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@ -144,363 +144,216 @@
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<Profession name="None" id="90" military="false" can_assign_labors="true" />
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<Profession name="None" id="90" military="false" can_assign_labors="true" />
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</Professions>
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</Professions>
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<Jobs>
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<Jobs>
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TODO: Parse this and turn it into Job tags
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<Job id="0" name = "Carve Fortification" />
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<!--
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<Job id="1" name = "Detail Wall" />
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[dwarf_jobs]
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<Job id="2" name = "Detail Floor" />
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size=212
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<Job id="3" name = "Dig" />
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0/name = "Carve Fortification"
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<Job id="4" name = "Carve Upward Staircase" />
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0/type = DIG
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<Job id="5" name = "Carve Downward Staircase" />
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1/name = "Detail Wall"
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<Job id="6" name = "Carve Up/Down Staircase" />
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1/type = TROWEL
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<Job id="7" name = "Carve Ramp" />
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2/name = "Detail Floor"
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<Job id="8" name = "Dig Channel" />
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2/type = TROWEL
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<Job id="9" name = "Fell Tree" />
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3/name = "Dig"
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<Job id="10" name = "Gather Plants" />
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3/type = DIG
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<Job id="11" name = "Remove Construction" />
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4/name = "Carve Upward Staircase"
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<Job id="12" name = "Collect Webs" />
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4/type = DIG
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<Job id="13" name = "Bring Item to Depot" />
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5/name = "Carve Downward Staircase"
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<Job id="14" name = "Bring Item to Shop" />
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5/type = DIG
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<Job id="15" name = "Eat" />
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6/name = "Carve Up/Down Staircase"
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<Job id="16" name = "Get Provisions" />
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6/type = DIG
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<Job id="17" name = "Drink" />
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7/name = "Carve Ramp"
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<Job id="18" name = "Drink" />
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7/type = DIG
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<Job id="19" name = "Fill Waterskin" />
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8/name = "Dig Channel"
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<Job id="20" name = "Fill Waterskin" />
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8/type = DIG
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<Job id="21" name = "Sleep" />
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9/name = "Fell Tree"
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<Job id="22" name = "Collect Sand" />
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9/type = CUT
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<Job id="23" name = "Fish" />
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10/name = "Gather Plants"
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<Job id="24" name = "Hunt" />
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11/name = "Remove Construction"
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<Job id="25" name = "Hunt for Small Creature" />
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11/type = BUILD
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<Job id="26" name = "Kidnap" />
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12/name = "Collect Webs"
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<Job id="27" name = "Beat Criminal" />
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12/type = HAUL
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<Job id="28" name = "Starting Fist Fight" />
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13/name = "Bring Item to Depot"
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<Job id="29" name = "Collect Taxes" />
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13/type = HAUL
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<Job id="30" name = "Guard Tax Collector" />
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14/name = "Bring Item to Shop"
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<Job id="31" name = "Catch Live Land Animal" />
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14/type = HAUL
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<Job id="32" name = "Catch Live Fish" />
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15/name = "Eat"
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<Job id="33" name = "Return Kill" />
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15/type = FOOD
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<Job id="34" name = "Check Chesk" />
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16/name = "Get Provisions"
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<Job id="35" name = "Store Owned Item" />
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16/type = FOOD
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<Job id="36" name = "Place Item in Tomb" />
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17/name = "Drink"
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<Job id="37" name = "Store Item in Stockpile" />
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17/type = DRINK
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<Job id="38" name = "Store Item in Bag" />
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18/name = "Drink"
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<Job id="39" name = "Store Item in Hospital" />
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18/type = DRINK
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<Job id="40" name = "Store Item in Chest" />
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19/name = "Fill Waterskin"
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<Job id="41" name = "Store Item in Cabinet" />
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19/type = DRINK
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<Job id="42" name = "Store Weapon" />
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20/name = "Fill Waterskin"
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<Job id="43" name = "Store Armor" />
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20/type = DRINK
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<Job id="44" name = "Store Item in Barrel" />
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21/name = "Sleep"
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<Job id="45" name = "Store Item in Bin" />
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21/type = REST
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<Job id="46" name = "Seek Artifact" />
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22/name = "Collect Sand"
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<Job id="47" name = "Seek Infant" />
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22/type = HAUL
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<Job id="48" name = "Attend Party" />
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23/name = "Fish"
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<Job id="49" name = "Go Shopping" />
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24/name = "Hunt"
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<Job id="50" name = "Go Shopping" />
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25/name = "Hunt for Small Creature"
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<Job id="51" name = "Clean" />
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26/name = "Kidnap"
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<Job id="52" name = "Rest" />
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26/type = FIGHT
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<Job id="53" name = "Pickup Equipment" />
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27/name = "Beat Criminal"
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<Job id="54" name = "Dump Item" />
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27/type = FIGHT
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<Job id="55" name = "Strange Mood Crafter" />
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28/name = "Starting Fist Fight"
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<Job id="56" name = "Strange Mood Jeweller" />
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28/type = FIGHT
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<Job id="57" name = "Strange Mood Forge" />
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29/name = "Collect Taxes"
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<Job id="58" name = "Strange Mood Magma Forge" />
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30/name = "Guard Tax Collector"
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<Job id="59" name = "Strange Mood Brooding" />
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30/type = FIGHT
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<Job id="60" name = "Strange Mood Fell" />
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31/name = "Catch Live Land Animal"
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<Job id="61" name = "Strange Mood Carpenter" />
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32/name = "Catch Live Fish"
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<Job id="62" name = "Strange Mood Mason" />
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33/name = "Return Kill"
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<Job id="63" name = "Strange Mood Bowyer" />
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33/type = HAUL
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<Job id="64" name = "Strange Mood Tanner" />
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34/name = "Check Chesk"
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<Job id="65" name = "Strange Mood Weaver" />
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34/type = SEEK
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<Job id="66" name = "Strange Mood Glassmaker" />
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35/name = "Store Owned Item"
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<Job id="67" name = "Strange Mood Mechanics" />
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35/type = HAUL
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<Job id="68" name = "Construct Building" />
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36/name = "Place Item in Tomb"
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<Job id="69" name = "Construct Door" />
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36/type = HAUL
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<Job id="70" name = "Construct Floodgate" />
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37/name = "Store Item in Stockpile"
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<Job id="71" name = "Construct ?? Bed" />
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37/type = HAUL
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<Job id="72" name = "Construct ?? Chair/Throne" />
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38/name = "Store Item in Bag"
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<Job id="73" name = "Construct ?? Casket/Sarcophagus/Coffin" />
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38/type = HAUL
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<Job id="74" name = "Construct ?? Table" />
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39/name = "Store Item in Hospital"
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<Job id="75" name = "Construct ?? Box/Chest/Bag/Coffer" />
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39/type = HAUL
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<Job id="76" name = "Construct ?? Bin" />
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40/name = "Store Item in Chest"
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<Job id="77" name = "Construct ?? Armor Stand" />
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40/type = HAUL
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<Job id="78" name = "Construct ?? Weapon Rack" />
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41/name = "Store Item in Cabinet"
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<Job id="79" name = "Construct ?? Cabinet" />
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41/type = HAUL
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<Job id="80" name = "Construct ?? Statue" />
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42/name = "Store Weapon"
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<Job id="81" name = "Construct ?? Blocks" />
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42/type = HAUL
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<Job id="82" name = "Make Raw ??" />
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43/name = "Store Armor"
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<Job id="83" name = "Make ?? Crafts" />
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43/type = HAUL
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<Job id="84" name = "Mint ?? Coins" />
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44/name = "Store Item in Barrel"
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<Job id="85" name = "Cut ?A?" />
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44/type = HAUL
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<Job id="86" name = "Cut ?B?" />
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45/name = "Store Item in Bin"
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<Job id="87" name = "Encrust ?something? with ?somethings?" />
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45/type = HAUL
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<Job id="88" name = "Encrust ?something? with ?somethings?" />
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46/name = "Seek Artifact"
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<Job id="89" name = "Destroy Building" />
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46/type = SEEK
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<Job id="90" name = "Smelt Ore" />
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47/name = "Seek Infant"
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<Job id="91" name = "Melt a Metal Object" />
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47/type = SEEK
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<Job id="92" name = "Extract Metal Strands" />
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48/name = "Attend Party"
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<Job id="93" name = "Plant Seeds" />
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48/type = DRINK
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<Job id="94" name = "Harvest Plants" />
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49/name = "Go Shopping"
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<Job id="95" name = "Train Hunting Animal" />
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50/name = "Go Shopping"
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<Job id="96" name = "Train War Animal" />
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51/name = "Clean"
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<Job id="99" name = "Construct Catapult Parts" />
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52/name = "Rest"
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<Job id="100" name = "Forge ?? Anvil" />
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52/type = REST
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<Job id="101" name = "Construct Catapult Parts" />
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53/name = "Pickup Equipment"
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<Job id="102" name = "Construct Ballista Parts" />
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53/type = SEEK
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<Job id="103" name = "Forge/Make A" />
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54/name = "Dump Item"
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<Job id="104" name = "Stud with ?something?" />
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54/type = HAUL
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<Job id="105" name = "Butcher an Animal" />
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55/name = "Strange Mood Crafter"
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<Job id="106" name = "Prepare a Raw Fish" />
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55/type = MOOD
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<Job id="107" name = "Mill Plants" />
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56/name = "Strange Mood Jeweller"
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<Job id="108" name = "Bait Trap with Meat/Gem/Fish" />
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56/type = MOOD
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<Job id="109" name = "Milk Creature" />
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57/name = "Strange Mood Forge"
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<Job id="110" name = "Make Cheese" />
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57/type = MOOD
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<Job id="111" name = "Process Plants" />
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58/name = "Strange Mood Magma Forge"
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<Job id="112" name = "Process Plants (Bag)" />
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58/type = MOOD
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<Job id="113" name = "Process Plants (Vial)" />
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59/name = "Strange Mood Brooding"
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<Job id="114" name = "Process Plants (Barrel)" />
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59/type = MOOD
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<Job id="115" name = "Prepare ?? Meal" />
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60/name = "Strange Mood Fell"
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<Job id="116" name = "Weave ?? into ??" />
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60/type = MOOD
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<Job id="117" name = "Forge/Make ?? something" />
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61/name = "Strange Mood Carpenter"
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<Job id="118" name = "Weave Thread" />
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61/type = MOOD
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<Job id="119" name = "Forge/Make D" />
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62/name = "Strange Mood Mason"
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<Job id="120" name = "Forge/Make E" />
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62/type = MOOD
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<Job id="121" name = "Forge/Make F" />
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63/name = "Strange Mood Bowyer"
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<Job id="122" name = "Forge/Make Waterskin/Vial/Flask" />
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63/type = MOOD
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<Job id="123" name = "Forge Rope" />
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64/name = "Strange Mood Tanner"
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<Job id="124" name = "Forge Flask" />
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64/type = MOOD
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<Job id="125" name = "Forge Goblet" />
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65/name = "Strange Mood Weaver"
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<Job id="126" name = "Forge Instrument" />
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65/type = MOOD
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<Job id="127" name = "Forge Toy" />
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66/name = "Strange Mood Glassmaker"
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<Job id="128" name = "Forge Animal Trap" />
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66/type = MOOD
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<Job id="129" name = "Forge Barrel" />
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67/name = "Strange Mood Mechanics"
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<Job id="130" name = "Make Totel" />
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67/type = MOOD
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<Job id="131" name = "Forge Bolts" />
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68/name = "Construct Building"
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<Job id="132" name = "Decorate With ?something?" />
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68/type = BUILD
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<Job id="133" name = "Forge/Make G" />
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69/name = "Construct Door"
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<Job id="134" name = "Decorate With Bone" />
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68/type = BUILD
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<Job id="135" name = "Make Backpack" />
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70/name = "Construct Floodgate"
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<Job id="136" name = "Make Quiver" />
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70/type = BUILD
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<Job id="137" name = "Load Catapult" />
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71/name = "Construct ?? Bed"
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<Job id="138" name = "Load Ballista" />
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71/type = BUILD
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<Job id="139" name = "Fire Catapult" />
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72/name = "Construct ?? Chair/Throne"
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<Job id="140" name = "Fire Ballista" />
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72/type = BUILD
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<Job id="141" name = "Construct Mechanisms" />
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73/name = "Construct ?? Casket/Sarcophagus/Coffin"
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<Job id="142" name = "Fire Ballista" />
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73/type = BUILD
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<Job id="143" name = "Load Cage Trap" />
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74/name = "Construct ?? Table"
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<Job id="144" name = "Load Stone Trap" />
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74/type = BUILD
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<Job id="145" name = "Load Weapon Trap" />
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75/name = "Construct ?? Box/Chest/Bag/Coffer"
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<Job id="146" name = "Clean Trap" />
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75/type = BUILD
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<Job id="147" name = "Cast Spell" />
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76/name = "Construct ?? Bin"
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<Job id="148" name = "Link a Building to Trigger" />
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76/type = BUILD
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<Job id="149" name = "Pull the Lever" />
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77/name = "Construct ?? Armor Stand"
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<Job id="150" name = "Brew Drink" />
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77/type = BUILD
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<Job id="151" name = "Extract from Plants" />
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78/name = "Construct ?? Weapon Rack"
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<Job id="152" name = "Extract from Raw Fish" />
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78/type = BUILD
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<Job id="153" name = "Extract from Land Animal" />
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79/name = "Construct ?? Cabinet"
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<Job id="154" name = "Tame Small Animal" />
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79/type = BUILD
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<Job id="155" name = "Tame ?something?" />
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80/name = "Construct ?? Statue"
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<Job id="156" name = "Chain Animal" />
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80/type = BUILD
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<Job id="157" name = "Unchain Animal" />
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81/name = "Construct ?? Blocks"
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<Job id="158" name = "Unchain Pet" />
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|
|
|
81/type = BUILD
|
|
|
|
<Job id="159" name = "Release Large Creature" />
|
|
|
|
82/name = "Make Raw ??"
|
|
|
|
<Job id="160" name = "Release Pet" />
|
|
|
|
83/name = "Make ?? Crafts"
|
|
|
|
<Job id="161" name = "Release Small Creature" />
|
|
|
|
84/name = "Mint ?? Coins"
|
|
|
|
<Job id="162" name = "Handle Small Creature" />
|
|
|
|
85/name = "Cut ?A?"
|
|
|
|
<Job id="163" name = "Handle Large Creature" />
|
|
|
|
86/name = "Cut ?B?"
|
|
|
|
<Job id="164" name = "Cage Large Creature" />
|
|
|
|
87/name = "Encrust ?something? with ?somethings?"
|
|
|
|
<Job id="165" name = "Cage Small Creature" />
|
|
|
|
88/name = "Encrust ?something? with ?somethings?"
|
|
|
|
<Job id="166" name = "Recover Wounded" />
|
|
|
|
89/name = "Destroy Building"
|
|
|
|
<Job id="167" name = "Diagnose Patient" />
|
|
|
|
89/type = BUILD
|
|
|
|
<Job id="168" name = "Immobilize Break" />
|
|
|
|
90/name = "Smelt Ore"
|
|
|
|
<Job id="169" name = "Dress Wound" />
|
|
|
|
90/type = FURNACE
|
|
|
|
<Job id="170" name = "Clean Patient" />
|
|
|
|
91/name = "Melt a Metal Object"
|
|
|
|
<Job id="171" name = "Surgery" />
|
|
|
|
91/type = FORGE
|
|
|
|
<Job id="172" name = "Suture" />
|
|
|
|
92/name = "Extract Metal Strands"
|
|
|
|
<Job id="173" name = "Set Bone" />
|
|
|
|
92/type = FORGE
|
|
|
|
<Job id="174" name = "Place In Traction" />
|
|
|
|
93/name = "Plant Seeds"
|
|
|
|
<Job id="175" name = "Drain Aquarium" />
|
|
|
|
94/name = "Harvest Plants"
|
|
|
|
<Job id="176" name = "Fill Aquarium" />
|
|
|
|
95/name = "Train Hunting Animal"
|
|
|
|
<Job id="177" name = "Fill Pond" />
|
|
|
|
95/type = ANIMAL
|
|
|
|
<Job id="178" name = "Give Water" />
|
|
|
|
96/name = "Train War Animal"
|
|
|
|
<Job id="179" name = "Give Food" />
|
|
|
|
96/type = ANIMAL
|
|
|
|
<Job id="180" name = "Give Water" />
|
|
|
|
99/name = "Construct Catapult Parts"
|
|
|
|
<Job id="181" name = "Give Food" />
|
|
|
|
100/name = "Forge ?? Anvil"
|
|
|
|
<Job id="182" name = "Recover Pet" />
|
|
|
|
100/type = FORGE
|
|
|
|
<Job id="183" name = "Pit/Pond Large Animal" />
|
|
|
|
101/name = "Construct Catapult Parts"
|
|
|
|
<Job id="184" name = "Pit/Pond Small Animal" />
|
|
|
|
102/name = "Construct Ballista Parts"
|
|
|
|
<Job id="185" name = "Slaughter Animal" />
|
|
|
|
103/name = "Forge/Make A"
|
|
|
|
<Job id="186" name = "Make Charcoal" />
|
|
|
|
103/type = FORGE
|
|
|
|
<Job id="187" name = "Make Ash" />
|
|
|
|
104/name = "Stud with ?something?"
|
|
|
|
<Job id="188" name = "Make Lye" />
|
|
|
|
105/name = "Butcher an Animal"
|
|
|
|
<Job id="189" name = "Make Potash From Lye" />
|
|
|
|
106/name = "Prepare a Raw Fish"
|
|
|
|
<Job id="190" name = "Fertilize Field" />
|
|
|
|
107/name = "Mill Plants"
|
|
|
|
<Job id="191" name = "Make Potash From Ash" />
|
|
|
|
108/name = "Bait Trap with Meat/Gem/Fish"
|
|
|
|
<Job id="192" name = "Dye Thread" />
|
|
|
|
109/name = "Milk Creature"
|
|
|
|
<Job id="193" name = "Dye Cloth" />
|
|
|
|
110/name = "Make Cheese"
|
|
|
|
<Job id="194" name = "Sew ?? Image" />
|
|
|
|
111/name = "Process Plants"
|
|
|
|
<Job id="195" name = "Manage Work Orders" />
|
|
|
|
112/name = "Process Plants (Bag)"
|
|
|
|
<Job id="196" name = "Operate Pump" />
|
|
|
|
113/name = "Process Plants (Vial)"
|
|
|
|
<Job id="197" name = "Manage Work Orders" />
|
|
|
|
114/name = "Process Plants (Barrel)"
|
|
|
|
<Job id="198" name = "Update Stockpile Records" />
|
|
|
|
115/name = "Prepare ?? Meal"
|
|
|
|
<Job id="199" name = "Trade at Depot" />
|
|
|
|
116/name = "Weave ?? into ??"
|
|
|
|
<Job id="200" name = "Construct ?? Hatch Cover" />
|
|
|
|
117/name = "Forge/Make ?? something"
|
|
|
|
<Job id="201" name = "Construct ?? Grate" />
|
|
|
|
117/type = BUILD
|
|
|
|
<Job id="202" name = "Remove Stairs/Ramps" />
|
|
|
|
118/name = "Weave Thread"
|
|
|
|
<Job id="203" name = "Construct ?? Quern" />
|
|
|
|
119/name = "Forge/Make D"
|
|
|
|
<Job id="205" name = "Upgrade Squad Equipment" />
|
|
|
|
119/type = FORGE
|
|
|
|
<Job id="206" name = "Prepare Equipment Manifests" />
|
|
|
|
120/name = "Forge/Make E"
|
|
|
|
<Job id="207" name = "Construct ?? Splint" />
|
|
|
|
120/type = FORGE
|
|
|
|
<Job id="208" name = "Construct ?? Crutch" />
|
|
|
|
121/name = "Forge/Make F"
|
|
|
|
<Job id="209" name = "Construct Traction Bench" />
|
|
|
|
121/type = FORGE
|
|
|
|
<Job id="210" name = "Clean Self" />
|
|
|
|
122/name = "Forge/Make Waterskin/Vial/Flask"
|
|
|
|
<Job id="211" name = "Bring Crutch" />
|
|
|
|
122/type = FORGE
|
|
|
|
<Job id="212" name = "Apply Cast" />
|
|
|
|
123/name = "Forge Rope"
|
|
|
|
|
|
|
|
123/type = FORGE
|
|
|
|
|
|
|
|
124/name = "Forge Flask"
|
|
|
|
|
|
|
|
124/type = FORGE
|
|
|
|
|
|
|
|
125/name = "Forge Goblet"
|
|
|
|
|
|
|
|
125/type = FORGE
|
|
|
|
|
|
|
|
126/name = "Forge Instrument"
|
|
|
|
|
|
|
|
126/type = FORGE
|
|
|
|
|
|
|
|
127/name = "Forge Toy"
|
|
|
|
|
|
|
|
127/type = FORGE
|
|
|
|
|
|
|
|
128/name = "Forge Animal Trap"
|
|
|
|
|
|
|
|
128/type = FORGE
|
|
|
|
|
|
|
|
129/name = "Forge Barrel"
|
|
|
|
|
|
|
|
129/type = FORGE
|
|
|
|
|
|
|
|
130/name = "Make Totel"
|
|
|
|
|
|
|
|
130/type = FORGE
|
|
|
|
|
|
|
|
131/name = "Forge Bolts"
|
|
|
|
|
|
|
|
131/type = FORGE
|
|
|
|
|
|
|
|
132/name = "Decorate With ?something?"
|
|
|
|
|
|
|
|
133/name = "Forge/Make G"
|
|
|
|
|
|
|
|
133/type = FORGE
|
|
|
|
|
|
|
|
134/name = "Decorate With Bone"
|
|
|
|
|
|
|
|
135/name = "Make Backpack"
|
|
|
|
|
|
|
|
136/name = "Make Quiver"
|
|
|
|
|
|
|
|
137/name = "Load Catapult"
|
|
|
|
|
|
|
|
138/name = "Load Ballista"
|
|
|
|
|
|
|
|
139/name = "Fire Catapult"
|
|
|
|
|
|
|
|
140/name = "Fire Ballista"
|
|
|
|
|
|
|
|
141/name = "Construct Mechanisms"
|
|
|
|
|
|
|
|
141/type = BUILD
|
|
|
|
|
|
|
|
142/name = "Fire Ballista"
|
|
|
|
|
|
|
|
143/name = "Load Cage Trap"
|
|
|
|
|
|
|
|
144/name = "Load Stone Trap"
|
|
|
|
|
|
|
|
145/name = "Load Weapon Trap"
|
|
|
|
|
|
|
|
146/name = "Clean Trap"
|
|
|
|
|
|
|
|
147/name = "Cast Spell"
|
|
|
|
|
|
|
|
148/name = "Link a Building to Trigger"
|
|
|
|
|
|
|
|
149/name = "Pull the Lever"
|
|
|
|
|
|
|
|
150/name = "Brew Drink"
|
|
|
|
|
|
|
|
150/type = DRINK
|
|
|
|
|
|
|
|
151/name = "Extract from Plants"
|
|
|
|
|
|
|
|
152/name = "Extract from Raw Fish"
|
|
|
|
|
|
|
|
153/name = "Extract from Land Animal"
|
|
|
|
|
|
|
|
154/name = "Tame Small Animal"
|
|
|
|
|
|
|
|
154/type = ANIMAL
|
|
|
|
|
|
|
|
155/name = "Tame ?something?"
|
|
|
|
|
|
|
|
155/type = ANIMAL
|
|
|
|
|
|
|
|
156/name = "Chain Animal"
|
|
|
|
|
|
|
|
156/type = ANIMAL
|
|
|
|
|
|
|
|
157/name = "Unchain Animal"
|
|
|
|
|
|
|
|
157/type = ANIMAL
|
|
|
|
|
|
|
|
158/name = "Unchain Pet"
|
|
|
|
|
|
|
|
158/type = ANIMAL
|
|
|
|
|
|
|
|
159/name = "Release Large Creature"
|
|
|
|
|
|
|
|
159/type = ANIMAL
|
|
|
|
|
|
|
|
160/name = "Release Pet"
|
|
|
|
|
|
|
|
160/type = ANIMAL
|
|
|
|
|
|
|
|
161/name = "Release Small Creature"
|
|
|
|
|
|
|
|
161/type = ANIMAL
|
|
|
|
|
|
|
|
162/name = "Handle Small Creature"
|
|
|
|
|
|
|
|
162/type = ANIMAL
|
|
|
|
|
|
|
|
163/name = "Handle Large Creature"
|
|
|
|
|
|
|
|
163/type = ANIMAL
|
|
|
|
|
|
|
|
164/name = "Cage Large Creature"
|
|
|
|
|
|
|
|
164/type = ANIMAL
|
|
|
|
|
|
|
|
165/name = "Cage Small Creature"
|
|
|
|
|
|
|
|
165/type = ANIMAL
|
|
|
|
|
|
|
|
166/name = "Recover Wounded"
|
|
|
|
|
|
|
|
166/type = MEDICAL
|
|
|
|
|
|
|
|
167/name = "Diagnose Patient"
|
|
|
|
|
|
|
|
167/type = MEDICAL
|
|
|
|
|
|
|
|
168/name = "Immobilize Break"
|
|
|
|
|
|
|
|
168/type = MEDICAL
|
|
|
|
|
|
|
|
169/name = "Dress Wound"
|
|
|
|
|
|
|
|
169/type = MEDICAL
|
|
|
|
|
|
|
|
170/name = "Clean Patient"
|
|
|
|
|
|
|
|
170/type = MEDICAL
|
|
|
|
|
|
|
|
171/name = "Surgery"
|
|
|
|
|
|
|
|
171/type = MEDICAL
|
|
|
|
|
|
|
|
172/name = "Suture"
|
|
|
|
|
|
|
|
172/type = MEDICAL
|
|
|
|
|
|
|
|
173/name = "Set Bone"
|
|
|
|
|
|
|
|
173/type = MEDICAL
|
|
|
|
|
|
|
|
174/name = "Place In Traction"
|
|
|
|
|
|
|
|
174/type = MEDICAL
|
|
|
|
|
|
|
|
175/name = "Drain Aquarium"
|
|
|
|
|
|
|
|
176/name = "Fill Aquarium"
|
|
|
|
|
|
|
|
177/name = "Fill Pond"
|
|
|
|
|
|
|
|
178/name = "Give Water"
|
|
|
|
|
|
|
|
178/type = MEDICAL
|
|
|
|
|
|
|
|
179/name = "Give Food"
|
|
|
|
|
|
|
|
179/type = MEDICAL
|
|
|
|
|
|
|
|
180/name = "Give Water"
|
|
|
|
|
|
|
|
180/type = MEDICAL
|
|
|
|
|
|
|
|
181/name = "Give Food"
|
|
|
|
|
|
|
|
181/type = MEDICAL
|
|
|
|
|
|
|
|
182/name = "Recover Pet"
|
|
|
|
|
|
|
|
183/name = "Pit/Pond Large Animal"
|
|
|
|
|
|
|
|
183/type = ANIMAL
|
|
|
|
|
|
|
|
184/name = "Pit/Pond Small Animal"
|
|
|
|
|
|
|
|
184/type = ANIMAL
|
|
|
|
|
|
|
|
185/name = "Slaughter Animal"
|
|
|
|
|
|
|
|
185/type = ANIMAL
|
|
|
|
|
|
|
|
186/name = "Make Charcoal"
|
|
|
|
|
|
|
|
186/type = FURNACE
|
|
|
|
|
|
|
|
187/name = "Make Ash"
|
|
|
|
|
|
|
|
187/type = FURNACE
|
|
|
|
|
|
|
|
188/name = "Make Lye"
|
|
|
|
|
|
|
|
189/name = "Make Potash From Lye"
|
|
|
|
|
|
|
|
190/name = "Fertilize Field"
|
|
|
|
|
|
|
|
191/name = "Make Potash From Ash"
|
|
|
|
|
|
|
|
192/name = "Dye Thread"
|
|
|
|
|
|
|
|
193/name = "Dye Cloth"
|
|
|
|
|
|
|
|
194/name = "Sew ?? Image"
|
|
|
|
|
|
|
|
195/name = "Manage Work Orders"
|
|
|
|
|
|
|
|
195/type = ADMIN
|
|
|
|
|
|
|
|
196/name = "Operate Pump"
|
|
|
|
|
|
|
|
197/name = "Manage Work Orders"
|
|
|
|
|
|
|
|
197/type = ADMIN
|
|
|
|
|
|
|
|
198/name = "Update Stockpile Records"
|
|
|
|
|
|
|
|
198/type = ADMIN
|
|
|
|
|
|
|
|
199/name = "Trade at Depot"
|
|
|
|
|
|
|
|
199/type = ADMIN
|
|
|
|
|
|
|
|
200/name = "Construct ?? Hatch Cover"
|
|
|
|
|
|
|
|
200/type = BUILD
|
|
|
|
|
|
|
|
201/name = "Construct ?? Grate"
|
|
|
|
|
|
|
|
201/type = BUILD
|
|
|
|
|
|
|
|
202/name = "Remove Stairs/Ramps"
|
|
|
|
|
|
|
|
202/type = DIG
|
|
|
|
|
|
|
|
203/name = "Construct ?? Quern"
|
|
|
|
|
|
|
|
203/type = BUILD
|
|
|
|
|
|
|
|
205/name = "Upgrade Squad Equipment"
|
|
|
|
|
|
|
|
205/type = HAUL
|
|
|
|
|
|
|
|
206/name = "Prepare Equipment Manifests"
|
|
|
|
|
|
|
|
206/type = ADMIN
|
|
|
|
|
|
|
|
207/name = "Construct ?? Splint"
|
|
|
|
|
|
|
|
207/type = BUILD
|
|
|
|
|
|
|
|
208/name = "Construct ?? Crutch"
|
|
|
|
|
|
|
|
208/type = BUILD
|
|
|
|
|
|
|
|
209/name = "Construct Traction Bench"
|
|
|
|
|
|
|
|
209/type = BUILD
|
|
|
|
|
|
|
|
210/name = "Clean Self"
|
|
|
|
|
|
|
|
211/name = "Bring Crutch"
|
|
|
|
|
|
|
|
211/type = MEDICAL
|
|
|
|
|
|
|
|
212/name = "Apply Cast"
|
|
|
|
|
|
|
|
212/type = MEDICAL
|
|
|
|
|
|
|
|
-->
|
|
|
|
|
|
|
|
</Jobs>
|
|
|
|
</Jobs>
|
|
|
|
<Skills>
|
|
|
|
<Skills>
|
|
|
|
<Skill name="Mining" id="0" />
|
|
|
|
<Skill name="Mining" id="0" />
|
|
|
@ -892,7 +745,7 @@
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
<Group name="Creatures" description="Offsets used by the Creatures module.">
|
|
|
|
<Group name="Creatures" description="Offsets used by the Creatures module.">
|
|
|
|
<Address name="creature_vector"/>
|
|
|
|
<Address name="vector"/>
|
|
|
|
<Address name="current_race" description="Index of the current player race." />
|
|
|
|
<Address name="current_race" description="Index of the current player race." />
|
|
|
|
<Address name="current_civ" description="Index of the current player civilization." />
|
|
|
|
<Address name="current_civ" description="Index of the current player civilization." />
|
|
|
|
<Group name="creature">
|
|
|
|
<Group name="creature">
|
|
|
@ -939,11 +792,11 @@
|
|
|
|
<Offset name="type" description="seems to be just like the old occupations" />
|
|
|
|
<Offset name="type" description="seems to be just like the old occupations" />
|
|
|
|
<Offset name="materials_vector" />
|
|
|
|
<Offset name="materials_vector" />
|
|
|
|
<Group name="material">
|
|
|
|
<Group name="material">
|
|
|
|
<Offset name="material_maintype" description="like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ..." />
|
|
|
|
<Offset name="maintype" description="like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ..." />
|
|
|
|
<Offset name="material_sectype1" description="subsubtype ?" />
|
|
|
|
<Offset name="sectype1" description="subsubtype ?" />
|
|
|
|
<Offset name="material_sectype2" description="subtype ?" />
|
|
|
|
<Offset name="sectype2" description="subtype ?" />
|
|
|
|
<Offset name="material_sectype3" description="index of material (for example, 2 is for silver)" />
|
|
|
|
<Offset name="sectype3" description="index of material (for example, 2 is for silver)" />
|
|
|
|
<Offset name="material_flags" description="set only for shell / bone mood requirements ?" />
|
|
|
|
<Offset name="flags" description="set only for shell / bone mood requirements ?" />
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
@ -953,7 +806,7 @@
|
|
|
|
<Address name="organics_plants" description="plant matter" />
|
|
|
|
<Address name="organics_plants" description="plant matter" />
|
|
|
|
<Address name="organics_trees" description="just wood" />
|
|
|
|
<Address name="organics_trees" description="just wood" />
|
|
|
|
<Address name="creature_type_vector" description="A vector of creature races" />
|
|
|
|
<Address name="creature_type_vector" description="A vector of creature races" />
|
|
|
|
<Address name="other" description="Base material types? Code suggests it's a null-terminated string of string pointers?" />
|
|
|
|
<Address name="other" description="Base material types? Code suggests it's a null-terminated string of string pointers? Is this used at all?" />
|
|
|
|
<Group name="creature" description="Creature race objects">
|
|
|
|
<Group name="creature" description="Creature race objects">
|
|
|
|
<Offset name="caste_vector" description="A race is divided into castes. Normally male and female."/>
|
|
|
|
<Offset name="caste_vector" description="A race is divided into castes. Normally male and female."/>
|
|
|
|
<Offset name="extract_vector"/>
|
|
|
|
<Offset name="extract_vector"/>
|
|
|
@ -1032,6 +885,7 @@
|
|
|
|
<Group name="World">
|
|
|
|
<Group name="World">
|
|
|
|
<Address name="current_tick" description="Current time of the year" />
|
|
|
|
<Address name="current_tick" description="Current time of the year" />
|
|
|
|
<Address name="current_year" description="Current year" />
|
|
|
|
<Address name="current_year" description="Current year" />
|
|
|
|
|
|
|
|
<Address name="current_weather" description="Single byte, 0=clear, 1=raining, 2=snowing" />
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Offsets>
|
|
|
|
</Offsets>
|
|
|
|
</Base>
|
|
|
|
</Base>
|
|
|
@ -1168,7 +1022,7 @@
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
<Group name="Creatures">
|
|
|
|
<Group name="Creatures">
|
|
|
|
<Address name="creature_vector" value="0x0166ecc4" />
|
|
|
|
<Address name="vector" value="0x0166ecc4" />
|
|
|
|
<Address name="current_race" value="0x01470fbc" />
|
|
|
|
<Address name="current_race" value="0x01470fbc" />
|
|
|
|
<Address name="current_civ" value="0x01470fb0" />
|
|
|
|
<Address name="current_civ" value="0x01470fb0" />
|
|
|
|
<Group name="creature">
|
|
|
|
<Group name="creature">
|
|
|
@ -1214,11 +1068,11 @@
|
|
|
|
<Offset name="type" value="0x8" /> seems to be just like the old occupations
|
|
|
|
<Offset name="type" value="0x8" /> seems to be just like the old occupations
|
|
|
|
<Offset name="materials_vector" value="0xa4" />
|
|
|
|
<Offset name="materials_vector" value="0xa4" />
|
|
|
|
<Group name="material">
|
|
|
|
<Group name="material">
|
|
|
|
<Offset name="material_maintype" value="0x0" /> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
|
|
|
|
<Offset name="maintype" value="0x0" /> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
|
|
|
|
<Offset name="material_sectype1" value="0x2" /> subsubtype ?
|
|
|
|
<Offset name="sectype1" value="0x2" /> subsubtype ?
|
|
|
|
<Offset name="material_sectype2" value="0x4" /> subtype ?
|
|
|
|
<Offset name="sectype2" value="0x4" /> subtype ?
|
|
|
|
<Offset name="material_sectype3" value="0x8" /> index of material (for example, 2 is for silver)
|
|
|
|
<Offset name="sectype3" value="0x8" /> index of material (for example, 2 is for silver)
|
|
|
|
<Offset name="material_flags" value="0x18" /> set only for shell / bone mood requirements ?
|
|
|
|
<Offset name="flags" value="0x18" /> set only for shell / bone mood requirements ?
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
@ -1350,7 +1204,7 @@
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
<Group name="Creatures">
|
|
|
|
<Group name="Creatures">
|
|
|
|
<Address name="creature_vector" value="0x166FD0C" />
|
|
|
|
<Address name="vector" value="0x166FD0C" />
|
|
|
|
<Group name="creature">
|
|
|
|
<Group name="creature">
|
|
|
|
<Group name="advanced">
|
|
|
|
<Group name="advanced">
|
|
|
|
<Offset name="artifact_name" value="0x6D4" />
|
|
|
|
<Offset name="artifact_name" value="0x6D4" />
|
|
|
@ -1368,6 +1222,7 @@
|
|
|
|
<Address name="organics_plants" value="0x16B0D7C" /><!--plant matter, WORLD + 0x54BAC-->
|
|
|
|
<Address name="organics_plants" value="0x16B0D7C" /><!--plant matter, WORLD + 0x54BAC-->
|
|
|
|
<Address name="organics_trees" value="0x16B0DAC" /><!--just wood, WORLD + 0x54BDC-->
|
|
|
|
<Address name="organics_trees" value="0x16B0DAC" /><!--just wood, WORLD + 0x54BDC-->
|
|
|
|
<Address name="creature_type_vector" value="0x16B0EA0" /><!--WORLD + 0x54CD0-->
|
|
|
|
<Address name="creature_type_vector" value="0x16B0EA0" /><!--WORLD + 0x54CD0-->
|
|
|
|
|
|
|
|
<Address name="other" value="0x16BA114" />
|
|
|
|
<Group name="descriptors">
|
|
|
|
<Group name="descriptors">
|
|
|
|
<Address name="vectors_start" value="0x16B9780" />
|
|
|
|
<Address name="vectors_start" value="0x16B9780" />
|
|
|
|
<Offset name="rawname" value="0x0" />
|
|
|
|
<Offset name="rawname" value="0x0" />
|
|
|
@ -1419,7 +1274,7 @@
|
|
|
|
<PETimeStamp value="0x4bf014fa" />
|
|
|
|
<PETimeStamp value="0x4bf014fa" />
|
|
|
|
<Offsets>
|
|
|
|
<Offsets>
|
|
|
|
<Group name="Creatures">
|
|
|
|
<Group name="Creatures">
|
|
|
|
<Address name="creature_vector" value="0x167870C" />
|
|
|
|
<Address name="vector" value="0x167870C" />
|
|
|
|
<Address name="current_race" value="0x1471FBC" />
|
|
|
|
<Address name="current_race" value="0x1471FBC" />
|
|
|
|
<Address name="current_civ" value="0x1471FB0" />
|
|
|
|
<Address name="current_civ" value="0x1471FB0" />
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
@ -1430,6 +1285,7 @@
|
|
|
|
<Address name="organics_plants" value="0x16bd0e0" />
|
|
|
|
<Address name="organics_plants" value="0x16bd0e0" />
|
|
|
|
<Address name="organics_trees" value="0x16bd110" />
|
|
|
|
<Address name="organics_trees" value="0x16bd110" />
|
|
|
|
<Address name="creature_type_vector" value="0x16BD204" />
|
|
|
|
<Address name="creature_type_vector" value="0x16BD204" />
|
|
|
|
|
|
|
|
<Address name="other" value="0x16C6478"/>
|
|
|
|
<Group name="descriptors">
|
|
|
|
<Group name="descriptors">
|
|
|
|
<Address name="colors_vector" value="0x16C5ACC" />
|
|
|
|
<Address name="colors_vector" value="0x16C5ACC" />
|
|
|
|
<Address name="vectors_start" value="0x16C5AE4" />
|
|
|
|
<Address name="vectors_start" value="0x16C5AE4" />
|
|
|
@ -1553,7 +1409,7 @@
|
|
|
|
<Address name="translation_vector" value="0x16D33FC" />
|
|
|
|
<Address name="translation_vector" value="0x16D33FC" />
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
<Group name="Creatures">
|
|
|
|
<Group name="Creatures">
|
|
|
|
<Address name="creature_vector" value="0x168E73C" />
|
|
|
|
<Address name="vector" value="0x168E73C" />
|
|
|
|
<Address name="current_race" value="0x014b9f1c" />
|
|
|
|
<Address name="current_race" value="0x014b9f1c" />
|
|
|
|
<Group name="creature">
|
|
|
|
<Group name="creature">
|
|
|
|
<Group name="advanced">
|
|
|
|
<Group name="advanced">
|
|
|
@ -1593,6 +1449,9 @@
|
|
|
|
<Group name="Position">
|
|
|
|
<Group name="Position">
|
|
|
|
<Address name="screen_tiles_pointer" value="0x18313D0" />
|
|
|
|
<Address name="screen_tiles_pointer" value="0x18313D0" />
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
|
|
|
|
<Group name="World">
|
|
|
|
|
|
|
|
<Address name="current_weather" value="0x14BCDEE" />
|
|
|
|
|
|
|
|
</Group>
|
|
|
|
</Offsets>
|
|
|
|
</Offsets>
|
|
|
|
</Version>
|
|
|
|
</Version>
|
|
|
|
|
|
|
|
|
|
|
@ -1700,7 +1559,7 @@
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
<Group name="Creatures">
|
|
|
|
<Group name="Creatures">
|
|
|
|
<Address name="creature_vector" value="0x92D9AC0" />
|
|
|
|
<Address name="vector" value="0x92D9AC0" />
|
|
|
|
<Address name="current_race" value="0x92C1628" />
|
|
|
|
<Address name="current_race" value="0x92C1628" />
|
|
|
|
<Address name="current_civ" value="0x92C161C" />
|
|
|
|
<Address name="current_civ" value="0x92C161C" />
|
|
|
|
<Group name="creature" valid="verify" >
|
|
|
|
<Group name="creature" valid="verify" >
|
|
|
@ -1708,7 +1567,7 @@
|
|
|
|
<Offset name="custom_profession" value="0x3c" />
|
|
|
|
<Offset name="custom_profession" value="0x3c" />
|
|
|
|
<Offset name="profession" value="0x40" />
|
|
|
|
<Offset name="profession" value="0x40" />
|
|
|
|
<Offset name="race" value="0x44" />
|
|
|
|
<Offset name="race" value="0x44" />
|
|
|
|
<Offset name="position" value="0x90" />
|
|
|
|
<Offset name="position" value="0x48" />
|
|
|
|
<Offset name="flags1" value="0x8C" />
|
|
|
|
<Offset name="flags1" value="0x8C" />
|
|
|
|
<Offset name="flags2" value="0x90" />
|
|
|
|
<Offset name="flags2" value="0x90" />
|
|
|
|
<Offset name="caste" value="0xA4" />
|
|
|
|
<Offset name="caste" value="0xA4" />
|
|
|
@ -1731,24 +1590,26 @@
|
|
|
|
<Offset name="happiness" value="0x5AC" />
|
|
|
|
<Offset name="happiness" value="0x5AC" />
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
|
|
|
|
<!--
|
|
|
|
|
|
|
|
The vector is bad.
|
|
|
|
<Group name="soul" valid="verify">
|
|
|
|
<Group name="soul" valid="verify">
|
|
|
|
<Offset name="name" value="0x0" />
|
|
|
|
<Offset name="name" value="0x0" />
|
|
|
|
<Offset name="mental" value="0x88" />
|
|
|
|
<Offset name="mental" value="0x88" />
|
|
|
|
<Offset name="skills_vector" value="0x1C4" /> CHMOD
|
|
|
|
<Offset name="skills_vector" value="0x1C4" /> CHMOD
|
|
|
|
<Offset name="traits" value="0x1DC" />
|
|
|
|
<Offset name="traits" value="0x1DC" />
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
|
|
|
|
-->
|
|
|
|
<!--
|
|
|
|
<!--
|
|
|
|
<Group name="job">
|
|
|
|
<Group name="job">
|
|
|
|
<Offset name="id" value="0x0" /> Incrementaly assigned
|
|
|
|
<Offset name="id" value="0x0" /> Incrementaly assigned
|
|
|
|
<Offset name="type" value="0x8" /> seems to be just like the old occupations
|
|
|
|
<Offset name="type" value="0x8" /> seems to be just like the old occupations
|
|
|
|
<Offset name="materials_vector" value="0xa4" />
|
|
|
|
<Offset name="materials_vector" value="0xa4" />
|
|
|
|
<Group name="material">
|
|
|
|
<Group name="material">
|
|
|
|
<Offset name="material_maintype" value="0x0" /> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
|
|
|
|
<Offset name="maintype" value="0x0" /> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
|
|
|
|
<Offset name="material_sectype1" value="0x2" /> subsubtype ?
|
|
|
|
<Offset name="sectype1" value="0x2" /> subsubtype ?
|
|
|
|
<Offset name="material_sectype2" value="0x4" /> subtype ?
|
|
|
|
<Offset name="sectype2" value="0x4" /> subtype ?
|
|
|
|
<Offset name="material_sectype3" value="0x8" /> index of material (for example, 2 is for silver)
|
|
|
|
<Offset name="sectype3" value="0x8" /> index of material (for example, 2 is for silver)
|
|
|
|
<Offset name="material_flags" value="0x18" /> set only for shell / bone mood requirements ?
|
|
|
|
<Offset name="flags" value="0x18" /> set only for shell / bone mood requirements ?
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
-->
|
|
|
|
-->
|
|
|
@ -1764,6 +1625,8 @@
|
|
|
|
<Offset name="extract_vector" value="0x18f4" />
|
|
|
|
<Offset name="extract_vector" value="0x18f4" />
|
|
|
|
<Offset name="tile" value="0x20" />
|
|
|
|
<Offset name="tile" value="0x20" />
|
|
|
|
<Offset name="tile_color" value="0x36" />
|
|
|
|
<Offset name="tile_color" value="0x36" />
|
|
|
|
|
|
|
|
<!--
|
|
|
|
|
|
|
|
!!!! BOGUS !!!!
|
|
|
|
<Group name="caste">
|
|
|
|
<Group name="caste">
|
|
|
|
<Offset name="bodypart_vector" value="0x51C" />
|
|
|
|
<Offset name="bodypart_vector" value="0x51C" />
|
|
|
|
<Offset name="attributes" value="0x654" />
|
|
|
|
<Offset name="attributes" value="0x654" />
|
|
|
@ -1781,6 +1644,7 @@
|
|
|
|
<Offset name="singular_vector" value="0x78" />
|
|
|
|
<Offset name="singular_vector" value="0x78" />
|
|
|
|
<Offset name="plural_vector" value="0x90" />
|
|
|
|
<Offset name="plural_vector" value="0x90" />
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
|
|
|
|
-->
|
|
|
|
</Group>
|
|
|
|
</Group>
|
|
|
|
<Group name="descriptors">
|
|
|
|
<Group name="descriptors">
|
|
|
|
<!--<Address name="vectors_start" value="" />--><!-- search: vector of object with first object having string "STAR" as first member -->
|
|
|
|
<!--<Address name="vectors_start" value="" />--><!-- search: vector of object with first object having string "STAR" as first member -->
|
|
|
@ -1863,9 +1727,24 @@
|
|
|
|
<Version name="v0.31.12 linux" os="linux" base="v0.31.11 linux" rebase="-0x1000">
|
|
|
|
<Version name="v0.31.12 linux" os="linux" base="v0.31.11 linux" rebase="-0x1000">
|
|
|
|
<MD5 value="e79cead03187ecb692961b316b7cdcd4" />
|
|
|
|
<MD5 value="e79cead03187ecb692961b316b7cdcd4" />
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<Offsets>
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<Offsets>
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<Group name="GUI">
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<!-- FIXME: this could be wrong for many other versions. Investigate. -->
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<Address name="pause_state" value="0x92ec65c"/>
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</Group>
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<Group name="Constructions">
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<Address name="vector" value="0x92f30a4"/>
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<Offset name="sizeof" value="0x14"/>
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</Group>
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<Group name="Position">
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<Group name="Position">
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<Address name="screen_tiles_pointer" value="0x09487970" />
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<Address name="screen_tiles_pointer" value="0x09487970" />
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</Group>
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</Group>
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<Group name="Vegetation">
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<Address name="vector" value="0x9307568" />
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<Offset name="tree_desc_offset" value="0x3C" />
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</Group>
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<Group name="World">
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<Address name="current_weather" value="0x92ec5aa" />
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</Group>
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</Offsets>
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|
</Offsets>
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|
</Version>
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|
</Version>
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</DFHack>
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</DFHack>
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