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@ -1928,20 +1928,63 @@ menu.
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autolabor
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autolabor
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---------
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---------
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Automatically manage dwarf labors.
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Automatically manage dwarf labors to efficiently complete jobs.
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Autolabor tries to keep as many dwarves as possible busy but
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When enabled, autolabor periodically checks your dwarves and enables or
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disables labors. It tries to keep as many dwarves as possible busy but
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also tries to have dwarves specialize in specific skills.
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also tries to have dwarves specialize in specific skills.
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.. note::
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The key is that, for almost all labors, once a dwarf begins a job it will finish that
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job even if the associated labor is removed. Autolabor therefore frequently checks
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which dwarf or dwarves should take new jobs for that labor, and sets labors accordingly.
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Labors with equiptment (mining, hunting, and woodcutting), which are abandoned
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if labors change mid-job, are handled slightly differently to minimise churn.
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*Warning: autolabor will override any manual changes you make to labors*
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*while it is enabled, including through other tools such as Dwarf Therapist*
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Simple usage:
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:enable autolabor: Enables the plugin with default settings. (Persistent per fortress)
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:disable autolabor: Disables the plugin.
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Anything beyond this is optional - autolabor works well on the default settings.
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Advanced usage:
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:`autolabor <labor> <minimum> [<maximum>]`: Set number of dwarves assigned to a labor.
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:`autolabor <labor> haulers`: Set a labor to be handled by hauler dwarves.
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:`autolabor <labor> disable`: Turn off autolabor for a specific labor.
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:`autolabor <labor> reset`: Return a labor to the default handling.
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:`autolabor reset-all`: Return all labors to the default handling.
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:`autolabor list`: List current status of all labors.
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:`autolabor status`: Show basic status information.
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*Examples:*
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:`autolabor MINE 5`: Keep at least 5 dwarves with mining enabled.
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:`autolabor CUT_GEM 1 1`: Keep exactly 1 dwarf with gemcutting enabled.
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:`autolabor FEED_WATER_CIVILIANS haulers`: Have haulers feed and water wounded dwarves.
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:`autolabor CUTWOOD disable`: Turn off autolabor for wood cutting.
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By default, each labor is assigned to between 1 and 200 dwarves (2-200 for mining).
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By default 33% of the workforce become haulers, who handle all hauling jobs as well
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as cleaning, pulling levers, recovering wounded, removing constructions, and filling ponds.
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Other jobs are automatically assigned as described above. Each of these settings can be adjusted.
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Jobs are rarely assigned to nobles with responsibilities for meeting diplomats or merchants,
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never to the chief medical dwarf, and less often to the bookeeper and manager.
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Hunting is never assigned without a butchery, and fishing is nver assigned without a fishery.
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Warning: autolabor will override any manual changes you make to labors
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For each labor a preference order is calculated based on skill, biased against masters of other
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while it is enabled.
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trades and excluding those who can't do the job. The labor is then added to the best <minimum>
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dwarves for that labor. We assign at least the minimum number of dwarfs, in order of preference,
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and then assign additional dwarfs that meet any of these conditions:
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To prevent particular dwarves from being managed by autolabor, put them in any burrow.
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* The dwarf is idle and there are no idle dwarves assigned to this labor
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* The dwarf has nonzero skill associated with the labor
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* The labor is mining, hunting, or woodcutting and the dwarf currently has it enabled.
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For detailed usage information, see 'help autolabor'.
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We stop assigning dwarfs when we reach the maximum allowed.
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Other
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Other
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=====
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=====
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