add many missing section anchors to Plugins.rst

develop
lethosor 2016-04-12 20:09:41 -04:00
parent e7fba67a72
commit 7fe142ea76
1 changed files with 28 additions and 0 deletions

@ -1477,6 +1477,8 @@ add some new races with 'watch'. If you simply want to stop it completely use
autobutcher unwatch ALPACA CAT autobutcher unwatch ALPACA CAT
.. _autochop:
autochop autochop
======== ========
Automatically manage tree cutting designation to keep available logs withing given Automatically manage tree cutting designation to keep available logs withing given
@ -1574,6 +1576,8 @@ Features:
Digging 1-wide corridors with the miner inside the burrow is SLOW. Digging 1-wide corridors with the miner inside the burrow is SLOW.
.. _changelayer:
changelayer changelayer
=========== ===========
Changes material of the geology layer under cursor to the specified inorganic Changes material of the geology layer under cursor to the specified inorganic
@ -1648,6 +1652,8 @@ Example:
``changevein NATIVE_PLATINUM`` ``changevein NATIVE_PLATINUM``
Convert vein at cursor position into platinum ore. Convert vein at cursor position into platinum ore.
.. _changeitem:
changeitem changeitem
========== ==========
Allows changing item material and base quality. By default the item currently Allows changing item material and base quality. By default the item currently
@ -1675,6 +1681,8 @@ Examples:
``changeitem q 5`` ``changeitem q 5``
Change currently selected item to masterpiece quality. Change currently selected item to masterpiece quality.
.. _cleanconst:
cleanconst cleanconst
========== ==========
Cleans up construction materials. Cleans up construction materials.
@ -1683,6 +1691,8 @@ This utility alters all constructions on the map so that they spawn their
building component when they are disassembled, allowing their actual building component when they are disassembled, allowing their actual
build items to be safely deleted. This can improve FPS in extreme situations. build items to be safely deleted. This can improve FPS in extreme situations.
.. _deramp:
deramp deramp
====== ======
Removes all ramps designated for removal from the map. This is useful for Removes all ramps designated for removal from the map. This is useful for
@ -1704,6 +1714,8 @@ Basic commands:
to remove designations, for if you accidentally set 50 levels at once. to remove designations, for if you accidentally set 50 levels at once.
:diglx: Also cross z-levels, digging stairs as needed. Alias for ``digl x``. :diglx: Also cross z-levels, digging stairs as needed. Alias for ``digl x``.
.. _digexp:
digexp digexp
====== ======
This command is for :wiki:`exploratory mining <Exploratory_mining>`. This command is for :wiki:`exploratory mining <Exploratory_mining>`.
@ -1736,6 +1748,8 @@ Examples:
``expdig ladder designated`` ``expdig ladder designated``
Take current designations and replace them with the ladder pattern Take current designations and replace them with the ladder pattern
.. _digcircle:
digcircle digcircle
========= =========
A command for easy designation of filled and hollow circles. A command for easy designation of filled and hollow circles.
@ -2002,6 +2016,8 @@ For mass effects, use one of the additional options:
:trees: affect all trees on the map :trees: affect all trees on the map
:all: affect every plant! :all: affect every plant!
.. _regrass:
regrass regrass
======= =======
Regrows all the grass. Not much to it ;) Regrows all the grass. Not much to it ;)
@ -2104,21 +2120,29 @@ up.
For more details, use ``tiletypes help``. For more details, use ``tiletypes help``.
.. _tiletypes-command:
tiletypes-command tiletypes-command
----------------- -----------------
Runs tiletypes commands, separated by ;. This makes it possible to change Runs tiletypes commands, separated by ;. This makes it possible to change
tiletypes modes from a hotkey or via dfhack-run. tiletypes modes from a hotkey or via dfhack-run.
.. _tiletypes-here:
tiletypes-here tiletypes-here
-------------- --------------
Apply the current tiletypes options at the in-game cursor position, including Apply the current tiletypes options at the in-game cursor position, including
the brush. Can be used from a hotkey. the brush. Can be used from a hotkey.
.. _tiletypes-here-point:
tiletypes-here-point tiletypes-here-point
-------------------- --------------------
Apply the current tiletypes options at the in-game cursor position to a single Apply the current tiletypes options at the in-game cursor position to a single
tile. Can be used from a hotkey. tile. Can be used from a hotkey.
.. _tubefill:
tubefill tubefill
======== ========
Fills all the adamantine veins again. Veins that were hollow will be left Fills all the adamantine veins again. Veins that were hollow will be left
@ -2260,6 +2284,8 @@ armor onto a war animal or to add unusual items (such as crowns) to any unit.
For more information run ``forceequip help``. See also `modtools/equip-item`. For more information run ``forceequip help``. See also `modtools/equip-item`.
.. _lair:
lair lair
==== ====
This command allows you to mark the map as a monster lair, preventing item This command allows you to mark the map as a monster lair, preventing item
@ -2273,6 +2299,8 @@ Options:
:lair: Mark the map as monster lair :lair: Mark the map as monster lair
:lair reset: Mark the map as ordinary (not lair) :lair reset: Mark the map as ordinary (not lair)
.. _mode:
mode mode
==== ====
This command lets you see and change the game mode directly. This command lets you see and change the game mode directly.