Blueprint plugin basic structure
It should be able to load and make empty blueprint files.develop
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//Blueprint
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//By cdombroski
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//Translates a region of tiles specified by the cursor and arguments/prompts into a series of blueprint files suitable for digfort/buildingplan/quickfort
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#include <Console.h>
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#include <PluginManager.h>
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#include "modules/Gui.h"
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#include "modules/MapCache.h"
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using std::string;
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using std::endl;
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using std::vector;
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using std::ofstream;
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using namespace DFHack;
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DFHACK_PLUGIN("blueprint");
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#define swap(x, y)\
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x += y;\
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y = x - y;\
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x -= x
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enum phase {DIG, BUILD, PLACE, QUERY};
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command_result blueprint(color_ostream &out, vector <string> ¶meters);
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DFhackCExport command_result plugin_init(color_ostream &out, vector<PluginCommand> &commands)
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{
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commands.push_back(PluginCommand("blueprint", "Convert map tiles into a blueprint", blueprint, false));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown(color_ostream &out)
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{
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return CR_OK;
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}
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command_result help(color_ostream &out)
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{
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out << "blueprint width height depth name [dig [build [place [query]]]]" << endl
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<< " width, height, depth: area to translate in tiles" << endl
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<< " name: base name for blueprint files" << endl
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<< " dig: generate blueprints for digging" << endl
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<< " build: generate blueprints for building" << endl
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<< " place: generate blueprints for stockpiles" << endl
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<< " query: generate blueprints for querying (room designations)" << endl
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<< " defaults to generating all blueprints" << endl
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<< endl
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<< "blueprint translates a portion of your fortress into blueprints suitable for" << endl
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<< " digfort/fortplan/quickfort. Blueprints are created in the DF folder with names" << endl
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<< " following a \"name-phase.csv\" pattern. Translation starts at the current" << endl
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<< " cursor location and includes all tiles in the range specified." << endl;
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return CR_OK;
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}
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command_result do_transform(DFCoord start, DFCoord range, string name, phase last_phase)
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{
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ofstream dig, build, place, query;
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switch (last_phase)
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{
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case QUERY:
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query = ofstream(name + "-query.csv", ofstream::trunc);
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query << "#query" << endl;
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case PLACE:
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place = ofstream(name + "-place.csv", ofstream::trunc);
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place << "#place" << endl;
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case BUILD:
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build = ofstream(name + "-build.csv", ofstream::trunc);
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build << "#build" << endl;
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case DIG:
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dig = ofstream(name + "-dig.csv", ofstream::trunc);
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dig << "#dig" << endl;
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}
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DFCoord end = start + range;
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if (start.x > end.x)
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{
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swap(start.x, end.x);
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}
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if (start.y > end.y)
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{
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swap(start.y, end.y);
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}
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if (start.z > end.z)
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{
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swap(start.z, end.z);
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}
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MapExtras::MapCache mc;
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for (auto z = start.z; z < end.z; z++)
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{
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for (auto y = start.y; y < end.y; y++)
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{
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for (auto x = start.x; x < end.x; x++)
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{
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switch (last_phase) {
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case QUERY:
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case PLACE:
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case BUILD:
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case DIG:
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}
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}
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switch (last_phase) {
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case QUERY:
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query << "#" << endl;
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case PLACE:
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place << "#" << endl;
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case BUILD:
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place << "#" << endl;
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case DIG:
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dig << "#" << endl;
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}
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}
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if (z < end.z - 1)
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switch (last_phase) {
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case QUERY:
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query << "#>" << endl;
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case PLACE:
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place << "#>" << endl;
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case BUILD:
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place << "#>" << endl;
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case DIG:
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dig << "#>" << endl;
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}
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}
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switch (last_phase) {
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case QUERY:
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query.close();
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case PLACE:
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place.close();
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case BUILD:
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place.close();
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case DIG:
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dig.close();
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}
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return CR_OK;
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}
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command_result blueprint(color_ostream &out, vector <string> ¶meters)
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{
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if (parameters.size() < 4 || parameters.size() > 8)
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return help(out);
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CoreSuspender suspend;
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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int32_t x, y, z;
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if (!Gui::getCursorCoords(x, y, z))
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{
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out.printerr("Can't get cursor coords! Make sure you have an active cursor in DF.\n");
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return CR_FAILURE;
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}
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DFCoord start (x, y, z);
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DFCoord range (stoi(parameters[0]), stoi(parameters[1]), stoi(parameters[2]));
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switch(parameters.size())
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{
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case 4:
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case 8:
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return do_transform(start, range, parameters[3], QUERY);
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case 5:
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return do_transform(start, range, parameters[3], DIG);
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case 6:
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return do_transform(start, range, parameters[3], BUILD);
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case 7:
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return do_transform(start, range, parameters[3], PLACE);
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default: //wtf?
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return CR_FAILURE;
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}
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}
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