dev-ify changelog

develop
Myk Taylor 2023-02-10 09:41:20 -08:00
parent 1c8b662b8a
commit 823e7e37d8
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1 changed files with 15 additions and 15 deletions

@ -37,27 +37,27 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## Fixes ## Fixes
- ``Units::isFortControlled``: Account for agitated wildlife - ``Units::isFortControlled``: Account for agitated wildlife
- Fix right click sometimes closing both a DFHack window and a vanilla panel -@ Fix right click sometimes closing both a DFHack window and a vanilla panel
- Fixed issue with scrollable lists having some data off-screen if they were scrolled before being made visible - Fixed issue with scrollable lists having some data off-screen if they were scrolled before being made visible
- `channel-safely`: fixed bug resulting in marker mode never being set for any designation - `channel-safely`: fixed bug resulting in marker mode never being set for any designation
-@ `automelt`: fixed bug related to lua stack smashing behavior in returned stockpile configs -@ `automelt`: fixed bug related to lua stack smashing behavior in returned stockpile configs
-@ `autochop`: fixed bug related to lua stack smashing behavior in returned stockpile configs -@ `autochop`: fixed bug related to lua stack smashing behavior in returned stockpile configs
- `nestboxes`: now cancels any in-progress hauling jobs when it protects a fertile egg - `nestboxes`: now cancels any in-progress hauling jobs when it protects a fertile egg
-@ Fix persisted data not being written on manual save -@ Fix persisted data not being written on manual save
- `nestboxes`: now scans for eggs more frequently and cancels any in-progress hauling jobs when it protects a fertile egg -@ `nestboxes`: now scans for eggs more frequently and cancels any in-progress hauling jobs when it protects a fertile egg
## Misc Improvements ## Misc Improvements
- `automelt`: is now more resistent to vanilla savegame corruption -@ `automelt`: is now more resistent to vanilla savegame corruption
-@ `hotkeys`: DFHack logo is now hidden on screens where it covers important information when in the default position (e.g. when choosing an embark site) -@ `hotkeys`: DFHack logo is now hidden on screens where it covers important information when in the default position (e.g. when choosing an embark site)
- `misery`: now persists state with the fort - `misery`: now persists state with the fort
- `autodump`: reinstate ``autodump-destroy-item``, hotkey: Ctrl-K -@ `autodump`: reinstate ``autodump-destroy-item``, hotkey: Ctrl-K
- `autodump`: new hotkey for ``autodump-destroy-here``: Ctrl-H -@ `autodump`: new hotkey for ``autodump-destroy-here``: Ctrl-H
- `dig`: new hotkeys for vein designation on z-level (Ctrl-V) and vein designation across z-levels (Ctrl-Shift-V) -@ `dig`: new hotkeys for vein designation on z-level (Ctrl-V) and vein designation across z-levels (Ctrl-Shift-V)
-@ `clean`: new hotkey for `spotclean`: Ctrl-C -@ `clean`: new hotkey for `spotclean`: Ctrl-C
- `autobutcher`: changed defaults from 5 females / 1 male to 4 females / 2 males so a single unfortunate accident doesn't leave players without a mating pair - `autobutcher`: changed defaults from 5 females / 1 male to 4 females / 2 males so a single unfortunate accident doesn't leave players without a mating pair
- `autobutcher`: now immediately loads races available at game start into the watchlist - `autobutcher`: now immediately loads races available at game start into the watchlist
-@ replaced DFHack logo used for the hover hotspot with a crisper image -@ replaced DFHack logo used for the hover hotspot with a crisper image
- `orders`: recipe for silver crossbows removed from ``library/military`` as it is not a vanilla recipe, but is available in ``library/military_include_artifact_materials`` -@ `orders`: recipe for silver crossbows removed from ``library/military`` as it is not a vanilla recipe, but is available in ``library/military_include_artifact_materials``
## Documentation ## Documentation
@ -93,22 +93,22 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `autochop`: fixed a crash when processing trees with corrupt data structures (e.g. when a trunk tile fails to fall when the rest of the tree is chopped down) - `autochop`: fixed a crash when processing trees with corrupt data structures (e.g. when a trunk tile fails to fall when the rest of the tree is chopped down)
## Misc Improvements ## Misc Improvements
- DFHack windows can now be "defocused" by clicking somewhere not over the tool window. This has the same effect as pinning previously did, but without the extra clicking. -@ DFHack windows can now be "defocused" by clicking somewhere not over the tool window. This has the same effect as pinning previously did, but without the extra clicking.
- `getplants`: ID values will now be accepted regardless of case - `getplants`: ID values will now be accepted regardless of case
- Windows now display "PAUSE FORCED" on the lower border if the tool is forcing the game to pause -@ Windows now display "PAUSE FORCED" on the lower border if the tool is forcing the game to pause
-@ New borders for DFHack tool windows -- tell us what you think! -@ New borders for DFHack tool windows -- tell us what you think!
- `autoclothing`: merged the two separate reports into the same command. -@ `autoclothing`: merged the two separate reports into the same command.
- `automelt`: stockpile configuration can now be set from the commandline - `automelt`: stockpile configuration can now be set from the commandline
- `channel-safely`: new monitoring for cave-in prevention - `channel-safely`: new monitoring for cave-in prevention
- `gui/control-panel`: you can now configure whether DFHack tool windows should pause the game by default -@ `gui/control-panel`: you can now configure whether DFHack tool windows should pause the game by default
- `gui/control-panel`: new global hotkey for quick access: Ctrl-Shift-E - `gui/control-panel`: new global hotkey for quick access: Ctrl-Shift-E
- `hotkeys`: clicking on the DFHack logo no longer closes the popup menu -@ `hotkeys`: clicking on the DFHack logo no longer closes the popup menu
- `nestboxes`: now saves enabled state in your savegame - `nestboxes`: now saves enabled state in your savegame
- `gui/launcher`: sped up initialization time for faster window appearance - `gui/launcher`: sped up initialization time for faster window appearance
- `orders`: orders plugin functionality is now accessible via an `overlay` widget when the manager orders screen is open - `orders`: orders plugin functionality is now accessible via an `overlay` widget when the manager orders screen is open
- `gui/quickcmd`: now has its own global keybinding for your convenience: Ctrl-Shift-A - `gui/quickcmd`: now has its own global keybinding for your convenience: Ctrl-Shift-A
- `seedwatch`: now persists enabled state in the savegame, automatically loads useful defaults, and respects reachability when counting available seeds - `seedwatch`: now persists enabled state in the savegame, automatically loads useful defaults, and respects reachability when counting available seeds
- `quickfort`: planned buildings are now properly attached to any pertinent overlapping zones -@ `quickfort`: planned buildings are now properly attached to any pertinent overlapping zones
## Documentation ## Documentation
- `compile`: instructions added for cross-compiling DFHack for Windows from a Linux Docker builder - `compile`: instructions added for cross-compiling DFHack for Windows from a Linux Docker builder
@ -127,7 +127,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- ``widgets.Label``: ``label.scroll()`` now understands ``home`` and ``end`` keywords for scrolling to the top or bottom - ``widgets.Label``: ``label.scroll()`` now understands ``home`` and ``end`` keywords for scrolling to the top or bottom
- ``widgets.List``: new callbacks for double click and shift double click - ``widgets.List``: new callbacks for double click and shift double click
- ``dfhack.units.getCitizens()``: gets a list of citizens - ``dfhack.units.getCitizens()``: gets a list of citizens
- ``gui.ZScreen``: new attribute: ``defocusable`` for controlling whether a window loses keyboard focus when the map is clicked -@ ``gui.ZScreen``: new attribute: ``defocusable`` for controlling whether a window loses keyboard focus when the map is clicked
- ``widgets.Label``: token ``tile`` properties can now be either pens or numeric texture ids - ``widgets.Label``: token ``tile`` properties can now be either pens or numeric texture ids
- `tiletypes`: now has a Lua API! ``tiletypes_setTile`` - `tiletypes`: now has a Lua API! ``tiletypes_setTile``
@ -138,7 +138,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## Fixes ## Fixes
- `autofarm`: don't duplicate status line entries for crops with no current supply - `autofarm`: don't duplicate status line entries for crops with no current supply
- `orders`: allow the orders library to be listed and imported properly (if you previously copied the orders library into your ``dfhack-config/orders`` directory to work around this bug, you can remove those files now) -@ `orders`: allow the orders library to be listed and imported properly (if you previously copied the orders library into your ``dfhack-config/orders`` directory to work around this bug, you can remove those files now)
- `tailor`: now respects the setting of the "used dyed clothing" standing order toggle - `tailor`: now respects the setting of the "used dyed clothing" standing order toggle
# 50.05-alpha1 # 50.05-alpha1