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@ -44,11 +44,12 @@ DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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return CR_OK;
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}
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bool makeItem (df::reaction_product_itemst *prod, df::unit *unit, int hand = 0)
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bool makeItem (df::reaction_product_itemst *prod, df::unit *unit, bool glove2 = false)
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{
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vector<df::item *> out_items;
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vector<df::reaction_reagent *> in_reag;
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vector<df::item *> in_items;
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bool is_gloves = (prod->item_type == df::item_type::GLOVES);
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prod->produce(unit, &out_items, &in_reag, &in_items, 1, df::job_skill::NONE, ui->main.fortress_entity, df::world_site::find(ui->site_id));
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if (!out_items.size())
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@ -56,28 +57,56 @@ bool makeItem (df::reaction_product_itemst *prod, df::unit *unit, int hand = 0)
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for (size_t i = 0; i < out_items.size(); i++)
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{
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out_items[i]->moveToGround(unit->pos.x, unit->pos.y, unit->pos.z);
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if (hand)
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out_items[i]->setGloveHandedness(hand);
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if (is_gloves)
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{
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// if the reaction creates gloves without handedness, then create 2 sets (left and right)
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if (out_items[i]->getGloveHandedness() > 0)
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is_gloves = false;
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else
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out_items[i]->setGloveHandedness(glove2 ? 2 : 1);
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}
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}
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if (is_gloves && !glove2)
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return makeItem(prod, unit, true);
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return true;
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}
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command_result df_createitem (color_ostream &out, vector <string> & parameters)
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{
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string item_str, material_str;
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df::item_type item_type;
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int16_t item_subtype;
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int16_t mat_type;
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int32_t mat_index;
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if (parameters.size() != 2)
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{
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out.print("Syntax: createitem ITEM_TYPE:ITEM_SUBTYPE MATERIAL:ETC\n");
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df::item_type item_type = df::item_type::NONE;
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int16_t item_subtype = -1;
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int16_t mat_type = -1;
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int32_t mat_index = -1;
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int count = 1;
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if ((parameters.size() < 2) || (parameters.size() > 3))
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{
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out.print("Syntax: createitem <item> <material> [count]\n"
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" <item> - Item token for what you wish to create, as specified in custom\n"
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" reactions. If the item has no subtype, omit the :NONE.\n"
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" <material> - The material you want the item to be made of, as specified\n"
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" in custom reactions. For REMAINS, FISH, FISH_RAW, VERMIN,\n"
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" PET, and EGG, replace this with a creature ID and caste.\n"
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" [count] - How many of the item you wish to create.\n"
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);
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return CR_WRONG_USAGE;
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}
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item_str = parameters[0];
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material_str = parameters[1];
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if (parameters.size() == 3)
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{
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stringstream ss(parameters[2]);
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ss >> count;
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if (count < 1)
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{
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out.printerr("You cannot produce less than one item!\n");
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return CR_FAILURE;
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}
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}
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ItemTypeInfo item;
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MaterialInfo material;
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vector<string> tokens;
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@ -106,7 +135,7 @@ command_result df_createitem (color_ostream &out, vector <string> & parameters)
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case df::item_type::TOOL:
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if (item_subtype == -1)
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{
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out.printerr("You must specify a valid subtype!\n");
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out.printerr("You must specify a subtype!\n");
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return CR_FAILURE;
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}
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default:
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@ -132,7 +161,6 @@ command_result df_createitem (color_ostream &out, vector <string> & parameters)
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return CR_FAILURE;
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}
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mat_type = mat_index = -1;
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for (size_t i = 0; i < world->raws.creatures.all.size(); i++)
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{
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df::creature_raw *creature = world->raws.creatures.all[i];
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@ -196,7 +224,7 @@ command_result df_createitem (color_ostream &out, vector <string> & parameters)
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prod->mat_type = mat_type;
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prod->mat_index = mat_index;
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prod->probability = 100;
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prod->count = 1;
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prod->count = count;
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switch (item_type)
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{
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case df::item_type::BAR:
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@ -216,16 +244,7 @@ command_result df_createitem (color_ostream &out, vector <string> & parameters)
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break;
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}
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bool result;
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#if 1
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// Workaround for DF issue #0006273
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if (item_type == df::item_type::GLOVES)
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result = makeItem(prod, unit, 1) && makeItem(prod, unit, 2);
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else
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#endif
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result = makeItem(prod, unit);
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if (!result)
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if (!makeItem(prod, unit))
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{
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out.printerr("Failed to create item!\n");
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return CR_FAILURE;
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