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@ -1,8 +1,11 @@
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-- allows to do jobs in adv. mode.
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--[==[
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version: 0.01
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version: 0.011
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changelog:
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*0.011
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- fixed crash with building jobs (other jobs might have been crashing too!)
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- fixed bug with building asking twice to input items
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*0.01
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- instant job startation
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- item selection screen (!)
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@ -56,7 +59,7 @@ local gscript=require 'gui.script'
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local tile_attrs = df.tiletype.attrs
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settings={build_by_items=false,use_worn=false,check_inv=true,teleport_items=true,df_assign=false,gui_item_select=true}
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settings={build_by_items=false,use_worn=false,check_inv=true,teleport_items=true,df_assign=false,gui_item_select=true,only_in_sites=false}
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function hasValue(tbl,val)
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for k,v in pairs(tbl) do
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@ -214,6 +217,7 @@ function make_native_job(args)
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newJob.pos:assign(args.pos)
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--newJob.pos:assign(args.unit.pos)
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args.job=newJob
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args.unlinked=true
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end
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end
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function makeJob(args)
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@ -241,7 +245,10 @@ function makeJob(args)
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end
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end
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if failed==nil then
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dfhack.job.linkIntoWorld(args.job,true)
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if args.unlinked then
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dfhack.job.linkIntoWorld(args.job,true)
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args.unlinked=false
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end
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addJobAction(args.job,args.unit)
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args.screen:wait_tick()
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else
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@ -692,6 +699,7 @@ function finish_item_assign(args)
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local job=args.job
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local item_modes={
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[df.job_type.PlantSeeds]="haul",
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[df.job_type.Eat]="haul",
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}
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local item_mode=item_modes[job.job_type] or "teleport"
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if settings.teleport_items and item_mode=="teleport" then
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@ -810,7 +818,7 @@ CheckAndFinishBuilding=function (args,bld)
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args.pre_actions={AssignJobItems}
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else
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local t={items=buildings.getFiltersByType({},bld:getType(),bld:getSubtype(),bld:getCustomType())}
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args.pre_actions={dfhack.curry(setFiltersUp,t),AssignJobItems,AssignBuildingRef}
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args.pre_actions={dfhack.curry(setFiltersUp,t),AssignBuildingRef}--,AssignJobItems
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end
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makeJob(args)
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end
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@ -1209,6 +1217,19 @@ function usetool:farmPlot(building)
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makeJob(args)
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end
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function usetool:bedActions(building)
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local adv=df.global.world.units.active[0]
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local args={unit=adv,pos=adv.pos,from_pos=adv.pos,screen=self,building=building,
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job_type=df.job_type.Sleep,post_actions={AssignBuildingRef}}
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makeJob(args)
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end
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function usetool:chairActions(building)
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local adv=df.global.world.units.active[0]
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local eatjob={items={{quantity=1,item_type=df.item_type.FOOD}}}
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local args={unit=adv,pos=adv.pos,from_pos=adv.pos,screen=self,job_type=df.job_type.Eat,building=building,
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pre_actions={dfhack.curry(setFiltersUp,eatjob),AssignJobItems},post_actions={AssignBuildingRef}}
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makeJob(args)
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end
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MODES={
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[df.building_type.Table]={ --todo filters...
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name="Put items",
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@ -1261,7 +1282,15 @@ MODES={
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[df.building_type.Hive]={
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name="Hive actions",
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input=usetool.hiveActions,
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}
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},
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[df.building_type.Bed]={
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name="Rest",
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input=usetool.bedActions,
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},
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[df.building_type.Chair]={
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name="Eat",
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input=usetool.chairActions,
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},
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}
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function usetool:shopMode(enable,mode,building)
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self.subviews.shopLabel.visible=enable
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