_pos.y, block->map_pos.z + 1);
if (block->local_feature == -1)
continue;
DFHack::t_feature feature;
DFCoord coord(block->map_pos.x >> 4, block->map_pos.y >> 4, block->map_pos.z);
if (!Maps::GetLocalFeature(feature, coord, block->local_feature))
continue;
if (feature.type != df::feature_type::deep_special_tube)
continue;
for (uint32_t x = 0; x < 16; x++)
{ {
for (uint32_t z = 0; z< z_max;z++) for (uint32_t y = 0; y < 16; y++)
{ {
DFHack::t_feature locf; if (!block->designation[x][y].bits.feature_local)
DFHack::t_feature glof; continue;
if (Maps::ReadFeatures(x,y,z,&locf,&glof))
{
// we're looking for addy tubes
if(locf.type == -1) continue;
if(locf.type != df::feature_type::deep_special_tube) continue;
dirty=0; // Is the tile already a wall?
Maps::ReadDesignations(x,y,z, &designations); if (tileShape(block->tiletype[x][y]) == WALL)
Maps::ReadTileTypes(x,y,z, &tiles); continue;
for (uint32_t ty=0;ty<16;++ty) // Set current tile, as accurately as can be expected
{ // block->tiletype[x][y] = findSimilarTileType(block->tiletype[x][y], WALL);
for (uint32_t tx=0;tx<16;++tx)
{
if(!designations[tx][ty].bits.feature_local) continue;
oldT = tiles[tx][ty];
if ( DFHack::tileShape(oldT) != DFHack::WALL )
{
//Current tile is not a wall.
//Set current tile, as accurately as can be expected
//newT = DFHack::findSimilarTileType(oldT,DFHack::WALL);
newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() );
//If no change, skip it (couldn't find a good tile type) // Check the tile above this one, in case we need to add a floor
if ( oldT == newT) continue; if (above)
//Set new tile type, clear designation {
tiles[tx][ty] = newT; // if this tile isn't a local feature, it's likely the tile underneath was originally just a floor
dirty=1; // it's also possible there was just solid non-feature stone above, but we don't care enough to check
++count; if (!above->designation[x][y].bits.feature_local)
} continue;
} if ((tileShape(above->tiletype[x][y]) == EMPTY) || (tileShape(above->tiletype[x][y]) == RAMP_TOP))
} above->tiletype[x][y] = findTileType(FLOOR, FEATSTONE, tilevariant_invalid, TILE_NORMAL, TileDirection());
//If anything was changed, write it all.
if (dirty)
{
Maps::WriteTileTypes(x,y,z, &tiles);
}
} }
block->tiletype[x][y] = findTileType(WALL, FEATSTONE, tilevariant_invalid, TILE_NORMAL, TileDirection());
++count;
} }
} }
} }