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@ -12,17 +12,18 @@
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#include "modules/Gui.h"
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using MapExtras::MapCache;
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using namespace DFHack;
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using df::global::world;
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/*
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* Anything that might reveal Hell is unsafe.
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*/
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bool isSafe(uint32_t x, uint32_t y, uint32_t z)
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bool isSafe(df::coord c)
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{
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DFHack::t_feature local_feature;
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DFHack::t_feature global_feature;
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// get features of block
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// error -> obviously not safe to manipulate
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if(!Maps::ReadFeatures(x,y,z,&local_feature,&global_feature))
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if(!Maps::ReadFeatures(c.x >> 4,c.y >> 4,c.z,&local_feature,&global_feature))
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return false;
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// Adamantine tubes and temples lead to Hell
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@ -37,9 +38,7 @@ bool isSafe(uint32_t x, uint32_t y, uint32_t z)
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struct hideblock
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{
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uint32_t x;
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uint32_t y;
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uint32_t z;
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df::coord c;
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uint8_t hiddens [16][16];
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};
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@ -177,35 +176,24 @@ DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> &
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Maps::getSize(x_max,y_max,z_max);
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hidesaved.reserve(x_max * y_max * z_max);
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for(uint32_t x = 0; x< x_max;x++)
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for (uint32_t i = 0; i < world->map.map_blocks.size(); i++)
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{
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for(uint32_t y = 0; y< y_max;y++)
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df::map_block *block = world->map.map_blocks[i];
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// in 'no-hell'/'safe' mode, don't reveal blocks with hell and adamantine
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if (no_hell && !isSafe(block->map_pos))
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continue;
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hideblock hb;
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hb.c = block->map_pos;
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DFHack::designations40d & designations = block->designation;
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// for each tile in block
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for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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{
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df::map_block *block = Maps::getBlock(x,y,z);
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if(block)
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{
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// in 'no-hell'/'safe' mode, don't reveal blocks with hell and adamantine
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if (no_hell && !isSafe(x, y, z))
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continue;
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hideblock hb;
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hb.x = x;
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hb.y = y;
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hb.z = z;
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DFHack::designations40d & designations = block->designation;
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// for each tile in block
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for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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{
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// save hidden state of tile
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hb.hiddens[i][j] = designations[i][j].bits.hidden;
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// set to revealed
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designations[i][j].bits.hidden = 0;
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}
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hidesaved.push_back(hb);
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}
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}
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// save hidden state of tile
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hb.hiddens[x][y] = designations[x][y].bits.hidden;
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// set to revealed
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designations[x][y].bits.hidden = 0;
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}
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hidesaved.push_back(hb);
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}
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if(no_hell)
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{
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@ -273,15 +261,13 @@ DFhackCExport command_result unreveal(DFHack::Core * c, std::vector<std::string>
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return CR_FAILURE;
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}
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// FIXME: add more sanity checks / MAP ID
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for(size_t i = 0; i < hidesaved.size();i++)
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{
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hideblock & hb = hidesaved[i];
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df::map_block * b = Maps::getBlock(hb.x,hb.y,hb.z);
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for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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df::map_block * b = Maps::getBlock(hb.c.x,hb.c.y,hb.c.z);
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for (uint32_t x = 0; x < 16;x++) for (uint32_t y = 0; y < 16;y++)
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{
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b->designation[i][j].bits.hidden = hb.hiddens[i][j];
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b->designation[x][y].bits.hidden = hb.hiddens[x][y];
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}
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}
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// give back memory.
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@ -373,22 +359,13 @@ DFhackCExport command_result revflood(DFHack::Core * c, std::vector<std::string>
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// hide all tiles, flush cache
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Maps::getSize(x_max,y_max,z_max);
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for(uint32_t x = 0; x< x_max;x++)
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for(uint32_t i = 0; i < world->map.map_blocks.size(); i++)
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{
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for(uint32_t y = 0; y< y_max;y++)
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df::map_block * b = world->map.map_blocks[i];
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// change the hidden flag to 0
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for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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{
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df::map_block * b = Maps::getBlock(x,y,z);
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if(b)
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{
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// change the hidden flag to 0
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for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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{
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b->designation[i][j].bits.hidden = 1;
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}
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}
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}
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b->designation[x][y].bits.hidden = 1;
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}
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}
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MCache->trash();
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