diff --git a/docs/guides/quickfort-user-guide.rst b/docs/guides/quickfort-user-guide.rst index 8be74ac51..39e65b5fc 100644 --- a/docs/guides/quickfort-user-guide.rst +++ b/docs/guides/quickfort-user-guide.rst @@ -476,6 +476,40 @@ stockpiles using the keys that represent the categories of items that you want to store, and then only use a ``#query`` blueprint if you need fine-grained customization. +Stockpile bins, barrels, and wheelbarrows +````````````````````````````````````````` + +Quickfort has global settings for default values for the number of bins, +barrels, and wheelbarrows assigned to stockpiles, but these numbers can be set +for individual stockpiles as well. + +To set the number of bins, barrels, or wheelbarrows, just add a number after the +letter that indicates what type of stockpile it is. For example:: + + #place a stone stockpile with 5 wheelbarrows + s5(3x3) + + #place a bar, ammo, weapon, and armor stockpile with 20 bins + bzpd20(5x5) + +If the specified number exceeds the number of available stockpile tiles, the +number of available tiles is used. For wheelbarrows, that limit is reduced by 1 +to ensure there is at least one non-wheelbarrow tile available in the stockpile. +Otherwise no stone would ever be brought to the stockpile since all tiles would +be occupied by wheelbarrows! + +Quickfort figures out which container type is being set by looking at the letter +that comes just before the number. For example ``zf10`` means 10 barrels in a +stockpile that accepts both ammo and food whereas ``z10f`` means 10 bins. If +the stockpile category doesn't usually use any container type, like refuse or +corpses, wheelbarrows are assumed:: + + #place a corpse stockpile with 3 wheelbarrows + y3(3x3) + +Zone detailed configuration +``````````````````````````` + Detailed configuration for zones, such as the pit/pond toggle, can also be set by mimicking the hotkeys used to set them. Note that gather flags default to true, so specifying them in a blueprint will turn the toggles off. If you need