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@ -1942,6 +1942,7 @@ deathcause
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==========
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Focus a body part ingame, and this script will display the cause of death of
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the creature.
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Also works when selecting units from the 'u'nitlist viewscreen.
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lua
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===
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@ -2004,6 +2005,33 @@ alternatively pass cage IDs as arguments::
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stripcaged weapons 25321 34228
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create-items
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============
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Spawn arbitrary items under the cursor.
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The first argument gives the item category, the second gives the material,
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and the optionnal third gives the number of items to create (defaults to 20).
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Currently supported item categories: ``boulder``, ``bar``, ``plant``, ``log``,
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``web``.
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Instead of material, using ``list`` makes the script list eligible materials.
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The ``web`` item category will create an uncollected cobweb on the floor.
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Note that the script does not enforce anything, and will let you create
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boulders of toad blood and stuff like that.
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However the ``list`` mode will only show 'normal' materials.
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Exemples::
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create-items boulders COAL_BITUMINOUS 12
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create-items plant tail_pig
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create-items log list
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create-items web CREATURE:SPIDER_CAVE_GIANT:SILK
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create-items bar CREATURE:CAT:SOAP
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create-items bar adamantine
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=======================
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In-game interface tools
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=======================
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