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@ -11,7 +11,7 @@ materialTriggers = materialTriggers or {}
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contaminantTriggers = contaminantTriggers or {}
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contaminantTriggers = contaminantTriggers or {}
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eventful.enableEvent(eventful.eventType.UNIT_ATTACK,1) -- this event type is cheap, so checking every tick is fine
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eventful.enableEvent(eventful.eventType.UNIT_ATTACK,1) -- this event type is cheap, so checking every tick is fine
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eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,5) --this is expensive, but you'll might still want to set it lower
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eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,5) --this is expensive, but you might still want to set it lower
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eventful.enableEvent(eventful.eventType.UNLOAD,1)
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eventful.enableEvent(eventful.eventType.UNLOAD,1)
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eventful.onUnload.itemTrigger = function()
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eventful.onUnload.itemTrigger = function()
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