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autodump-destroy-here
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=====================
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Tags:
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:dfhack-keybind:`autodump-destroy-here`
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Destroy items marked for dumping under cursor. If called again before the game
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is resumed, cancels destruction of the items. This is an alias for the
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`autodump` command ``autodump destroy-here``, intended for use as a keybinding.
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Usage::
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autodump-destroy-here
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autodump-destroy-item
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=====================
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Tags:
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:dfhack-keybind:`autodump-destroy-item`
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Destroy the selected item. The item may be selected in the :kbd:`k` list or in
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the container item list. If called again before the game is resumed, cancels
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destruction of the item.
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This command is intended for use as a keybinding. See the `autodump` command
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for other dumping/destroying options.
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Usage::
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autodump-destroy-item
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autogems-reload
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===============
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Tags:
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:dfhack-keybind:`autogems-reload`
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Reloads the autogems configuration file. You might need to do this if you have
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manually modified the contents while the game is running.
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Usage::
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autogems-reload
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burrow
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======
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Tags:
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:dfhack-keybind:`burrow`
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Quick commands for burrow control. Allows manipulating burrows and automated
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burrow expansion while digging.
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Usage:
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- ``burrows enable auto-grow``
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When a wall inside a burrow with a name ending in '+' is dug out, the burrow
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will be extended to newly-revealed adjacent walls. This final '+' may be
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omitted in burrow name args of other ``burrows`` commands. Note that digging
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1-wide corridors with the miner inside the burrow is SLOW. Be sure to also
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run ``enable burrow`` for this feature to work.
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- ``burrows disable auto-grow``
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Disables auto-grow processing.
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- ``burrows clear-unit <burrow> [<burrow> ...]``
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Remove all units from the named burrows.
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- ``burrows clear-tiles <burrow> [<burrow> ...]``
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Remove all tiles from the named burrows.
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- ``burrows set-units target-burrow <burrow> [<burrow> ...]``
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Clear all units from the target burrow, then add units from the named source
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burrows.
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- ``burrows add-units target-burrow <burrow> [<burrow> ...]``
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Add units from the source burrows to the target.
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- ``burrows remove-units target-burrow <burrow> [<burrow> ...]``
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Remove units in source burrows from the target.
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- ``burrows set-tiles target-burrow <burrow> [<burrow> ...]``
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Clear target burrow tiles and adds tiles from the names source burrows.
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- ``burrows add-tiles target-burrow <burrow> [<burrow> ...]``
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Add tiles from the source burrows to the target.
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- ``burrows remove-tiles target-burrow <burrow> [<burrow> ...]``
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Remove tiles in source burrows from the target.
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In place of a source burrow, you can use one of the following keywords:
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- ``ABOVE_GROUND``
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- ``SUBTERRANEAN``
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- ``INSIDE``
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- ``OUTSIDE``
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- ``LIGHT``
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- ``DARK``
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- ``HIDDEN``
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- ``REVEALED``
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to add tiles with the given properties.
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dig
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===
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This plugin makes many automated or complicated dig patterns easy.
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Basic commands:
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:digv: Designate all of the selected vein for digging.
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:digvx: Also cross z-levels, digging stairs as needed. Alias for ``digv x``.
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:digl: Like ``digv``, for layer stone. Also supports an ``undo`` option
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to remove designations, for if you accidentally set 50 levels at once.
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:diglx: Also cross z-levels, digging stairs as needed. Alias for ``digl x``.
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:dfhack-keybind:`digv`
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.. note::
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All commands implemented by the `dig` plugin (listed by ``ls dig``) support
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specifying the designation priority with ``-p#``, ``-p #``, or ``p=#``,
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where ``#`` is a number from 1 to 7. If a priority is not specified, the
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priority selected in-game is used as the default.
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dig
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===
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This plugin makes many automated or complicated dig patterns easy.
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Basic commands:
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:digv: Designate all of the selected vein for digging.
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:digvx: Also cross z-levels, digging stairs as needed. Alias for ``digv x``.
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:digl: Like ``digv``, for layer stone. Also supports an ``undo`` option
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to remove designations, for if you accidentally set 50 levels at once.
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:diglx: Also cross z-levels, digging stairs as needed. Alias for ``digl x``.
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:dfhack-keybind:`digv`
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.. note::
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All commands implemented by the `dig` plugin (listed by ``ls dig``) support
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specifying the designation priority with ``-p#``, ``-p #``, or ``p=#``,
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where ``#`` is a number from 1 to 7. If a priority is not specified, the
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priority selected in-game is used as the default.
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@ -1,20 +0,0 @@
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dig
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===
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This plugin makes many automated or complicated dig patterns easy.
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Basic commands:
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:digv: Designate all of the selected vein for digging.
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:digvx: Also cross z-levels, digging stairs as needed. Alias for ``digv x``.
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:digl: Like ``digv``, for layer stone. Also supports an ``undo`` option
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to remove designations, for if you accidentally set 50 levels at once.
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:diglx: Also cross z-levels, digging stairs as needed. Alias for ``digl x``.
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:dfhack-keybind:`digv`
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.. note::
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All commands implemented by the `dig` plugin (listed by ``ls dig``) support
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specifying the designation priority with ``-p#``, ``-p #``, or ``p=#``,
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where ``#`` is a number from 1 to 7. If a priority is not specified, the
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priority selected in-game is used as the default.
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dig
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===
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This plugin makes many automated or complicated dig patterns easy.
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Basic commands:
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:digv: Designate all of the selected vein for digging.
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:digvx: Also cross z-levels, digging stairs as needed. Alias for ``digv x``.
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:digl: Like ``digv``, for layer stone. Also supports an ``undo`` option
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to remove designations, for if you accidentally set 50 levels at once.
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:diglx: Also cross z-levels, digging stairs as needed. Alias for ``digl x``.
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:dfhack-keybind:`digv`
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.. note::
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All commands implemented by the `dig` plugin (listed by ``ls dig``) support
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specifying the designation priority with ``-p#``, ``-p #``, or ``p=#``,
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where ``#`` is a number from 1 to 7. If a priority is not specified, the
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priority selected in-game is used as the default.
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