From 823e7e37d829e530f81eb1a2abb811e66837b334 Mon Sep 17 00:00:00 2001 From: Myk Taylor Date: Fri, 10 Feb 2023 09:41:20 -0800 Subject: [PATCH] dev-ify changelog --- docs/changelog.txt | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/docs/changelog.txt b/docs/changelog.txt index 080d298f5..a164c4ad5 100644 --- a/docs/changelog.txt +++ b/docs/changelog.txt @@ -37,27 +37,27 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: ## Fixes - ``Units::isFortControlled``: Account for agitated wildlife -- Fix right click sometimes closing both a DFHack window and a vanilla panel +-@ Fix right click sometimes closing both a DFHack window and a vanilla panel - Fixed issue with scrollable lists having some data off-screen if they were scrolled before being made visible - `channel-safely`: fixed bug resulting in marker mode never being set for any designation -@ `automelt`: fixed bug related to lua stack smashing behavior in returned stockpile configs -@ `autochop`: fixed bug related to lua stack smashing behavior in returned stockpile configs - `nestboxes`: now cancels any in-progress hauling jobs when it protects a fertile egg -@ Fix persisted data not being written on manual save -- `nestboxes`: now scans for eggs more frequently and cancels any in-progress hauling jobs when it protects a fertile egg +-@ `nestboxes`: now scans for eggs more frequently and cancels any in-progress hauling jobs when it protects a fertile egg ## Misc Improvements -- `automelt`: is now more resistent to vanilla savegame corruption +-@ `automelt`: is now more resistent to vanilla savegame corruption -@ `hotkeys`: DFHack logo is now hidden on screens where it covers important information when in the default position (e.g. when choosing an embark site) - `misery`: now persists state with the fort -- `autodump`: reinstate ``autodump-destroy-item``, hotkey: Ctrl-K -- `autodump`: new hotkey for ``autodump-destroy-here``: Ctrl-H -- `dig`: new hotkeys for vein designation on z-level (Ctrl-V) and vein designation across z-levels (Ctrl-Shift-V) +-@ `autodump`: reinstate ``autodump-destroy-item``, hotkey: Ctrl-K +-@ `autodump`: new hotkey for ``autodump-destroy-here``: Ctrl-H +-@ `dig`: new hotkeys for vein designation on z-level (Ctrl-V) and vein designation across z-levels (Ctrl-Shift-V) -@ `clean`: new hotkey for `spotclean`: Ctrl-C - `autobutcher`: changed defaults from 5 females / 1 male to 4 females / 2 males so a single unfortunate accident doesn't leave players without a mating pair - `autobutcher`: now immediately loads races available at game start into the watchlist -@ replaced DFHack logo used for the hover hotspot with a crisper image -- `orders`: recipe for silver crossbows removed from ``library/military`` as it is not a vanilla recipe, but is available in ``library/military_include_artifact_materials`` +-@ `orders`: recipe for silver crossbows removed from ``library/military`` as it is not a vanilla recipe, but is available in ``library/military_include_artifact_materials`` ## Documentation @@ -93,22 +93,22 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: - `autochop`: fixed a crash when processing trees with corrupt data structures (e.g. when a trunk tile fails to fall when the rest of the tree is chopped down) ## Misc Improvements -- DFHack windows can now be "defocused" by clicking somewhere not over the tool window. This has the same effect as pinning previously did, but without the extra clicking. +-@ DFHack windows can now be "defocused" by clicking somewhere not over the tool window. This has the same effect as pinning previously did, but without the extra clicking. - `getplants`: ID values will now be accepted regardless of case -- Windows now display "PAUSE FORCED" on the lower border if the tool is forcing the game to pause +-@ Windows now display "PAUSE FORCED" on the lower border if the tool is forcing the game to pause -@ New borders for DFHack tool windows -- tell us what you think! -- `autoclothing`: merged the two separate reports into the same command. +-@ `autoclothing`: merged the two separate reports into the same command. - `automelt`: stockpile configuration can now be set from the commandline - `channel-safely`: new monitoring for cave-in prevention -- `gui/control-panel`: you can now configure whether DFHack tool windows should pause the game by default +-@ `gui/control-panel`: you can now configure whether DFHack tool windows should pause the game by default - `gui/control-panel`: new global hotkey for quick access: Ctrl-Shift-E -- `hotkeys`: clicking on the DFHack logo no longer closes the popup menu +-@ `hotkeys`: clicking on the DFHack logo no longer closes the popup menu - `nestboxes`: now saves enabled state in your savegame - `gui/launcher`: sped up initialization time for faster window appearance - `orders`: orders plugin functionality is now accessible via an `overlay` widget when the manager orders screen is open - `gui/quickcmd`: now has its own global keybinding for your convenience: Ctrl-Shift-A - `seedwatch`: now persists enabled state in the savegame, automatically loads useful defaults, and respects reachability when counting available seeds -- `quickfort`: planned buildings are now properly attached to any pertinent overlapping zones +-@ `quickfort`: planned buildings are now properly attached to any pertinent overlapping zones ## Documentation - `compile`: instructions added for cross-compiling DFHack for Windows from a Linux Docker builder @@ -127,7 +127,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: - ``widgets.Label``: ``label.scroll()`` now understands ``home`` and ``end`` keywords for scrolling to the top or bottom - ``widgets.List``: new callbacks for double click and shift double click - ``dfhack.units.getCitizens()``: gets a list of citizens -- ``gui.ZScreen``: new attribute: ``defocusable`` for controlling whether a window loses keyboard focus when the map is clicked +-@ ``gui.ZScreen``: new attribute: ``defocusable`` for controlling whether a window loses keyboard focus when the map is clicked - ``widgets.Label``: token ``tile`` properties can now be either pens or numeric texture ids - `tiletypes`: now has a Lua API! ``tiletypes_setTile`` @@ -138,7 +138,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: ## Fixes - `autofarm`: don't duplicate status line entries for crops with no current supply -- `orders`: allow the orders library to be listed and imported properly (if you previously copied the orders library into your ``dfhack-config/orders`` directory to work around this bug, you can remove those files now) +-@ `orders`: allow the orders library to be listed and imported properly (if you previously copied the orders library into your ``dfhack-config/orders`` directory to work around this bug, you can remove those files now) - `tailor`: now respects the setting of the "used dyed clothing" standing order toggle # 50.05-alpha1