|
|
|
@ -43,9 +43,12 @@ int main (void)
|
|
|
|
|
cout << "Pausing..." << endl;
|
|
|
|
|
|
|
|
|
|
// horrible hack to make sure the pause is really set
|
|
|
|
|
// preblem here is that we could be 'arriving' at the wrong time and DF could be in the middle of a frame.
|
|
|
|
|
// that could mean that revealing, even with suspending DF's thread, would mean unleashing hell *in the same frame*
|
|
|
|
|
// this here hack sets the pause state, resumes DF, waits a second for it to enter the pause (I know, BS value.) and suspends.
|
|
|
|
|
Gui->SetPauseState(true);
|
|
|
|
|
DF->Resume();
|
|
|
|
|
usleep(100);
|
|
|
|
|
sleep(1);
|
|
|
|
|
DF->Suspend();
|
|
|
|
|
|
|
|
|
|
// init the map
|
|
|
|
|