From 7fe142ea765e13faae8d3e57c4139613966eea14 Mon Sep 17 00:00:00 2001 From: lethosor Date: Tue, 12 Apr 2016 20:09:41 -0400 Subject: [PATCH] add many missing section anchors to Plugins.rst --- docs/Plugins.rst | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/docs/Plugins.rst b/docs/Plugins.rst index 6e5d838d1..89a6cc5f8 100644 --- a/docs/Plugins.rst +++ b/docs/Plugins.rst @@ -1477,6 +1477,8 @@ add some new races with 'watch'. If you simply want to stop it completely use autobutcher unwatch ALPACA CAT +.. _autochop: + autochop ======== Automatically manage tree cutting designation to keep available logs withing given @@ -1574,6 +1576,8 @@ Features: Digging 1-wide corridors with the miner inside the burrow is SLOW. +.. _changelayer: + changelayer =========== Changes material of the geology layer under cursor to the specified inorganic @@ -1648,6 +1652,8 @@ Example: ``changevein NATIVE_PLATINUM`` Convert vein at cursor position into platinum ore. +.. _changeitem: + changeitem ========== Allows changing item material and base quality. By default the item currently @@ -1675,6 +1681,8 @@ Examples: ``changeitem q 5`` Change currently selected item to masterpiece quality. +.. _cleanconst: + cleanconst ========== Cleans up construction materials. @@ -1683,6 +1691,8 @@ This utility alters all constructions on the map so that they spawn their building component when they are disassembled, allowing their actual build items to be safely deleted. This can improve FPS in extreme situations. +.. _deramp: + deramp ====== Removes all ramps designated for removal from the map. This is useful for @@ -1704,6 +1714,8 @@ Basic commands: to remove designations, for if you accidentally set 50 levels at once. :diglx: Also cross z-levels, digging stairs as needed. Alias for ``digl x``. +.. _digexp: + digexp ====== This command is for :wiki:`exploratory mining `. @@ -1736,6 +1748,8 @@ Examples: ``expdig ladder designated`` Take current designations and replace them with the ladder pattern +.. _digcircle: + digcircle ========= A command for easy designation of filled and hollow circles. @@ -2002,6 +2016,8 @@ For mass effects, use one of the additional options: :trees: affect all trees on the map :all: affect every plant! +.. _regrass: + regrass ======= Regrows all the grass. Not much to it ;) @@ -2104,21 +2120,29 @@ up. For more details, use ``tiletypes help``. +.. _tiletypes-command: + tiletypes-command ----------------- Runs tiletypes commands, separated by ;. This makes it possible to change tiletypes modes from a hotkey or via dfhack-run. +.. _tiletypes-here: + tiletypes-here -------------- Apply the current tiletypes options at the in-game cursor position, including the brush. Can be used from a hotkey. +.. _tiletypes-here-point: + tiletypes-here-point -------------------- Apply the current tiletypes options at the in-game cursor position to a single tile. Can be used from a hotkey. +.. _tubefill: + tubefill ======== Fills all the adamantine veins again. Veins that were hollow will be left @@ -2260,6 +2284,8 @@ armor onto a war animal or to add unusual items (such as crowns) to any unit. For more information run ``forceequip help``. See also `modtools/equip-item`. +.. _lair: + lair ==== This command allows you to mark the map as a monster lair, preventing item @@ -2273,6 +2299,8 @@ Options: :lair: Mark the map as monster lair :lair reset: Mark the map as ordinary (not lair) +.. _mode: + mode ==== This command lets you see and change the game mode directly.