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@ -476,6 +476,40 @@ stockpiles using the keys that represent the categories of items that you want
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to store, and then only use a ``#query`` blueprint if you need fine-grained
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customization.
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Stockpile bins, barrels, and wheelbarrows
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`````````````````````````````````````````
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Quickfort has global settings for default values for the number of bins,
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barrels, and wheelbarrows assigned to stockpiles, but these numbers can be set
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for individual stockpiles as well.
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To set the number of bins, barrels, or wheelbarrows, just add a number after the
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letter that indicates what type of stockpile it is. For example::
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#place a stone stockpile with 5 wheelbarrows
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s5(3x3)
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#place a bar, ammo, weapon, and armor stockpile with 20 bins
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bzpd20(5x5)
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If the specified number exceeds the number of available stockpile tiles, the
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number of available tiles is used. For wheelbarrows, that limit is reduced by 1
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to ensure there is at least one non-wheelbarrow tile available in the stockpile.
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Otherwise no stone would ever be brought to the stockpile since all tiles would
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be occupied by wheelbarrows!
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Quickfort figures out which container type is being set by looking at the letter
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that comes just before the number. For example ``zf10`` means 10 barrels in a
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stockpile that accepts both ammo and food whereas ``z10f`` means 10 bins. If
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the stockpile category doesn't usually use any container type, like refuse or
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corpses, wheelbarrows are assumed::
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#place a corpse stockpile with 3 wheelbarrows
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y3(3x3)
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Zone detailed configuration
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```````````````````````````
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Detailed configuration for zones, such as the pit/pond toggle, can also be set
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by mimicking the hotkeys used to set them. Note that gather flags default to
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true, so specifying them in a blueprint will turn the toggles off. If you need
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