documentation for bin/barrel/wb feature

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myk002 2021-02-01 02:22:04 -08:00
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@ -476,6 +476,40 @@ stockpiles using the keys that represent the categories of items that you want
to store, and then only use a ``#query`` blueprint if you need fine-grained
customization.
Stockpile bins, barrels, and wheelbarrows
`````````````````````````````````````````
Quickfort has global settings for default values for the number of bins,
barrels, and wheelbarrows assigned to stockpiles, but these numbers can be set
for individual stockpiles as well.
To set the number of bins, barrels, or wheelbarrows, just add a number after the
letter that indicates what type of stockpile it is. For example::
#place a stone stockpile with 5 wheelbarrows
s5(3x3)
#place a bar, ammo, weapon, and armor stockpile with 20 bins
bzpd20(5x5)
If the specified number exceeds the number of available stockpile tiles, the
number of available tiles is used. For wheelbarrows, that limit is reduced by 1
to ensure there is at least one non-wheelbarrow tile available in the stockpile.
Otherwise no stone would ever be brought to the stockpile since all tiles would
be occupied by wheelbarrows!
Quickfort figures out which container type is being set by looking at the letter
that comes just before the number. For example ``zf10`` means 10 barrels in a
stockpile that accepts both ammo and food whereas ``z10f`` means 10 bins. If
the stockpile category doesn't usually use any container type, like refuse or
corpses, wheelbarrows are assumed::
#place a corpse stockpile with 3 wheelbarrows
y3(3x3)
Zone detailed configuration
```````````````````````````
Detailed configuration for zones, such as the pit/pond toggle, can also be set
by mimicking the hotkeys used to set them. Note that gather flags default to
true, so specifying them in a blueprint will turn the toggles off. If you need