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@ -1477,6 +1477,8 @@ add some new races with 'watch'. If you simply want to stop it completely use
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autobutcher unwatch ALPACA CAT
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.. _autochop:
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autochop
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========
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Automatically manage tree cutting designation to keep available logs withing given
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@ -1574,6 +1576,8 @@ Features:
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Digging 1-wide corridors with the miner inside the burrow is SLOW.
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.. _changelayer:
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changelayer
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===========
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Changes material of the geology layer under cursor to the specified inorganic
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@ -1648,6 +1652,8 @@ Example:
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``changevein NATIVE_PLATINUM``
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Convert vein at cursor position into platinum ore.
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.. _changeitem:
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changeitem
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==========
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Allows changing item material and base quality. By default the item currently
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@ -1675,6 +1681,8 @@ Examples:
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``changeitem q 5``
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Change currently selected item to masterpiece quality.
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.. _cleanconst:
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cleanconst
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==========
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Cleans up construction materials.
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@ -1683,6 +1691,8 @@ This utility alters all constructions on the map so that they spawn their
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building component when they are disassembled, allowing their actual
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build items to be safely deleted. This can improve FPS in extreme situations.
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.. _deramp:
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deramp
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======
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Removes all ramps designated for removal from the map. This is useful for
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@ -1704,6 +1714,8 @@ Basic commands:
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to remove designations, for if you accidentally set 50 levels at once.
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:diglx: Also cross z-levels, digging stairs as needed. Alias for ``digl x``.
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.. _digexp:
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digexp
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======
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This command is for :wiki:`exploratory mining <Exploratory_mining>`.
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@ -1736,6 +1748,8 @@ Examples:
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``expdig ladder designated``
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Take current designations and replace them with the ladder pattern
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.. _digcircle:
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digcircle
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=========
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A command for easy designation of filled and hollow circles.
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@ -2002,6 +2016,8 @@ For mass effects, use one of the additional options:
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:trees: affect all trees on the map
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:all: affect every plant!
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.. _regrass:
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regrass
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=======
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Regrows all the grass. Not much to it ;)
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@ -2104,21 +2120,29 @@ up.
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For more details, use ``tiletypes help``.
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.. _tiletypes-command:
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tiletypes-command
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-----------------
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Runs tiletypes commands, separated by ;. This makes it possible to change
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tiletypes modes from a hotkey or via dfhack-run.
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.. _tiletypes-here:
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tiletypes-here
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--------------
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Apply the current tiletypes options at the in-game cursor position, including
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the brush. Can be used from a hotkey.
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.. _tiletypes-here-point:
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tiletypes-here-point
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--------------------
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Apply the current tiletypes options at the in-game cursor position to a single
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tile. Can be used from a hotkey.
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.. _tubefill:
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tubefill
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========
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Fills all the adamantine veins again. Veins that were hollow will be left
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@ -2260,6 +2284,8 @@ armor onto a war animal or to add unusual items (such as crowns) to any unit.
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For more information run ``forceequip help``. See also `modtools/equip-item`.
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.. _lair:
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lair
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====
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This command allows you to mark the map as a monster lair, preventing item
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@ -2273,6 +2299,8 @@ Options:
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:lair: Mark the map as monster lair
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:lair reset: Mark the map as ordinary (not lair)
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.. _mode:
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mode
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====
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This command lets you see and change the game mode directly.
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