Blueprint plugin basic structure

It should be able to load and make empty blueprint files.
develop
Chris Dombroski 2015-01-07 16:27:48 -05:00
parent 448404a465
commit 819327348b
2 changed files with 173 additions and 0 deletions

@ -91,6 +91,7 @@ if (BUILD_SUPPORTED)
DFHACK_PLUGIN(automaterial automaterial.cpp) DFHACK_PLUGIN(automaterial automaterial.cpp)
DFHACK_PLUGIN(automelt automelt.cpp) DFHACK_PLUGIN(automelt automelt.cpp)
DFHACK_PLUGIN(autotrade autotrade.cpp) DFHACK_PLUGIN(autotrade autotrade.cpp)
DFHACK_PLUGIN(blueprint blueprint.cpp)
DFHACK_PLUGIN(burrows burrows.cpp LINK_LIBRARIES lua) DFHACK_PLUGIN(burrows burrows.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(building-hacks building-hacks.cpp LINK_LIBRARIES lua) DFHACK_PLUGIN(building-hacks building-hacks.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(buildingplan buildingplan-lib.cpp buildingplan.cpp) DFHACK_PLUGIN(buildingplan buildingplan-lib.cpp buildingplan.cpp)

@ -0,0 +1,172 @@
//Blueprint
//By cdombroski
//Translates a region of tiles specified by the cursor and arguments/prompts into a series of blueprint files suitable for digfort/buildingplan/quickfort
#include <Console.h>
#include <PluginManager.h>
#include "modules/Gui.h"
#include "modules/MapCache.h"
using std::string;
using std::endl;
using std::vector;
using std::ofstream;
using namespace DFHack;
DFHACK_PLUGIN("blueprint");
#define swap(x, y)\
x += y;\
y = x - y;\
x -= x
enum phase {DIG, BUILD, PLACE, QUERY};
command_result blueprint(color_ostream &out, vector <string> &parameters);
DFhackCExport command_result plugin_init(color_ostream &out, vector<PluginCommand> &commands)
{
commands.push_back(PluginCommand("blueprint", "Convert map tiles into a blueprint", blueprint, false));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown(color_ostream &out)
{
return CR_OK;
}
command_result help(color_ostream &out)
{
out << "blueprint width height depth name [dig [build [place [query]]]]" << endl
<< " width, height, depth: area to translate in tiles" << endl
<< " name: base name for blueprint files" << endl
<< " dig: generate blueprints for digging" << endl
<< " build: generate blueprints for building" << endl
<< " place: generate blueprints for stockpiles" << endl
<< " query: generate blueprints for querying (room designations)" << endl
<< " defaults to generating all blueprints" << endl
<< endl
<< "blueprint translates a portion of your fortress into blueprints suitable for" << endl
<< " digfort/fortplan/quickfort. Blueprints are created in the DF folder with names" << endl
<< " following a \"name-phase.csv\" pattern. Translation starts at the current" << endl
<< " cursor location and includes all tiles in the range specified." << endl;
return CR_OK;
}
command_result do_transform(DFCoord start, DFCoord range, string name, phase last_phase)
{
ofstream dig, build, place, query;
switch (last_phase)
{
case QUERY:
query = ofstream(name + "-query.csv", ofstream::trunc);
query << "#query" << endl;
case PLACE:
place = ofstream(name + "-place.csv", ofstream::trunc);
place << "#place" << endl;
case BUILD:
build = ofstream(name + "-build.csv", ofstream::trunc);
build << "#build" << endl;
case DIG:
dig = ofstream(name + "-dig.csv", ofstream::trunc);
dig << "#dig" << endl;
}
DFCoord end = start + range;
if (start.x > end.x)
{
swap(start.x, end.x);
}
if (start.y > end.y)
{
swap(start.y, end.y);
}
if (start.z > end.z)
{
swap(start.z, end.z);
}
MapExtras::MapCache mc;
for (auto z = start.z; z < end.z; z++)
{
for (auto y = start.y; y < end.y; y++)
{
for (auto x = start.x; x < end.x; x++)
{
switch (last_phase) {
case QUERY:
case PLACE:
case BUILD:
case DIG:
}
}
switch (last_phase) {
case QUERY:
query << "#" << endl;
case PLACE:
place << "#" << endl;
case BUILD:
place << "#" << endl;
case DIG:
dig << "#" << endl;
}
}
if (z < end.z - 1)
switch (last_phase) {
case QUERY:
query << "#>" << endl;
case PLACE:
place << "#>" << endl;
case BUILD:
place << "#>" << endl;
case DIG:
dig << "#>" << endl;
}
}
switch (last_phase) {
case QUERY:
query.close();
case PLACE:
place.close();
case BUILD:
place.close();
case DIG:
dig.close();
}
return CR_OK;
}
command_result blueprint(color_ostream &out, vector <string> &parameters)
{
if (parameters.size() < 4 || parameters.size() > 8)
return help(out);
CoreSuspender suspend;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
int32_t x, y, z;
if (!Gui::getCursorCoords(x, y, z))
{
out.printerr("Can't get cursor coords! Make sure you have an active cursor in DF.\n");
return CR_FAILURE;
}
DFCoord start (x, y, z);
DFCoord range (stoi(parameters[0]), stoi(parameters[1]), stoi(parameters[2]));
switch(parameters.size())
{
case 4:
case 8:
return do_transform(start, range, parameters[3], QUERY);
case 5:
return do_transform(start, range, parameters[3], DIG);
case 6:
return do_transform(start, range, parameters[3], BUILD);
case 7:
return do_transform(start, range, parameters[3], PLACE);
default: //wtf?
return CR_FAILURE;
}
}