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				@ -476,6 +476,40 @@ stockpiles using the keys that represent the categories of items that you want
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				to store, and then only use a ``#query`` blueprint if you need fine-grained
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				customization.
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				Stockpile bins, barrels, and wheelbarrows
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				`````````````````````````````````````````
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				Quickfort has global settings for default values for the number of bins,
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				barrels, and wheelbarrows assigned to stockpiles, but these numbers can be set
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				for individual stockpiles as well.
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				To set the number of bins, barrels, or wheelbarrows, just add a number after the
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				letter that indicates what type of stockpile it is. For example::
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				    #place a stone stockpile with 5 wheelbarrows
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				    s5(3x3)
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				    #place a bar, ammo, weapon, and armor stockpile with 20 bins
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				    bzpd20(5x5)
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				If the specified number exceeds the number of available stockpile tiles, the
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				number of available tiles is used. For wheelbarrows, that limit is reduced by 1
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				to ensure there is at least one non-wheelbarrow tile available in the stockpile.
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				Otherwise no stone would ever be brought to the stockpile since all tiles would
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				be occupied by wheelbarrows!
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				Quickfort figures out which container type is being set by looking at the letter
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				that comes just before the number. For example ``zf10`` means 10 barrels in a
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				stockpile that accepts both ammo and food whereas ``z10f`` means 10 bins. If
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				the stockpile category doesn't usually use any container type, like refuse or
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				corpses, wheelbarrows are assumed::
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				    #place a corpse stockpile with 3 wheelbarrows
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				    y3(3x3)
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				Zone detailed configuration
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				```````````````````````````
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				Detailed configuration for zones, such as the pit/pond toggle, can also be set
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				by mimicking the hotkeys used to set them. Note that gather flags default to
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				true, so specifying them in a blueprint will turn the toggles off. If you need
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